| Commit message (Collapse) | Author | Age | Files | Lines |
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Acked-by: Emil Velikov <[email protected]>
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Acked-by: Emil Velikov <[email protected]>
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Acked-by: Emil Velikov <[email protected]>
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Acked-by: Emil Velikov <[email protected]>
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Don't hardcode /dev/dri/card0 but instead use the drm
macros which allows the correct /dev/drm0 device to be
opened on OpenBSD.
v2: use snprintf and fallback to /dev/dri/card0
v3: check for snprintf truncation
Signed-off-by: Jonathan Gray <[email protected]>
Cc: "10.1" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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After the loader changes libudev is no longer required to
build gbm or the egl drm/wayland platforms.
Remove a libudev ifdef which allows the the drm egl driver
to be loaded on OpenBSD.
Signed-off-by: Jonathan Gray <[email protected]>
Cc: "10.1" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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OpenBSD does not have DT_NEEDED entries for libc by design,
over concerns how the symbols would be referenced after
changing the major version of the library.
So avoid -no-undefined checks on OpenBSD as they will fail.
v2: don't include the -no-undefined libtool option in the variable
and change -Wl,--no-undefined references in Automake.inc as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76856
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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By doing GC the linker removes all the symbols that are not referenced
and/or used by the final library. This results in a saving of ~100K
up-to ~600K per (stripped) binary (classic vs gallium drivers).
If interested one can ask the compiler to print the sections that are
removed using -Wl,--print-gc-sections.
v2: Check if ld supports the flag before using it.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]> (v1)
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... apart from the dri drivers.
With this final change we can build mesa without fear that
the resulting libraries will have unresolved symbols.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Set the flag for all but the dri targets. They have missing
glapi symbols which are required for the normal operation with
the X server.
Jon, I fear that you'll need to carry the "no-undefined" hunk
locally when building the dri drivers under cygwin.
Cc: Jon TURNEY <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Enable EGL_EXT_platform_base and the Linux platform extensions layered
atop it: EGL_EXT_platform_x11, EGL_EXT_platform_wayland,
and EGL_MESA_platform_gbm.
Tested with Piglit's EGL_EXT_platform_base tests under an X11 session.
To enable running the Wayland and GBM tests, windowed Weston was running
and the kernel had render nodes enabled.
I regression tested my EGL_EXT_platform_base patch set with Piglit on
Ivybridge under X11/EGL, standalone Weston, and GBM with rendernodes. No
regressions found.
Signed-off-by: Chad Versace <[email protected]>
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From the EGL_EXT_wayland_spec, version 3:
It is not valid to call eglCreatePlatformPixmapSurfaceEXT with a <dpy>
that belongs to Wayland. Any such call fails and generates
EGL_BAD_PARAMETER.
Signed-off-by: Chad Versace <[email protected]>
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From the EGL_MESA_platform_gbm spec, version 5:
It is not valid to call eglCreatePlatformPixmapSurfaceEXT with a <dpy>
that belongs to the GBM platform. Any such call fails and generates
EGL_BAD_PARAMETER.
Signed-off-by: Chad Versace <[email protected]>
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Internally, much of the EGL code uses EGLNativeDisplayType,
EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type
often does not match the variable's actual type.
The concept of EGLNative types are a bad match for Linux, as explained
below. And the EGL platform extensions don't use EGLNative types at all.
Those extensions attempt to solve cross-platform issues by moving the
EGL API away from the EGLNative types.
The core of the problem is that eglplatform.h can define each EGLNative
type once only, but Linux supports multiple EGL platforms.
To work around the problem, Mesa's eglplatform.h contains multiple
definitions of each EGLNative type, selected by feature macros. Mesa
expects EGL clients to set the feature macro approrpiately. But the
feature macros don't work when a single codebase must be built with
support for multiple EGL platforms, *such as Mesa itself*.
When building libEGL, autotools chooses the EGLNative typedefs based on
the first element of '--with-egl-platforms'. For example,
'--with-egl-platforms=x11,drm,wayland' defines the following:
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
typedef Pixmap EGLNativePixmapType;
Clearly, this doesn't work well for Wayland and GBM. Mesa works around
the problem by casting the EGLNative types to different things in
different files.
For sanity's sake, and to prepare for the EGL platform extensions, this
patch removes from egl/main and egl/dri2 all internal use of the
EGLNative types. It replaces them with 'void*' and checks each explicit
cast with a static assertion. Also, the patch touches egl_gallium the
minimal amount to keep it compatible with eglapi.h.
Signed-off-by: Chad Versace <[email protected]>
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Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::create_image, set it for each platform, and
let egl_dri2 dispatch eglCreateImageKHR to that.
To remove ambiguity, rename egl_dri2.c:dri2_create_image() to
dri2_create_image_from_dri().
This prepares for the EGL platform extensions.
Signed-off-by: Chad Versace <[email protected]>
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dri2_initialize_x11_swrast() does a strange thing. For some extensions
it doesn't support, it sets the corresponding functions in
_EGLDriver::API to NULL. The intention here is clear, but misplaced.
NULL or not, the function pointers never get called because their
extensions aren't supported.
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::create_wayland_buffer_from_image, set it for
each platform, and let egl_dri2 dispatch
eglCreateWaylandBufferFromImageWL to that.
This prepares for the EGL platform extensions.
Signed-off-by: Chad Versace <[email protected]>
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egl_dri2.c:dri2_terminate() handled terminating X11 and DRM displays.
The Wayland platform implemented its own dri2_wl_terminate(), which was
nearly a copy of the common one.
To implement the EGL platform extensions, we either need to dispatch
eglTerminate per display or define a common implementation for all
platforms. This patch chooses consolidation. It removes
dri2_wl_terminate() by folding it into the common dri2_terminate().
It was necessary to invert the `if (disp->PlatformDisplay == NULL)` and
the switch statement because, unlike DRM and X11, Wayland's terminator
performed action even when EGL didn't own the native display. In the
inversion, I replaced `disp->PlatformDisplay == NULL` with
`dri2_dpy->own_device` because the two expressions are synonymous, but
the latter's meaning is clearer.
Signed-off-by: Chad Versace <[email protected]>
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When the user calls eglGetDisplay(EGL_DEFAULT_DISPLAY), the Wayland and
DRM platforms set dri2_dpy->own_device=true. This patch makes the X11
platform do the same for consistency.
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::post_sub_buffer, set it for each
platform, and let egl_dri2 dispatch eglPostSubBufferNV to that.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::swap_buffers_region, set it for each
platform, and let egl_dri2 dispatch eglSwapBuffersRegionNOK to that.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::copy_buffers, set it for each
platform, and let egl_dri2 dispatch eglCopyBuffers to that.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::query_buffer_age, set it for each
platform, and let egl_dri2 dispatch API.QueryBufferAge to that.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::destroy_surface, set it for each
platform, and let egl_dri2 dispatch eglDestroySurface to that.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::create_pbuffer_surface, set it for each
platform, and let egl_dri2 dispatch eglCreatePbufferSurface to that.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::create_pbuffer_surface, set it for each
platform, and let egl_dri2 dispatch eglCreatePixmapSurface to that.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::create_window_surface, set it for each
platform, and let egl_dri2 dispatch eglCreateWindowSurface to that.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::swap_buffers_with_damage, set it for each
platform, and let egl_dri2 dispatch eglSwapBuffersWithDamageEXT to that.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::swap_buffers, set it for each platform, and
let egl_dri2 dispatch eglSwapBuffers to that.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add dri2_egl_display_vtbl::swap_interval, set it for each platform, and
let egl_dri2 dispatch eglSwapInterval to that.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Don't call it through the driver dispatch table. Just call it
statically.
This prepares for the EGL platform extensions.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Each of the egl_dri2 platforms (except Android) prefix their function
names with "dri2", not "dri2_${platform}". This means many function
names have three separate definitions in the egl_dri2 directory: one in
each of platform_drm.c, platform_wayland.c, and platform_x11.c. For
example, each of the three files defines dri2_create_window_surface().
The name collisions make it difficult to review patches for correctness
("Is this patch hunk calling a platform_x11 function or a global
egl_dri2 function?"), complicate debugging, and confuse code navigation
tools.
For each function in platform_x11.c prefixed with 'dri2', this patch
changes its prefix to 'dri2_x11'. Likewise for platform_drm.c and
'dri2_drm'; and platform_wayland.c and 'dri2_wl'.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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dri2_egl_display has only one virtual function, 'authenticate'. Define
dri2_egl_display::vtbl and move 'authenticate' there.
This prepares for the EGL platform extensions, which will add many
more virtual functions to dri2_egl_display.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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This extension provides a way for an application to render to multiple
surfaces with different buffer formats without having to use multiple
contexts. An EGLContext can be created without an EGLConfig by passing
EGL_NO_CONFIG_MESA. In that case there are no restrictions on the surfaces
that can be used with the context apart from that they must be using the same
EGLDisplay.
_mesa_initialze_context can now take a NULL gl_config which will mark the
context as ‘configless’. It will memset the visual to zero in that case.
Previously the i965 and i915 drivers were explicitly creating a zeroed visual
whenever 0 is passed for the EGLConfig. Mesa needs to be aware that the
context is configless because it affects the initial value to use for
glDrawBuffer. The first time the context is bound it will set the initial
value for configless contexts depending on whether the framebuffer used is
double-buffered.
Reviewed-by: Kristian Høgsberg <[email protected]>
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In eglCreateContext there is a check for whether the config parameter is zero
and in this case it will avoid reporting an error if the
EGL_KHR_surfacless_context extension is supported. However there is nothing in
that extension which says you can create a context without a config and Mesa
breaks if you try this so it is probably better to leave it reporting an
error.
The original check was added in b90a3e7d8b1bc based on the API-specific
extensions EGL_KHR_surfaceless_opengl/gles1/gles2. This was later changed to
refer to EGL_KHR_surfacless_context in b50703aea5. Perhaps the original
extensions specified a configless context but the new one does not.
Reviewed-by: Kristian Høgsberg <[email protected]>
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Use the handy script and minimise the boilerplate in the makefiles.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>y
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It is a helper called from the initializers of its subclasses.
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This reverts commit 1456ed85f0ed8b9c9f0abd6bd389a089fa3824b2.
_eglInitResource can and is supposed to be called on subclass objects.
Acked-by: Juha-Pekka Heikkila <[email protected]>
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This reverts commit 498d10e230663f8604d00608cae6324f779c9cdd.
_eglInitResource can and is supposed to be called on subclass objects.
Acked-by: Juha-Pekka Heikkila <[email protected]>
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It is illegal to create or resize a window to zero (or negative) width
and/or height. This patch prevents such a request from happening.
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No longer set or used since the removal of st/xorg.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2:
Cleanup driver name if dri2_load_driver() fails. Spotted by Chad
Signed-off-by: Emil Velikov <[email protected]>
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None of the code within builds or (explicitly) requires udev.
Signed-off-by: Emil Velikov <[email protected]>
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_eglInitResource() was used to memset entire _EGLSurface by
writing more than size of pointed target. This does work
as long as Resource is the first element in _EGLSurface,
this patch fixes such dependency.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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_eglInitResource() was used to memset entire _EGLContext by
writing more than size of pointed target. This does work
as long as Resource is the first element in _EGLContext,
this patch fixes such dependency.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Mesa now has a real, feature-rich EGL implementation on X11 via xcb.
Therefore I believe there is no longer a practical need for the egl_glx
driver.
Furthermore, egl_glx appears to be unmaintained. The most recent
nontrivial commit to egl_glx was 6baa5f1 on 2011-11-25.
Tested by running weston-smoke in windowed Weston on X with i965.
Signed-off-by: Chad Versace <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Acked-by: Kristian Høgsberg <[email protected]>
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This consolidates how we link the libraries into the build directory.
It works for lib_LTLIBRARIES but not custom shared libraries like DRI
drivers or gallium state trackers which needs special casing (cf dri
mega drivers, for example)
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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