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* egl/android: use the image_driver alongside the image_loaderEmil Velikov2017-05-291-11/+20
| | | | | | | | | | | They are meant to be used together. Otherwise we'll need workarounds like egl/wayland. Namely register an image_loader_extension even thought we should be using only DRI2. v2: Add missing the bracket to fix the build (Tapani). Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* egl/x11: flatten codeflowEmil Velikov2017-05-291-9/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* egl/x11: check for dri2_dpy->flush before using the flush extensionEmil Velikov2017-05-291-5/+3
| | | | | | | | | | | | | Analogous to earlier commit. Note that the dri2_x11_post_sub_buffer and dri2_x11_swap_buffers_region paths already implicitly require __DRI2_FLUSH. The corresponding extensions (NV_post_sub_buffer and NOK_swap_region) are enabled only with DRI2. v2: Split cosmetic changes into separate patch. Signed-off-by: Emil Velikov <[email protected]>
* egl/drm: flatten codeflowEmil Velikov2017-05-291-19/+20
| | | | | | | Rework the code to return early and drop an indentation level. It should be easier to read. Signed-off-by: Emil Velikov <[email protected]>
* egl/drm: check for dri2_dpy->flush before using the flush extensionEmil Velikov2017-05-291-1/+1
| | | | | | | | | | | | | The current __DRI_DRI2 imples __DRI2_FLUSH. At the same time, one can use __DRI_IMAGE_DRIVER alongside the latter, so the current check is confusing at best. Check for what we use. v2: Split out from whitespace changes Reviewed-by: Chad Versace <[email protected]> (v1) Signed-off-by: Emil Velikov <[email protected]>
* egl: annotate dri2_egl_display_vtbl as const dataEmil Velikov2017-05-295-7/+7
| | | | | | | | With the final place that modifies the vtbl removed as of last commit we can annotate the symbols accordingly. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/wayland: don't modify the vtbl if an extension is not availableEmil Velikov2017-05-291-5/+2
| | | | | | | | With previous commit we'll error out should one be using the extension when it's not available. Thus we no longer need to modify the vtbl. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: error out on eglCreateWaylandBufferFromImageWLEmil Velikov2017-05-291-1/+2
| | | | | | | | | | | | | Currently f one does the silly thing by probing the entry point w/o checking the extension they will attempt to use the extension even though it cannot work. That is due our of of an assert which gets removed in release builds. Simply error out if the extension is not enabled. Thus we can apply some cleanups with next commits. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/drm: use dri2_setup_extensions() over the extensions provided by GBMEmil Velikov2017-05-291-4/+5
| | | | | | | | | | | Allows us to keep things in sync easier and lets us simplify the interface between the two even further. v2: Don't set GBM's extensions. Cc: Rob Herring <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Tested-by: Rob Herring <[email protected]>
* egl: refactor dri2_create_screen() into three separate functionsEmil Velikov2017-05-296-19/+58
| | | | | | | | | | | | | | | | | | | | Split the create_screen into: - create screen - setup/bind extensions - setup screen This will allow us to reuse the latter two on egl/drm. Said platform does create its own screen and attempts to reinvent the later two functions itself. Since the GBM ones tend to get out of sync quite often, and there is no distinct reason why it does so we'll drop them with latter commits. v2: disp -> dpy for the Android platform. v3: use correct goto label (Rob) Signed-off-by: Emil Velikov <[email protected]> Tested-by: Rob Herring <[email protected]>
* egl/x11: make use of the dri2_display_destroy() helperEmil Velikov2017-05-291-55/+23
| | | | | Signed-off-by: Emil Velikov <[email protected]> Tested-by: Rob Herring <[email protected]>
* egl/wayland: make use of the dri2_display_destroy() helperEmil Velikov2017-05-291-59/+25
| | | | | Signed-off-by: Emil Velikov <[email protected]> Tested-by: Rob Herring <[email protected]>
* egl/surfaceless: make use of the dri2_display_destroy() helperEmil Velikov2017-05-291-14/+8
| | | | | | | Cc: Chad Versace <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]> Tested-by: Rob Herring <[email protected]>
* egl/drm: make use of the dri2_display_destroy() helperEmil Velikov2017-05-291-5/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> Tested-by: Rob Herring <[email protected]>
* egl/android: make use of dri2_display_destroy() helperEmil Velikov2017-05-291-18/+9
| | | | | | | | | v2: disp -> dpy (Tapani) Cc: Tomasz Figa <[email protected]> Cc: Tapani Pälli <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Tested-by: Rob Herring <[email protected]>
* egl: split out a dri2_display_destroy() helperEmil Velikov2017-05-292-1/+11
| | | | | | | | | | | | | Within dri2_display_release() we already tear down all the display specifics. Within the platform specific dri initialize however we badly and partially duplicate that. Let's stop that by fleshing out the required functionality into a helper and using it throughout the codebase. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]> Tested-by: Rob Herring <[email protected]>
* egl: check for driver_configs in dri2_display_releaseTapani Pälli2017-05-291-1/+1
| | | | | | | | | | | | With later commits we'll split and reuse the destroy side of the function for the initialize_foo error path. In such cases, driver_configs may be NULL leading to a crash. Signed-off-by: Tapani Pälli <[email protected]> [Emil Velikov: reword commit message] Signed-off-by: Emil Velikov <[email protected]> Tested-by: Rob Herring <[email protected]>
* gbm: remove unneeded gbm_drm_device abstractionEmil Velikov2017-05-292-12/+7
| | | | | Signed-off-by: Emil Velikov <[email protected]> Tested-by: Rob Herring <[email protected]>
* gbm: move gbm_drm_device::driver_name to gbm_dri_deviceEmil Velikov2017-05-291-1/+1
| | | | | | | | | | | The former already keeps track of the DRI module opened, based on the driver_name provided. So let's keep them together. As a nice bonus this Will allows us to remove the gbm_drm_device all together with next patch. Signed-off-by: Emil Velikov <[email protected]> Tested-by: Rob Herring <[email protected]>
* gbm: remove "struct gbm_drm_bo" abstractionEmil Velikov2017-05-291-2/+2
| | | | | | | | The struct is a simple wraper around gbm_bo and brings no actual benefit. Signed-off-by: Emil Velikov <[email protected]> Tested-by: Rob Herring <[email protected]>
* egl/wayland: verify event queue was allocatedLionel Landwerlin2017-05-221-1/+1
| | | | | | | | | | We're already verified that 'window' wasn't NULL, I'm guessing this allocation error is about the newly created queue. CID: 1409754 Fixes: 03dd9a88b0b ("egl/wayland: Use per-surface event queues") Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* configure: set HAVE_foo_PLATFORM as applicableEmil Velikov2017-05-191-5/+0
| | | | | | | | | | Rather than having multiple places that define the macros, do it just once in configure. Makes existing code a bit shorter and easier to manage as we fix the VL targets with follow-up commits. Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* configure: update remaining --with-egl-platforms referencesEmil Velikov2017-05-191-1/+1
| | | | | | | | Rename the remaining references to omit the egl part. Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* configure: rename remaining HAVE_EGL_PLATFORM_* guardsEmil Velikov2017-05-191-3/+3
| | | | | | | | | Analogous to others earlier, these will be used to control the platform for more than the EGL driver. Cc: <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: add g_egldispatchstubs.h to the release tarballEmil Velikov2017-05-191-1/+2
| | | | | Fixes: ce562f9e3fa ("EGL: Implement the libglvnd interface for EGL (v3)") Signed-off-by: Emil Velikov <[email protected]>
* egl/android: fix segfault within swap_buffersTapani Pälli2017-05-191-1/+6
| | | | | | | | | | | | | | | | | | | | | | Function droid_swap_buffers may get called without dri2_surf->buffer set, in these cases we don't have a back buffer set either. Patch fixes segfault seen with 3DMark that uses android.opengl.GLSurfaceView for rendering it's UI. backtrace: #00 pc 00013f88 /system/lib/egl/libGLES_mesa.so (droid_swap_buffers+104) #01 pc 000117b2 /system/lib/egl/libGLES_mesa.so (dri2_swap_buffers+50) #02 pc 000058b2 /system/lib/egl/libGLES_mesa.so (eglSwapBuffers+386) #03 pc 00011329 /system/lib/libEGL.so (eglSwapBuffersWithDamageKHR+553) #04 pc 000118e7 /system/lib/libEGL.so (eglSwapBuffers+55) #05 pc 000754dc /system/lib/libandroid_runtime.so Note, this is v1 as v2 caused dEQP regressions. Fixes: 2acc69d ("EGL/Android: Add EGL_EXT_buffer_age extension") Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Acked-by: Emil Velikov <[email protected]> Cc: "17.1" <[email protected]>
* egl/wayland: Ensure we get a back bufferDaniel Stone2017-05-191-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit 9ca6711faa03 changed the Wayland winsys to only block for the frame callback inside SwapBuffers, rather than get_back_bo. get_back_bo would perform a single non-blocking Wayland event dispatch, to try to find any release events which we had pulled off the wire but not actually processed. The blocking dispatch was moved to SwapBuffers. This removed a guarantee that we would've processed all events inside get_back_bo(), and introduced a failure whereby the server could've sent a buffer release event, but we wouldn't have read it. In clients unconstrained by SwapInterval (rendering ~as fast as possible), which were being displayed directly without composition (buffer release delayed), this could lead to get_back_bo() failing because there were no free buffers available to it. The drawing rightly failed, but this was papered over because of the path in eglSwapBuffers() which attempts to guarantee a BO, in order to support calling SwapBuffers twice in a row with no rendering actually having been performed. Since eglSwapBuffers will perform a blocking dispatch of Wayland events, a buffer release would have arrived by that point, and we could then choose a buffer to post to the server. The effect was that frames were displayed out-of-order, since we grabbed a frame with random past content to display to the compositor. Ideally get_back_bo() failing should store a failure flag inside the surface and cause the next SwapBuffers to fail, but for the meantime, restore the correct behaviour such that get_back_bo() no longer fails. Signed-off-by: Daniel Stone <[email protected]> Reported-by: Eero Tamminen <[email protected]> Acked-by: Pekka Paalanen <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98833 Fixes: 9ca6711faa03 ("Revert "wayland: Block for the frame callback in get_back_bo not dri2_swap_buffers"")
* egl/wayland: Use per-surface event queuesDaniel Stone2017-05-192-27/+68
| | | | | | | | | | | | | | | | | | | | During display initialisation, we need a separate event queue to handle the registry events, which is correctly handled. But we also need separate per-surface event queues to handle swapchain-related events, such as surface frame events and buffer release events. This avoids two surfaces from the same EGLDisplay, both current on separate threads, dispatching each other's events. Create separate per-surface event queues, create wl_surface and wl_drm proxy wrapper objects per surface, so we eliminate the race around sending events to the wrong queue. swrast buffers do not need a dedicated proxy wrapper, as the wl_shm_pool used to create the wl_buffers, being transient, can itself be assigned to a queue. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Fixes: 36b9976e1f99 ("egl/wayland: Avoid race conditions when on non-main thread") Cc: [email protected]
* egl/wayland: Don't open-code roundtripDaniel Stone2017-05-191-25/+1
| | | | | | | | | | wl_display_roundtrip_queue() exists and can replace roundtrip(). The API was introduced with wayland 1.6, while we currently require 1.11. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Cc: [email protected]
* egl: Partially revert 23c86c74, fix eglMakeCurrentChad Versace2017-05-181-19/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes regressions in Android CtsVerifier.apk on Intel Chrome OS devices due to incorrect error handling in eglMakeCurrent. See below on how to confirm the regression is fixed. This partially reverts commit 23c86c74cc450a23848b85cfe914376caede1cdf Author: Chad Versace <[email protected]> Subject: egl: Emit error when EGLSurface is lost The problem with commit 23c86c74 is that, once an EGLSurface became lost, the app could never unbind the bad surface. Each attempt to unbind the bad surface with eglMakeCurrent failed with EGL_BAD_CURRENT_SURFACE. Specificaly, the bad commit added the error handling below. #2 and #3 were right, but #1 was wrong. 1. eglMakeCurrent emits EGL_BAD_CURRENT_SURFACE if the calling thread has unflushed commands and either previous surface is no longer valid. 2. eglMakeCurrent emits EGL_BAD_NATIVE_WINDOW if either new surface is no longer valid. 3. eglSwapBuffers emits EGL_BAD_NATIVE_WINDOW if the swapped surface is no longer valid. Whe I wrote the bad commit, I misunderstood the EGL spec language for #1. The correct behavior is, if I understand correctly now, is below. This patch doesn't implement the correct behavior, though, it just reverts the broken behavior. - Assume a bound EGLSurface is no longer valid. - Assume the bound EGLContext has unflushed commands. - The app calls eglMakeCurrent. The spec requires eglMakeCurrent to implicitly flush. After flushing, eglMakeCurrent emits EGL_BAD_CURRENT_SURFACE and does *not* alter the thread's current bindings. - If the app calls eglMakeCurrent again, and the app inserts no commands into the GL command stream between the two eglMakeCurrent calls, then this second eglMakeCurrent succeeds without emitting an error. How to confirm this fixes the regression: Download android-cts-verifier-7.1_r5-linux_x86-x86.zip from source.android.com, unpack, and `adb install CtsVerifier.apk`. Run test "Projection Cube". Click the Pass button (a green checkmark). Then run test "Projection Widget". Confirm that widgets are visible and that logcat does not complain about eglMakeCurrent failure. Then confirm there are no regressions in the cts-traded module that commit 263243b1 fixed: cts-tf > run cts --skip-preconditions --skip-device-info \ -m CtsCameraTestCases \ -t android.hardware.camera2.cts.RobustnessTest Tested with Chrome OS board "reef". Fixes: 23c86c74 (egl: Emit error when EGLSurface is lost) Acked-by: Tapani Pälli <[email protected]> Cc: "17.1" <[email protected]> Cc: Tomasz Figa <[email protected]> Cc: Nicolas Boichat <[email protected]> Cc: Emil Velikov <[email protected]>
* egl: fix android logger compilationTapani Pälli2017-05-151-5/+5
| | | | | | | | | | | | 1ce5853 broken compilation since LOG_ERROR is not defined and also macro expansion won't work as planned (expands to 'ANDROID_egl2alog[level]') v2: append 'ANDROID' to egl2alog table and use LOG_PRI (suggested by Chih-Wei Huang) Fixes: 1ce5853 ("egl: simplify the Android logger") Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: simplify the Android loggerEmil Velikov2017-05-111-27/+7
| | | | | | | | | | Drop the unsupported pre-JellyBean macros and use a simple egl2android mapping. With this we loose the explicit abort() provided by LOG_FATAL, although Mesa already already calls exit(1) in case of a fatal errors. Suggested-by: Rob Herring <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Herring <[email protected]>
* Android: push driver build details to driver makefilesRob Herring2017-05-111-9/+9
| | | | | | | | | | | | | src/gallium/targets/dri/Android.mk contains lots of conditional for individual drivers. Let's move these details into the individual driver makefiles. In the process, align the make driver conditionals with automake (i.e. HAVE_GALLIUM_*). Signed-off-by: Rob Herring <[email protected]> [Emil Velikov: add the radeon winsys for radeonsi] Signed-off-by: Emil Velikov <[email protected]>
* egl: Fix -Wint-to-pointer-castChad Versace2017-05-081-1/+1
| | | | | | | | | | | | | main/egldisplay.c: In function '_eglParseX11DisplayAttribList': main/egldisplay.c:491:38: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] display->Options.Platform = (void *)value; The fix: cast to uinptr_t before void*. ^ Fixes: ddb99127 egl/x11: Honor the EGL_PLATFORM_X11_SCREEN_EXT attribute Cc: Adam Jackson <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: use designated initializersEmil Velikov2017-05-081-8/+7
| | | | | | | | All the compilers used to build Mesa support them. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: drop unneeded sentinel from level_strings[]Emil Velikov2017-05-081-2/+2
| | | | | | | | | | The array is local so we already know its size. v2: Correct loop condition (Bartosz) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: remove suprous header eglcompiler.hEmil Velikov2017-05-087-52/+4
| | | | | | | | | The header is used only to provide STATIC_ASSERT. The latter is already available in utils/macros.h so use that instead and kill of the header. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: remove unneeded else statement in _eglInitLoggerEmil Velikov2017-05-081-3/+0
| | | | | | | | | The variable level is already initialized to -1 which is already interpreted as FALLBACK_LOG_LEVEL. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: remove no longer needed logger infraEmil Velikov2017-05-082-49/+6
| | | | | | | | | | As of last commit nobody requires anything else but the _eglDefaultLogger(). As such use it directly and simplify the implementation. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: fold Android logger into main/Emil Velikov2017-05-083-35/+36
| | | | | | | | Will allow us to greatly simplify a lot of the code in egllog.c Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: remove unused _eglSetLogLevel()Emil Velikov2017-05-082-25/+0
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: avoid dereferencing a null displayEric Engestrom2017-05-081-1/+3
| | | | | | Fixes: ddb99127a6f6c ("egl/x11: Honor the EGL_PLATFORM_X11_SCREEN_EXT attribute") Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSENicolas Boichat2017-05-041-2/+2
| | | | | | | | | Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE, not true/false. Fixes: e5eace58684 ("egl/android: Mark surface as lost when dequeueBuffer fails") Fixes: 0212db35040 ("egl/android: Cancel any outstanding ANativeBuffer in surface destructor") Reviewed-by: Chad Versace <[email protected]>
* egl/android: Mark surface as lost when dequeueBuffer failsChad Versace2017-05-041-0/+10
| | | | | | | | | | | | | | | This ensures that future calls to eglSwapBuffers and eglMakeCurrent emit an error. This patch is part of a series for fixing android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface on Chrome OS x86 devices. Cc: [email protected] Cc: Tomasz Figa <[email protected]> Cc: Tapani Pälli <[email protected]> Reviewed-by: Nicolas Boichat <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl/android: Cancel any outstanding ANativeBuffer in surface destructorChad Versace2017-05-041-4/+9
| | | | | | | | | | | | | | | | | | | That is, call ANativeWindow::cancelBuffer in droid_destroy_surface(). This should prevent application deadlock when the app destroys the EGLSurface after EGL has acquired a buffer from SurfaceFlinger (ANativeWindow::dequeueBuffer) but before EGL has released it (ANativeWindow::enqueueBuffer). This patch is part of a series for fixing android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface on Chrome OS x86 devices. Cc: [email protected] Cc: Tomasz Figa <[email protected]> Cc: Tapani Pälli <[email protected]> Reviewed-by: Nicolas Boichat <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: Emit error when EGLSurface is lostChad Versace2017-05-043-0/+42
| | | | | | | | | | | | | | | | | | | | | | Add a new bool, _EGLSurface::Lost, and check it in eglMakeCurrent and eglSwapBuffers. The EGL 1.5 spec says that those functions emit errors when the native surface is no longer valid. This patch just updates core EGL. No driver sets _EGLSurface::Lost yet. I discovered that Mesa failed to detect lost surfaces while debugging an Android CTS camera test, android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface. This patch doesn't fix the test though, though, because the test expects EGL_BAD_SURFACE when the surface becomes lost, and this patch actually complies with the EGL spec. If I interpreted the EGL spec correctly, EGL_BAD_NATIVE_WINDOW or EGL_BAD_CURRENT_SURFACE is the correct error. Cc: [email protected] Cc: Tomasz Figa <[email protected]> Cc: Tapani Pälli <[email protected]> Reviewed-by: Nicolas Boichat <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* eg: explicitly size dri2_to_egl_attribute_map[]Emil Velikov2017-05-041-1/+1
| | | | | | | | | This way we'll get an implicit zero initialization of the remaining members, as required by dri2_add_config(). Fixes: e5efaeb85c3 ("egl: polish dri2_to_egl_attribute_map[]") Cc: Tomasz Figa <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl/platform/drm: Don't take display ownership until gbm is initializedAdam Jackson2017-05-041-1/+1
| | | | | | | | | | If the gbm_create_device() call here actually did fail, any subsequent eglTerminate on the display would segfault. Cc: <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* egl/x11: Honor the EGL_PLATFORM_X11_SCREEN_EXT attributeAdam Jackson2017-05-043-8/+14
| | | | | | | | | | Introduce _egl_display::Options::Platforms for private storage. For X11 platforms we can use it for the screen number as set by EGL_PLATFORM_X11_SCREEN_EXT. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* egl: initialise dummy_thread via _eglInitThreadInfoEmil Velikov2017-04-291-9/+4
| | | | | | | | | | | Considering we cannot make dummy_thread a constant we might as well, initialise by the same function that handles the actual thread info. This way we don't need to worry about mismatch between the initialiser and initialising function. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>