| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Creating/recreating the strings in eglQueryString() is extra work and
isn't thread-safe, as exhibited by shader-db's run.c using libepoxy.
Multiple threads in run.c call eglReleaseThread() around the same time.
libepoxy calls eglQueryString() to determine whether eglReleaseThread()
exists, and our EGL implementation passes a pointer to the version
string to libepoxy while simultaneously overwriting the string, leading
to a failure in libepoxy.
Moreover, the EGL spec says (emphasis mine):
"eglQueryString returns a pointer to a *static*, zero-terminated string"
This patch moves some auxiliary functions from eglmisc.c to eglapi.c so
that they may be used to create the extension, API, and version strings
once during eglInitialize(). The auxiliary functions are renamed from
_eglUpdate* to _eglCreate*, and some checks made unnecessary by calling
the functions from eglInitialize() are removed.
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
eglcurrent.c: In function '_eglSetTSD':
eglcurrent.c:57:4: warning: passing argument 2 of 'tss_set' discards
'const' qualifier from pointer target type [enabled by default]
tss_set(_egl_TSD, (const void *) t);
^
In file included from ../../../include/c11/threads.h:72:0,
from eglcurrent.c:32:
../../../include/c11/threads_posix.h:357:1: note: expected 'void *'
but argument is of type 'const void *'
tss_set(tss_t key, void *val)
^
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Convert the code to use the C11 threads implementation, and nuke the
Windows non-pthreads code-path. The c11/threads_win32.h abstraction
should be better than the current code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
Remove the inline wrappers/abstraction layer.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
This reverts commit 6cee785c69a5c8d2d32b6807f9c502117f5a74b0.
Not meant to go in yet. Lacking review.
|
|
|
|
|
|
| |
This reverts commit 33eff853363d7eba5e61b00431b95f7aa0d7b0a5.
Not meant to go in yet. Lacking review.
|
|
|
|
|
|
|
|
| |
Convert the code to use the C11 threads implementation, and nuke the
Windows non-pthreads code-path. The c11/threads_win32.h abstraction
should be better than the current code.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
| |
Remove the inline wrappers/abstraction layer.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
All the users directly include the header, plus we have a in-tree
replacements for non C99 compilers which we already use.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Currently these files are including it indirectly via eglcompiler.h
The latter of which will be removed with follow up commits.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Should no longer be used. As many places indirectly include
eglcompiler.h keep this change separate, so that it can be easily
reverted, if needed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
With the split of the gallium egl module we had previously it required
access to some of the internal functions. As the only build (automake)
that did this no longer builds it we can now appropriately hide those
functions.
Cc: 10.5 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The latter is a C99 standard, and our current wrapper c99_compat.h
should handle non-compliant compilers.
Drop the c99_compat.h inclusion from eglcompiler.h altogether, as it's
no longer required.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Drop the custom keyword in favour of the C99 one. All the places using
it now directly include c99_compat.h which should handle things on
platforms which lack it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes piglit when using PIGLIT_PLATFORM=gbm
Tom Stellard:
- Fix ARGB2101010 format
Cc: "10.4 10.5" <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
| |
Matching what we already do with autotools builds.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Largely superseeded by src/egl, and
WGL/GLX_EXT_create_context_es_profile extensions.
Note this will break Android.mk with gallium drivers -- somebody
familiar with that build infrastructure will need to update it to use
gallium drivers through egl_dri2.
v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from
src/egl/main/Android.mk; and update the src/egl/main/Sconscript to
create a SharedLibrary, add versioning, create symlink - copy the bits
from egl-static, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Disallow undefined symbols in libEGL.so. Update release notes
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
features where possible."
This reverts commit 79daa510c7a871a33797308a2ccb4b83a067ffbe.
I apparently hadn't done a clean build when testing this; it broke the
build for Tom, Ben, and myself. We like the idea; let's try a v2.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In current code, color format is always hardcoded to
__DRI_IMAGE_FORMAT_ARGB8888 when buffer or DRI image is
allocated in function calls, get_back_bo and dri2_get_buffers,
regardless of current target's color format. This problem
may leads to incorrect render pitch calculation, which
eventually ends up with wrong offset of pixels in
the frame buffer when the image is in different color format
from dri surf's, especially with different bpp. (e.g. RGB565-16bpp)
Attached code patch simply adds RGB565 and XRGB8888 cases to two
functions noted above to resolve the issue.
v2: added a case of XRGB8888, format and bpp selection is done
via switch-case (not "if-else" anymore)
Signed-off-by: Vivek Kasireddy <[email protected]>
Signed-off-by: Dongwon Kim <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Cc: "10.5" <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
To fix build when libdrm is not found,
commit a594cec7e3ef275c386054127a357110a19dd823 did put several
parts of egl code under #ifdef HAVE_DRM_PLATFORM.
HAVE_DRM_PLATFORM means the egl drm platform is being built.
What should have been used instead is HAVE_LIBDRM.
At a few locations, the HAVE_DRM_PLATFORM introduced
have already been replaced by HAVE_LIBDRM, this patch
replaces the remaining occurences.
This patch makes for example EGL_EXT_image_dma_buf_import
be advertised by egl under x11 when the drm egl platform
is not built, whereas previously it required the drm egl
platform to be built.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The dri2_x11_add_configs_for_visuals() function happily matches a 32
bits EGLconfig with a 24 bits X visual. However it was passing 32bits
depth to xcb_put_image(), making X server unhappy:
https://github.com/apitrace/apitrace/issues/313#issuecomment-70571911
Cc: "10.4" <[email protected]>
|
|
|
|
| |
Remove ctx variables unused as of 70e8ccc459.
|
|
|
|
|
|
|
| |
This is part of the EGL spec, and is useful for a tiled renderer to avoid
the memory bandwidth cost of storing the depth/stencil buffers.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
| |
* Revert change to egl main producing Shared Libraries
* Check for dri before including dri code
|
| |
|
|
|
|
|
| |
* egl/dri2 was missing a SConscript
* Problem caught by Adrián Arroyo Calle
|
|
|
|
|
|
| |
* Only create one struct
* 'final' also is a language conflict
* Some style cleanup
|
|
|
|
|
|
|
| |
* This is the cleaned up work of the Haiku GCI student
Adrián Arroyo Calle [email protected]
* Several patches were consolidated to prevent
unnecessary touching of non-related code
|
|
|
|
|
|
|
| |
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-By: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
See commit 6bda027e for the Coccinelle script.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Mesa already implements the behavior of EGL_KHR_get_all_proc_addresses
and EGL_KHR_client_get_all_proc_addresses. This patch just exposes the
extension strings.
See: https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_get_all_proc_addresses.txt
Signed-off-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
| |
If you hit this, you didn't compile with --with-egl-platforms=...
Recompile with something like --with-egl-platforms=x11,drm and make
clean and make again.
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
| |
Acked-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Informally acked-by: Jose Fonseca
|
|
|
|
|
|
|
|
|
|
| |
The function is not called by platform_drm. As such one needs to
pay special attention at teardown.
v2: Fix the comment block. Spotted by Ken.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-and-tested-by: Kenneth Graunke <[email protected]> (v1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Earlier commit failed to attribure that for drm platforms one does not
call dri2_create_screen, thus it does not create the screen and
driver_configs but inherits them from the "display" - gbm.
As such wrap cleanup in Platform != _EGL_PLATFORM_DRM to prevent
the issue and still cleanup correctly for non-drm platforms.
v2:
- Drop the ifdef HAVE_DRM_PLATFORM, reindent the code and fix the
comment block. Suggested by Ken.
Reported-by: Kenneth Graunke <[email protected]>
Reported-by: Mark Janes <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-and-tested-by: Kenneth Graunke <[email protected]> (v1)
|
|
|
|
|
|
|
|
| |
Walk through the list and free each config, and finally free the list
itself. Freeing approx 20KiB of memory, according to valgrind.
Inspired by a similar patch by enpeng xu.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This patch fixes Android build failures by including src/util directory
in compilation. Files inside of this directory are compiled into
libmesa_util static library and linked with resulting libGLES_mesa.
Signed-off-by: Tomasz Figa <[email protected]>
CC: <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
| |
commit 4ed23fd broke creation of pbuffer surfaces, patch fixes
the failure, noticed when running chrome with '--use-gl=egl'.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The location of the egl driver(s) is matter that we should have
never exposed to the user. Currently the dri2 driver is built
into the libEGL loader, with the gallium based one soon to follow.
v2: Fold EGL_DRIVER_INSTALL_DIR within the makefiles. Suggested by Matt.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80615
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
| |
verify get_xcb_screen() returned pointer before using it.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This changes enables EGL_KHR_image_pixmap in the egl drm platform, which is implemented
there but has not been advertised yet.
Cc: 10.2 10.3 <[email protected]>
Signed-off-by: Andreas Pokorny <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in the previous commit, we want to avoid the possibility of
integer-multiplication overflow while allocating buffers.
In these two cases, the final allocation size is the product of three values:
one variable and two that are fixed constants at compile time.
In this commit, we move the explicit multiplication to involve only the
compile-time constants, preventing any overflow from that multiplication, (and
allowing calloc to catch any potential overflow from the remainining implicit
multiplication).
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Required for multi-GPU configuration where each GPU has its own X screen.
|