| Commit message (Collapse) | Author | Age | Files | Lines |
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Drop the extra handling and assert() if things change in the future.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The memset on the line before already takes care of this.
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Earlier changes introduced is_ycrcb flag which checks the component
order of u and v components. Condition for setting the flag was
incorrect, with ycrcb we are supposed to have cr before cb.
This patch (together with a fix in our gralloc) fixes corrupted
rendering from 'test-opengl-gl2_yuvtex' native test and corrupted
gallery thumbnail in application switcher on Android-IA.
Fixes: 51727b1cf57e8c4630767eb9ead207b102ffa489
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marta Lofstedt <[email protected]>
Reviewed-by: Tomasz Figa <[email protected]>
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Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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This allows eglCreateImageKHR to access P010 surfaces created by vaapi
Signed-off-by: Rainer Hochecker <[email protected]>
Acked-by: Ben Widawky <[email protected]>
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The implementation was added with commit d085a5dff5b and effectively
provided a hidden dependency.
Namely: the codepath used was determined solely during build time. Thus
if we built again new wayland and then run against older (yet still
within the requirements, as per the configure) one will get undefined
symbols.
As of earlier commit 36b9976e1f9 "egl/wayland: Avoid race conditions
when on non-main thread" the required version was bumped to one which
provides the API, thus we can drop the quirky solution.
Cc: Derek Foreman <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Derek Foreman <[email protected]>
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We have them for local purposes in configure, where we can use their
direct dependency.
With the only remaining instance in the makefile(s) being always true,
as it can be seen in the configure snippet.
Signed-off-by: Emil Velikov <[email protected]>
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Rather than having two almost identical codepaths (one for HW/wl_drm and
another for SW/wl_shm), just factorise and reuse in both places.
v2: Rebase
v3: Rebase
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Daniel Stone <[email protected]> (v2)
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As described in commit 690ead4a135 ("egl/wayland-egl: Fix for segfault
in dri2_wl_destroy_surface.") if we attempt to destroy a EGL surface
attached to already destroyed Wayland window we'll get a segfault.
v2: set the correct callback alongside the window->private. (Dan)
Cc: Daniel Stone <[email protected]>
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Signed-off-by: Boyan Ding <[email protected]>
Acked-by: Alex Deucher <[email protected]>
[Emil Velikov: address platform_surfaceless]
Signed-off-by: Emil Velikov <[email protected]>
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Applications may query the back buffer age to efficiently perform
partial updates. Generally the application will keep a fixed length
damage history, and use this to calculate what needs to be redrawn
based on the age of the back buffer it's about to render to.
If presented with a buffer that has an age greater than the
length of the damage history, the application will likely have
to completely repaint the buffer.
Our current buffer selection strategy is to pick the first available
buffer without considering its age. If an application frequently
manages to fit within two buffers but occasionally requires a third,
this extra buffer will almost always be old enough to fall outside
of a reasonably long damage history, and require a full repaint.
This patch changes the buffer selection behaviour to prefer the oldest
available buffer.
By selecting the oldest available buffer, the application will likely
always be able to use its damage history, at a cost of having to
perform slightly more work every frame. This is an improvement if
the cost of a full repaint is heavy, and the surface damage between
frames is relatively small.
It should be noted that since we don't currently trim our queue in
any way, an application that briefly needs a large number of buffers
will continue to receive older buffers than it would if it only ever
needed two buffers.
Reviewed-by: Daniel Stone <[email protected]>
Signed-off-by: Derek Foreman <[email protected]>
Reviewed-by: Pekka Paalanen <[email protected]>
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When EGL is used on some other thread than the thread that drives the
main wl_display queue, the Wayland EGL dri2 implementation is
vulnerable to a race condition related to display round trips and global
object advertisements.
The race that may happen is that after after a proxy is created, but
before the queue is set, events meant to be emitted via the yet to be
set queue may already have been queued on the wrong queue.
In order to make it possible to avoid this race, wayland 1.11
introduced new API that allows creating a proxy wrapper that may be used
as the factory proxy when creating new proxies via Wayland requests. The
queue of a proxy wrapper can be changed without effecting what queue
events emitted by the actual proxy will be queued on, while still
effecting what default queue proxies created from it will have.
By introducing a wl_display proxy wrapper and using this when performing
round trips (via wl_display_sync()) and retrieving the global objects (via
wl_display_get_registry()), the mentioned race condition is avoided.
Signed-off-by: Jonas Ådahl <[email protected]>
Cc: [email protected]
Reviewed-by: Daniel Stone <[email protected]>
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When failing to initializing the Wayland EGL driver, don't leak the
display server connection if it was us who created it.
Signed-off-by: Jonas Ådahl <[email protected]>
Cc: [email protected]
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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before commit f871946594129500a67c05a6d9fe99db54b4bb64
image_loader_extension was always present in dri2_dpy->extensions,
after that commit it is only present for render nodes.
Its removal broke partial render based on buffer age on (at least)
raspberry pi.
Fixes: f8719465941 "egl/dri2: rework dri2_egl_display::extensions storage"
Signed-off-by: Derek Foreman <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fixes dEQP-EGL.functional.create_context_ext.robust_*
on Intel with GBM.
If the user sets the EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR in
EGL_CONTEXT_FLAGS_KHR when creating an OpenGL ES context, then
EGL_KHR_create_context spec requires that we unconditionally emit
EGL_BAD_ATTRIBUTE because that flag does not exist for OpenGL ES. When
creating an OpenGL context, the spec requires that we emit EGL_BAD_MATCH
if we can't support the request; that error is generated in the egl_dri2
layer where the driver capability is actually checked.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99188
Cc: [email protected]
Reviewed-by: Tapani Pälli <[email protected]>
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This makes better guarantee that the values we return are
in sync what the underlying drawable currently has.
Together with dEQP change in bug #98327 this fixes following test:
dEQP-EGL.functional.resize.surface_size.grow
v2: avoid unnecessary x11 roundtrips (Chad Versace)
Signed-off-by: Tapani Pälli <[email protected]>
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98327
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If the provided EGLConfig does not support the requested surface type,
then emit EGL_BAD_MATCH.
Fixes dEQP-EGL.functional.negative_api.create_pbuffer_surface
on GBM.
Cc: "13.0" <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Some dri drivers will pass multiple bits in buffer_mask parameter
to droid_image_get_buffer(), more than the actual supported buffer
type combination. For such case, will go through all the bits, and
will not return error when unsupported buffer is requested, only
return error when the allocation for supported buffer failed.
v2: coding style and log changes
v3: coding style changes and update patch format
Signed-off-by: Liu Zhiquan <[email protected]>
Signed-off-by: Long, Zhifang <[email protected]>
Reviewed-by: Tomasz Figa <[email protected]>
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No functional change, just rewriting it in an easier-to-understand way.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Don't dereference a null EGLDisplay.
Fixes tests
dEQP-EGL.functional.negative_api.create_pbuffer_surface
dEQP-EGL.functional.negative_api.create_pixmap_surface
Reviewed-by: Mark Janes <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=99038
Cc: "13.0" <[email protected]>
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Extension is already implemented in the main code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Already set by the core code - dri2_create_screen/dri2_setup_screen
Cc: Chad Versace <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Nobody else makes use of this function.
We can always re-export it if someone ever needs it.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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With fixes from Chad squashed in, plus fixes for issues that Rafael
found while writing piglit tests.
Signed-off-by: Rob Clark <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Tested-by: Chad Versace <[email protected]>
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Doesn't work so well when you start having more than one possible
attrib. Prep-work for next patch.
Signed-off-by: Rob Clark <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Tested-by: Chad Versace <[email protected]>
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Reduce the noise in the next patch. For EGL_SYNC_NATIVE_FENCE_ANDROID
the sync condition is conditional on EGL_SYNC_NATIVE_FENCE_FD_ANDROID
attribute.
Signed-off-by: Rob Clark <[email protected]>
Tested-by: Rafael Antognolli <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Tested-by: Chad Versace <[email protected]>
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Just fetch and store it once, rather than doing the
xcb_setup_roots_iterator + get_xcb_screen dance five times.
v2: Call xcb_disconnect() on error (Eric)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v1)
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Identical throughout dri2, dri3 and drisw. Next patch will add more
common code, so rather than duplicating it factor out the function.
Note: this also sets eglError on failure. Something that's quite
inconsistent throughout the codebase.
v2: Call xcb_disconnect() on error (Eric)
Note: use xcb_disconnect() even in the xcb_connection_has_error() case
as per the manual:
... memory will not be freed until xcb_disconnect...
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v1)
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If we fail to create the drawable there's not much point in attampting
to destroy it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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There is an interface that can be used to query YUV buffers for their
internal format. Specifically, if gralloc:lock_ycbcr() is given no SW
usage flags, it's supposed to return plane offsets instead of pointers.
Let's use this interface to implement support for YUV formats in Android
EGL backend.
v2: Fixes from Emil's review:
a) Added comments for parts that might be not clear,
b) Changed get_fourcc_yuv() to return -1 on failure,
c) Changed is_yuv() to use bool.
Signed-off-by: Tomasz Figa <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Currently droid_open_device() gets a reference to the gralloc module
only for its own use and does not store it anywhere. To make it possible
to call gralloc methods from code added in further patches, let's
refactor current code to get gralloc module in dri2_initialize_android()
and store it in dri2_dpy.
v2: fixes from Emil's review:
a) remove duplicate initialization of 'err'.
Signed-off-by: Tomasz Figa <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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It is currently completely broken, as it ends up using RGBX_8888 on
hardware side, due to no way of distinguishing between these two in the
DRI API, while HAL_PIXEL_FORMAT_RGB_888 is clearly defined to be the
3-byte per pixel RGB format.
Signed-off-by: Tomasz Figa <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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I introduced this code last month, but didn't follow the naming
convention. Fix this.
Fixes: 0a606a400fe382a9bc72 ("egl: add eglSwapBuffersWithDamageKHR")
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Android path didn't support pbuffer, so add pbuffer support to fix
most failing dEQP and CTS pbuffer test cases.
Patch adds a single buffer config to support pbuffer, and creates
image in getBuffers for pbuffer when surface type is front surface.
The EGL 1.5 spec states that pbuffers have a back buffer but no front
buffer, single-buffered surfaces with no front buffer confuse Mesa;
so we deviate from the spec, following the precedent of Mesa's EGL
X11 platform.
V3: update commit message and code review changes.
Signed-off-by: Liu Zhiquan <[email protected]>
Signed-off-by: Kalyan Kondapally <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Changes since v1:
- removed not needed includes
- use the loader version of the helper
v2 [Emil Velikov]
- Keep the includes - they are required.
Signed-off-by: Christian Gmeiner <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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This reverts commit 1a21d21580965eff751414d140b3c176eeee2eb3.
Pushed the wrong version of the patch.
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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It's possible to build Mesa for Android using the traditional
autotools workflow [1]. ChromiumOS fetches Android prebuilts and
puts them in a sysroot. We now want to use pkg-config to specify
the location of system headers and libraries [2].
To enable this, let's add the required pkg-config checks and link
against them.
[1] https://developer.android.com/ndk/guides/standalone_toolchain.html
[2] https://chromium-review.googlesource.com/#/c/403237/
v2: Bundle pkg-config checks together (Emil)
v3: Provide further context on standalone NDK Mesa build (Emil)
Reviewed-by: Emil Velikov <[email protected]>
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The function returns "void" rather than int. We could rework that, yet
again there will be no benefit since all the callers have no use of it.
Fixes: 9ca6711faa0 ("Revert "wayland: Block for the frame callback in
get_back_bo not dri2_swap_buffers"")
Reviewed-by: Daniel Stone <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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dri2_swap_buffers"
This reverts commit 25cc889004aad6d1cab9edd76db898658e347b97, though
since the code has changed, it was applied manually.
The intent of moving blocking from SwapBuffers to get_back_bo, was to
avoid unnecessary triple-buffering by ensuring that the compositor had
fully processed the previous frame before we started rendering. This
means that the only time we would have to resort to triple-buffering
would be when the buffer is directly scanned out, thus saving an extra
buffer for composition anyway.
The 'repaint window' changes introduced in Weston since then, however,
have narrowed the window of time between the frame event being sent and
the repaint loop needing to conclude, to 7ms by default, in order to
reduce latency. This means however that blocking in get_back_bo gives a
maximum of 7ms for the entire GL submission to begin and complete.
Not only this, but if a client is using buffer_age to avoid full
repaints, the buffer-age request will stall in get_back_bo until the
frame callback completes, meaning that the client cannot even calculate
the repaint area before the 7ms window.
The combination of the two meant that WebKit-GTK+ was failing to
achieve full framerate on a Minnowboard, due to spending a great deal of
its time attempting to query the age of the next buffer before redraw.
Revert to the previous behaviour of allowing rendering to begin but
delaying SwapBuffers, unless and until we can find a more gentle
behaviour.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Jonas Ådahl <[email protected]>
Reviewed-by: Derek Foreman <[email protected]>
Tested-by: Derek Foreman <[email protected]>
Cc: Kristian Høgsberg <[email protected]>
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This reverts commit 3652d1d5942a857f225700d67ce2c900396982f2.
Self nack/reject on this one. The base.ConfigID is overwritten
immediately after we store the current value, thus one memcpy [further
down] the wrong value will be copied.
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Currently we only saved the id to memcpy the whole _EGLConfig to write
back the exact same id value.
Remove the unneeded and confusing/misleading code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This was broken when the GLAPI use was removed from mesa_glinterop.h.
Cc: 12.0 13.0 <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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I need the definition of PUBLIC.
Cc: 12.0 13.0 <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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breaking libgbm -> libEGL ABI?
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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