| Commit message (Collapse) | Author | Age | Files | Lines |
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Simplify things by merging the two makefiles. This way we can combine
the duplicated HAVE_PLATFORM_ checks, and build the library without
having a separate static library.
v2: use $() when referencing variables, use correct define (Matt)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Cc: Alexander von Gluck IV <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Support for Windows has been removed for a while now, and virtually
every POSIX compliant system provides strcasecmp, strdup and snprintf.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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It is simply not possible to use the dri backend without shared glapi,
as the alternative provider (libGL) is not always present. We have fixed
the build for a while now, so we can rip this out.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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It has been broken since 2011 with commit c98ea26e16b(egl: Make
egl_dri2 and egl_glx built-in drivers.). When the backends got merged
into the main library each entry point was guarded by a
_EGL_BUILT_IN_DRIVER_* define.
As the define was missing, the linker kindly removed the whole of the
dri2 backend, thus we did not notice any errors due to the unresolved
link to xcb and friends.
Cc: Chia-I Wu <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90903
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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and add the missing KHR_gl_colorspace case.
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Most of the code has been in place already.
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0 is not used as a valid drawable id, as such there is no point in
attempting to query its geometry. Just bail out early and provide the
more meaningful EGL_BAD_NATIVE_WINDOW to the user.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Raise EGL_BAD_NATIVE_WINDOW instead of crashing.
v2: s/Rise/Raise/ (spotted by Michel)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Free the memory for dri2_surf in the unlikely case that one provides
NULL for native_window. Also set the relevant EGL_ERROR to provide
feedback to the user.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Performing a goto crosses the initialization of 'BWindow* win'
breaking the build. We also fix a missing semicolon.
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Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The call to dri2_x11_add_configs_for_visuals (previously
dri2_add_configs_for_visuals) was moved downwards in commit f8c5b8a1,
but appeared again in its original position after its rename in
d019cd81. Remove it.
Cc: "10.5 10.6" <[email protected]>
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The only reason we touch glapi is to dlopen it in order to:
- make sure that the unresolved _glapi* symbols in the dri modules are
provided.
- fetch glFlush() and use it at various stages in the dri2 driver.
Cc: Chih-Wei Huang <[email protected]>
Cc: Eric Anholt <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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We've moved the open with CLOEXEC idiom into a helper function, so
call it instead of duplicating the code.
This also replaces a couple of opens that didn't properly do CLOEXEC.
Signed-off-by: Derek Foreman <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Replacing dup() with fcntl F_DUPFD_CLOEXEC creates the duplicate
file descriptor with CLOEXEC so it won't be leaked to child
processes if the process fork()s later.
Signed-off-by: Derek Foreman <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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which it actually implements instead of the newest version defined in
dri_interface.h
Cc: "10.5 10.6" <[email protected]>
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The surfaceless platform is for off-screen rendering only. Render node support
is required.
Only consider the render nodes. Do not use normal nodes as they require
auth hooks.
v3: change platform_null to platform_surfaceless
v4: make libdrm required for surfaceless
v5: remove modified include guards with defined(HAVE_SURFACELESS_PLATFORM)
v6: use O_CLOEXEC for drm fd
Signed-off-by: Haixia Shi <[email protected]>
Signed-off-by: Zach Reizner <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Back in 2013, a patch was added (with 2 reviewers!) at the end of the
block to early exit the loop in this case, without noticing that the loop
already did. I added another early exit case, again without noticing, but
Rob caught me. Just drop the loop condition that apparently surprises
most of us, instead of leaving the end of the loop conspicuously not
exiting on success.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Cc: Alexander von Gluck IV <[email protected]>
Acked-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Cc: Alexander von Gluck IV <[email protected]>
Acked-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Drop the stub/unused function haiku_create_surface() and add some basic implementation for destroy_surface()
Cc: Alexander von Gluck IV <[email protected]>
Acked-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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It's an incomplete copy of the default _eglLog() implementation. Just
use the default logger.
Cc: Alexander von Gluck IV <[email protected]>
Acked-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Cc: Alexander von Gluck IV <[email protected]>
Acked-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Cc: Alexander von Gluck IV <[email protected]>
Acked-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Cc: Alexander von Gluck IV <[email protected]>
Acked-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Cc: Alexander von Gluck IV <[email protected]>
Acked-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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It serves little to no purpose. As the driver gets updated, one can
look at the existing implementation (dri2) for reference rather than
letting the commented functions bitrot.
Cc: Alexander von Gluck IV <[email protected]>
Acked-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Earlier commit folded the two separate variables into one, but forgot to
update the haiku driver.
Fixes: 0e4b564ef28(egl: combine VersionMajor and VersionMinor into one
variable)
Cc: Marek Olšák <[email protected]>>
Cc: Alexander von Gluck IV <[email protected]>
Acked-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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This avoids needing hardlinks between all of the DRI driver .so names,
since we're the only loader on the system.
v2: Add early exit on success (like previous block) and log message on
failure.
Signed-off-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The Android gallium build used to use gallium_egl, which was removed back
in March. Instead, we will now use a normal Mesa libEGL loader with
dlopen()ing of a DRI module.
v2: add a clean step to rebuild all dri modules properly.
v3: Squish the 2 patches doing this together (change by anholt).
Signed-off-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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There's no driver support yet, because EGL_KHR_gl_colorspace isn't
implemented.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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These are just wrappers around the existing extension functions.
v2: return BAD_ALLOC if _eglConvertAttribsToInt fails
Reviewed-by: Chad Versace <[email protected]>
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v2: - use calloc
- return BAD_ALLOC if calloc fails
Reviewed-by: Chad Versace <[email protected]>
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v2: - don't modify "value" in eglGetSyncAttribKHR after an error
- rename _egl_api::GetSyncAttribKHR -> GetSyncAttrib
- rename GetSyncAttribKHR_t -> GetSyncAttrib_t
- rename _eglGetSyncAttribKHR to _eglGetSyncAttrib
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Declare the functions without the suffix, so that the core names are exported.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Cc: 10.6 10.5 10.4 <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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