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* automake: rework the EGL buildEmil Velikov2015-07-223-76/+68
* egl: automake: remove unused HAVE_XCB_DRI2 defineEmil Velikov2015-07-221-1/+0
* egl: remove unused _EGL_DRIVER_SEARCH_DIR defineEmil Velikov2015-07-223-8/+2
* egl/haiku: remove unused DEFAULT_DRIVER_DIR defineEmil Velikov2015-07-221-4/+0
* egl: remove final Windows specific workaroundEmil Velikov2015-07-224-10/+2
* egl: remove custom string functionsEmil Velikov2015-07-226-112/+5
* egl: remove _EGL_PLATFORM_WINDOWS enumEmil Velikov2015-07-222-2/+0
* egl: remove final references of platform_nullEmil Velikov2015-07-223-6/+0
* egl: remove flatten HAVE_SHARED_GLAPIEmil Velikov2015-07-223-13/+0
* egl: remove the non-haiku scons buildEmil Velikov2015-07-223-65/+8
* egl/dri2: load libglapi.0.dylib on osxJulien Isorce2015-07-081-0/+2
* egl: sort extension lists alphabeticallyMarek Olšák2015-07-033-54/+51
* egl: implement EGL_KHR_gl_texture_3D_imageAnatoli Antonovitch2015-07-031-3/+17
* egl/x11: handle when invalid drawable is passed in create_surfaceEmil Velikov2015-06-301-0/+4
* egl/wayland: cleanup dri2_wl_create_surface error pathEmil Velikov2015-06-301-3/+1
* egl/wayland: handle NULL native_window in create_surfaceEmil Velikov2015-06-301-0/+5
* egl/drm: plug memory leakEmil Velikov2015-06-301-2/+5
* egl/haiku: fix Mesa build under HaikuAlexander von Gluck IV2015-06-291-14/+14
* egl_dri2: Remove trailing whitespacesBoyan Ding2015-06-264-13/+13
* egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visualsBoyan Ding2015-06-231-5/+0
* android: egl: do not link against libglapiEmil Velikov2015-06-231-1/+0
* egl: Use the loader_open_device() helper to do open with CLOEXECDerek Foreman2015-06-234-32/+6
* egl/drm: Duplicate fd with F_DUPFD_CLOEXEC to prevent leakDerek Foreman2015-06-231-1/+1
* egl/x11: Set version of swrastLoader to 2Boyan Ding2015-06-181-1/+1
* egl/dri2: implement platform_surfacelessHaixia Shi2015-06-167-1/+193
* egl: Drop check for driver != NULL.Eric Anholt2015-06-151-1/+1
* egl/dri2: Fix Android Lollipop build on ARM.Eric Anholt2015-06-151-0/+1
* egl/haiku: coding style fixesEmil Velikov2015-06-121-4/+5
* egl/haiku: plug some obvious memory leaksEmil Velikov2015-06-121-7/+25
* egl/haiku: minor surface management cleanupsEmil Velikov2015-06-121-11/+4
* egl/haiku: kill off haiku_log()Emil Velikov2015-06-121-24/+0
* egl/haiku: we don't use src/loader, drop all the references to itEmil Velikov2015-06-122-8/+0
* egl/haiku: remove unused variables in struct haiku_egl_driverEmil Velikov2015-06-121-4/+0
* egl/haiku: handle memory allocation failureEmil Velikov2015-06-121-7/+28
* egl/haiku: use CALL/TRACE/ERROR over _eglLog() for haiku specificsEmil Velikov2015-06-121-25/+39
* egl/haiku: remove commented out codeEmil Velikov2015-06-121-93/+0
* egl/haiku: use correct version variableEmil Velikov2015-06-121-2/+1
* android: try to load gallium_dri.so directlyChih-Wei Huang2015-06-091-0/+9
* android: Depend on gallium_dri from EGL, instead of linking in gallium.Chih-Wei Huang2015-06-091-80/+3
* android: loader: export the path to be includedChih-Wei Huang2015-06-091-1/+0
* egl: expose EGL 1.5 if all requirements are metMarek Olšák2015-06-052-0/+16
* egl: return correct invalid-type error from eglCreateSyncMarek Olšák2015-06-051-8/+19
* egl: add new platform functions (v2)Marek Olšák2015-06-051-0/+54
* egl: add eglCreateImage (v2)Marek Olšák2015-06-051-0/+42
* egl: add eglGetSyncAttrib (v2)Marek Olšák2015-06-055-10/+29
* egl: add eglWaitSyncMarek Olšák2015-06-051-0/+12
* egl: add EGL 1.5 functions that don't need any changes from extensionsMarek Olšák2015-06-051-12/+16
* egl: use EGL 1.5 types without suffixesMarek Olšák2015-06-056-38/+38
* egl: add context attribs from EGL 1.5Marek Olšák2015-06-051-0/+30
* egl: fix setting context flagsMarek Olšák2015-06-051-2/+3