| Commit message (Collapse) | Author | Age | Files | Lines |
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As of version 15 of the EGL_KHR_create_context spec, debug contexts
are allowed for ES contexts. We should allow creation instead of
erroring.
While we're here provide a more comprehensive checking for the other two
flags - ROBUST_ACCESS_BIT_KHR and FORWARD_COMPATIBLE_BIT_KHR
v2 [Emil Velikov] Rebase. Minor tweak in commit message.
Cc: Boyan Ding <[email protected]>
Cc: Chad Versace <[email protected]>
Cc: "10.6 11.0" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91044
Signed-off-by: Matthew Waters <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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The EGL 1.4 spec states for eglCreateContext:
"attribute EGL_CONTEXT_CLIENT_VERSION is only valid when the current
rendering API is EGL_OPENGL_ES_API"
Additionally, if the EGL_KHR_create_context EGL extension is supported
(this is mandatory in EGL 1.5) then the EGL_CONTEXT_MAJOR_VERSION_KHR,
which is an alias for EGL_CONTEXT_CLIENT_VERSION, and
EGL_CONTEXT_MINOR_VERSION_KHR attributes are also accepted by
eglCreateContext with the extension spec stating:
"The values for attributes EGL_CONTEXT_MAJOR_VERSION_KHR and
EGL_CONTEXT_MINOR_VERSION_KHR specify the requested client API
version. They are only meaningful for OpenGL and OpenGL ES
contexts, and specifying them for other types of contexts will
generate an error."
Add the necessary checks against the extension and rendering APIs when
validating these attributes as part of eglCreateContext.
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
[Emil Velikov: Add newline before the spec quote (Matt)]
Reviewed-by: Emil Velikov <[email protected]>
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When a buffer is provided to eglGetConfigs it's supposed to set the value
of the num_config parameter to the total number of configs that have been
copied into this buffer. For some reason the EGL spec doesn't consider it
to be an error to pass this function a buffer while specifying its size to
be less than 0. Given this, one would expect this combination to result in
the num_config parameter being set to 0 but this wasn't the case. This was
due to the buffer size being copied straight into num_configs without being
clamped to 0.
This was causing the following dEQP EGL test to fail:
dEQP-EGL.functional.query_config.get_configs.get_configs_bounds
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Calling eglQuerySurface on a window or pixmap with the EGL_LARGEST_PBUFFER
attribute resulted in the contents of the 'value' parameter being modified.
This is the wrong behaviour according to the EGL spec, which states:
"Querying EGL_LARGEST_PBUFFER for a pbuffer surface returns the
same attribute value specified when the surface was created with
eglCreatePbufferSurface. For a window or pixmap surface, the
contents of value are not modified."
Avoid this from happening by checking that the surface type is EGL_PBUFFER_BIT
before modifying the contents of the parameter.
Cc: <[email protected]>
Signed-off-by: Frank Binns <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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All of these are already defined in the headers provided.
Signed-off-by: Emil Velikov <[email protected]>
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v2: add missing "break"
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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See previous two commits for details.
v2: Don't forget git mv, bring back DRM_GRALLOC_TOP. Spotted by Varad.
Cc: Chih-Wei Huang <[email protected]>
Cc: Eric Anholt <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Tested-by: Varad Gautam <[email protected]>
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The scons equivalent of the previous commit - just fold the almost
identical driver + main Sconscripts.
Cc: Alexander von Gluck IV <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Simplify things by merging the two makefiles. This way we can combine
the duplicated HAVE_PLATFORM_ checks, and build the library without
having a separate static library.
v2: use $() when referencing variables, use correct define (Matt)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Support for Windows has been removed for a while now, and virtually
every POSIX compliant system provides strcasecmp, strdup and snprintf.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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It has been broken since 2011 with commit c98ea26e16b(egl: Make
egl_dri2 and egl_glx built-in drivers.). When the backends got merged
into the main library each entry point was guarded by a
_EGL_BUILT_IN_DRIVER_* define.
As the define was missing, the linker kindly removed the whole of the
dri2 backend, thus we did not notice any errors due to the unresolved
link to xcb and friends.
Cc: Chia-I Wu <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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and add the missing KHR_gl_colorspace case.
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The only reason we touch glapi is to dlopen it in order to:
- make sure that the unresolved _glapi* symbols in the dri modules are
provided.
- fetch glFlush() and use it at various stages in the dri2 driver.
Cc: Chih-Wei Huang <[email protected]>
Cc: Eric Anholt <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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The surfaceless platform is for off-screen rendering only. Render node support
is required.
Only consider the render nodes. Do not use normal nodes as they require
auth hooks.
v3: change platform_null to platform_surfaceless
v4: make libdrm required for surfaceless
v5: remove modified include guards with defined(HAVE_SURFACELESS_PLATFORM)
v6: use O_CLOEXEC for drm fd
Signed-off-by: Haixia Shi <[email protected]>
Signed-off-by: Zach Reizner <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The Android gallium build used to use gallium_egl, which was removed back
in March. Instead, we will now use a normal Mesa libEGL loader with
dlopen()ing of a DRI module.
v2: add a clean step to rebuild all dri modules properly.
v3: Squish the 2 patches doing this together (change by anholt).
Signed-off-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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There's no driver support yet, because EGL_KHR_gl_colorspace isn't
implemented.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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These are just wrappers around the existing extension functions.
v2: return BAD_ALLOC if _eglConvertAttribsToInt fails
Reviewed-by: Chad Versace <[email protected]>
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v2: - use calloc
- return BAD_ALLOC if calloc fails
Reviewed-by: Chad Versace <[email protected]>
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v2: - don't modify "value" in eglGetSyncAttribKHR after an error
- rename _egl_api::GetSyncAttribKHR -> GetSyncAttrib
- rename GetSyncAttribKHR_t -> GetSyncAttrib_t
- rename _eglGetSyncAttribKHR to _eglGetSyncAttrib
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Declare the functions without the suffix, so that the core names are exported.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Cc: 10.6 10.5 10.4 <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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With earlier commit (7a58262e58d egl: Remove skeleton implementation of
EGL_MESA_screen_surface) we've removed the skeleton implementation of
eglCopyContextMESA(). Just like EGL_MESA_screen_surface this extension
was never implemented in mesa.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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The extension requires that the address of the core functions should be
available via eglGetProcAddress. Currently the list is guarded by
_EGL_GET_CORE_ADDRESSES, which was only set for the scons (windows)
build.
Unconditionally enable it for all the builds (automake, android and
haiku) considering that the extension is not platform specific and is
always enabled.
v2: Drop the _EGL_GET_CORE_ADDRESSES macro altogether.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
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s/EGL_MESA_dma_buf_image_export/EGL_MESA_image_dma_buf_export as defined by the spec
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The EGL 1.3, 1.4 and 1.5 spec (as quoted below) explicitly mentions that
providing static symbols for functions provided by EGL extensions is not
portable. Considering that relatively recently we've seen a non-mesa
desktop EGL implementation, the fact that we opt for such behaviour has
gone unnoticed.
From the EGL 1.5 specification:
For functions that are queryable with eglGetProcAddress,
implementations may choose to also export those functions
statically from the object libraries implementing those
functions. However, portable clients cannot rely on this
behavior.
To encourage devs against writing such non-portable code, let's hide the
symbols similar to the official binary driver from NVIDIA.
v2: Quote the EGL 1.5 spec, as suggested by Chad.
Cc: Brian Paul <[email protected]>
Cc: Chad Versace <[email protected]>
Cc: Daniel Kurtz <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The driver search/load is not done at eglGetDisplay (or eglOpenDisplay
as the readme called it) time, but during eglInitialize().
Drop _eglMain (available only for external drivers) reference. Mention
we use function(s), specific to the built-in driver(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Cleanup the function propotypes which were part of the previous EGL
drivers.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The only user (egl_gallium) is not longer around.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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* Haiku's egl driver is C++ due to the interface natively being C++
Reviewed-by: Brian Paul <[email protected]>
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No backend wires this up to anything, and the extension spec has been
marked obsolete for 4+ years.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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After talking to Jon Leech he suggested this should be fine.
update spec to the version in the registry.
Signed-off-by: Dave Airlie <[email protected]>
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v2: fix the SYNC_CONDITION query
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Fix define and a function argument name introduced in commit
8f7338f284cdb1fef64c85e3293d2200d0cc6387
Signed-off-by: Dave Airlie <[email protected]>
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Android 5.0 allows modules to generate source into $OUT/gen, which will
then be copied into $OUT/obj and $OUT/obj_$(TARGET_2ND_ARCH) as necessary.
Modules will need to change calls to local-intermediates-dir into
local-generated-sources-dir.
The patch changes local-intermediates-dir into local-generated-sources-dir.
If the Android version is less than 5.0, fallback to local-intermediates-dir.
The patch also fixes the 64-bit building issue of Android 5.0.
v2 [Emil Velikov]
- Keep the LOCAL_UNSTRIPPED_PATH variable.
Signed-off-by: Chih-Wei Huang <[email protected]>
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