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* egl: add missing #include <stddef.h> in egldevice.hGurchetan Singh2018-11-281-1/+1
| | | | | | | | | | | | | | | | | | Otherwise, I get this error: main/egldevice.h:54:13: error: ‘NULL’ undeclared (first use in this function) dev = NULL; ^~~~ with this config: ./autogen.sh --enable-gles1 --enable-gles2 --with-platforms='surfaceless' --disable-glx --with-dri-drivers="i965" --with-gallium-drivers="" --enable-gbm v3: Use stddef.h (Matt) v4: Modify commit message (Eric) Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: Print the actual message to the console from _eglError().Eric Anholt2018-11-161-12/+20
| | | | | | | | | | | | | | Previously we would print errors on the console like: libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize When we had everything we needed for: libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize: DRI2: failed to find EGLDevice (for a gbm error in my case) Reviewed-by: Emil Velikov <[email protected]>
* egl/glvnd: correctly report errors when vendor cannot be foundEmil Velikov2018-11-051-0/+5
| | | | | | | | | | | | | | | | | | | | | | If the user provides an invalid display or device the ToVendor lookup will fail. In this case, the local [Mesa vendor] error code will be set. Thus on sequential eglGetError(), the error will be EGL_SUCCESS. To be more specific, GLVND remembers the last vendor and calls back into it's eglGetError, although there's no guarantee to ever have had one. v2: - Add _eglError call, so the debug callback is executed (Kyle) - Drop XXX comment. Piglit: tests/egl/spec/egl_ext_device_query Fixes: ce562f9e3fa ("EGL: Implement the libglvnd interface for EGL (v3)") Cc: Eric Engestrom <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Kyle Brenneman <[email protected]>
* egl: Fix eglentrypoint.h sort order.Mathias Fröhlich2018-11-011-1/+1
| | | | | | | | Fixes a make check failure. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108617 Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* egl: enable EGL_EXT_device_{base,enumeration,query}Emil Velikov2018-11-011-0/+3
| | | | | | | | | | Now that we support the extensions, fully, enabled them. The specs mandate that we always have at least one device and each dpy has a device associated with it. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* egl: add EGL_EXT_device_drm supportEmil Velikov2018-11-012-0/+117
| | | | | | | | | | | | | | | | | | | | Add implementation based around the drmDevice API. As such it's only available only when building with libdrm. With the latter already a requirement when using !SW code paths in the platform code. Note: the current code will work if a device is hot-plugged. Yet hot-unplugged is not implemented, since I have no ways of testing it. v2: - ddd some _eglDeviceSupports checks - require DRM_NODE_RENDER - add _eglGetDRMDeviceRenderNode helper v3: - flip inverted asserts (Mathias) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* egl: add EGL_MESA_device_software supportEmil Velikov2018-11-013-1/+31
| | | | | | | | | | | | | | | | | | | | | | | Add a plain software device, which is always available. We can safely assign it as the first/initial device in _eglGlobals, although we ensure that's the case with a handful of _eglDeviceSupports checks throughout the code. v2: - s/_eglFindDevice/_eglAddDevice/ (Eric) - s/_eglLookupAllDevices/_eglRefreshDeviceList/ (Eric) - move ^^ helpers into a earlier patch (Eric, Mathias) - set the SW device on _eglGlobal init. (Eric) - add a number of _eglDeviceSupports checks (Mathias) - split Device/Display attach to a separate patch v3: - flip inverted asserts (Mathias) - s/on-stack/static/ (Mathias) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* egl: add base EGL_EXT_device_base implementationEmil Velikov2018-11-018-3/+340
| | | | | | | | | | | | | | | | | | | | | | | | Introduce the API for device query and enumeration. Those at the moment produce nothing useful since zero devices are actually available. That contradicts with the spec, so the extension isn't advertised just yet. With later commits we'll add support for software (always) and hardware devices. Each one exposing the respective extension string. v2: - fold API boilerplate into this patch - move _eglAddDevice, _eglDeviceSupports, _eglRefreshDeviceList to this patch (Eric, Mathias) - make _eglFiniDevice the one called last v3: - comment on the dummy _egl_device_extension enum entry (Eric) - annotate dev as MAYBE_UNUSED (Mathias) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* egl: drop EGL driver `name`Eric Engestrom2018-10-313-6/+1
| | | | | | | | | | | | | | | | | | | | This is a revert of Marek's 2cb9ab53dd3ae6850a26 revert. It was needed to revert the previous commit, and didn't have any issue itself. -- The "DRI2" name was reported as confusing when printing EGL infos (one user reported thinking DRI3 was not working on his X server), and the only alternative is Haiku, which can only be used on a Haiku machine. The name therefore doesn't add any information that the user wouldn't know already, so let's just drop it. Suggested-by: Emil Velikov <[email protected]> Related-to: b174a1ae720cb404738c ("egl: Simplify the "driver" interface") Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Kai Wasserbäch <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}Eric Engestrom2018-10-313-9/+13
| | | | | | | | | | | | | | | | This is a revert of Marek's 84f3afc2e122cb418573 revert, with a missing line added back. I failed a rebase and dropped that crucial line, and didn't do a runtime test after my rebase, and as a result broke EGL for everyone. This commit has been tested by Intel's CI and I re-read it once more, so it should be good this time. -- Note: dropping the EGL_BAD_ALLOC in egl_haiku because it's overwritten by the EGL_NOT_INITIALIZED in eglInitialize(). Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: add messages to a few assert() and turn a couple into unreachable()Eric Engestrom2018-10-301-2/+2
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: make eglSwapBuffers* a no-op for !window surfacesEmil Velikov2018-10-031-0/+6
| | | | | | | | | | | | Analogous to the previous commit - the spec says the function is a no-op when a pbuffer or pixmap surface is used. Cc: samiuddi <[email protected]> Cc: Erik Faye-Lund <[email protected]> Cc: Tomasz Figa <[email protected]> Cc: <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: make eglSwapInterval a no-op for !window surfacesEmil Velikov2018-10-031-0/+3
| | | | | | | | | | | | | | | | | | | | As the spec says, the function is a no-op when the surface is not a window one. That spec implies that EGL_TRUE should be returned in that case, yet the ARM driver seems to return EGL_FALSE + EGL_BAD_SURFACE. The Nvidia driver returns EGL_TRUE. We follow that behaviour until a decision is made. https://gitlab.khronos.org/egl/API/merge_requests/17 Cc: samiuddi <[email protected]> Cc: Erik Faye-Lund <[email protected]> Cc: Tomasz Figa <[email protected]> Cc: <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: implement EXT_surface_SMPTE2086_metadata and EXT_surface_CTA861_3_metadataTapani Pälli2018-08-204-0/+193
| | | | | | | | | | | | | | | | | Patch implements common bits for EXT_surface_SMPTE2086_metadata and EXT_surface_CTA861_3_metadata extensions by adding new required attributes and eglQuerySurface + eglSurfaceAttrib changes. Currently none of the drivers are utilizing this data but this patch is enabler in getting there. v2: don't enable extension globally, should be only enabled by EGL drivers that can transfer metadata to the window system (Jason) use EGLint instead of uint16_t (Eric) Signed-off-by: Ville Syrjälä <[email protected]> Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: check for buffer overflow *before* corrupting our memoryEric Engestrom2018-08-161-4/+15
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl/main: Add bits for EGL_KHR_mutable_render_bufferChad Versace2018-08-075-4/+93
| | | | | | | | A follow-up patch enables EGL_KHR_mutable_render_buffer for Android. This patch is separate from the Android patch because I think it's easier to review the platform-independent bits separately. Reviewed-by: Tapani Pälli <[email protected]>
* egl: Simplify queries for EGL_RENDER_BUFFERChad Versace2018-08-074-14/+85
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There exist *two* queryable EGL_RENDER_BUFFER states in EGL: eglQuerySurface(EGL_RENDER_BUFFER) and eglQueryContext(EGL_RENDER_BUFFER). These changes eliminate potentially very fragile code in the upcoming EGL_KHR_mutable_render_buffer implementation. * eglQuerySurface(EGL_RENDER_BUFFER) The implementation of eglQuerySurface(EGL_RENDER_BUFFER) contained abstruse logic which required comprehending the specification complexities of how the two EGL_RENDER_BUFFER states interact. The function sometimes returned _EGLContext::WindowRenderBuffer, sometimes _EGLSurface::RenderBuffer. Why? The function tried to encode the actual logic from the EGL spec. When did the function return which variable? Go study the EGL spec, hope you understand it, then hope Mesa mutated the EGL_RENDER_BUFFER state in all the correct places. Have fun. To simplify eglQuerySurface(EGL_RENDER_BUFFER), and to improve confidence in its correctness, flatten its indirect logic. For pixmap and pbuffer surfaces, simply return a hard-coded literal value, as the spec suggests. For window surfaces, simply return _EGLSurface::RequestedRenderBuffer. Nothing difficult here. * eglQueryContext(EGL_RENDER_BUFFER) The implementation of this suffered from the same issues as eglQuerySurface, and the solution is the same. confidence in its correctness, flatten its indirect logic. For pixmap and pbuffer surfaces, simply return a hard-coded literal value, as the spec suggests. For window surfaces, simply return _EGLSurface::ActiveRenderBuffer. Reviewed-by: Tapani Pälli <[email protected]>
* egl: remove unneeded _eglGetNativePlatform checkEmil Velikov2018-08-071-2/+0
| | | | | | | | | | | | | | | | | | There's little point in calling _eglGetNativePlatform() in eglCopyBuffers. The platform returned should be identical to the one already stored in our _EGLDisplay. In the following corner case, the check is incorrect. The function _eglGetNativePlatform effectively invokes the old-style eglGetDisplay platform selection. Thus if the EGL_PLATFORM platform does not match with the EGL_EXT_platform_* used to create the display we'll error out. Addresses the egl-copy-buffers piglit test. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* egl/main: fix indentationEric Engestrom2018-08-022-2/+2
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Frank Binns <[email protected]>
* egl: Fix missing clamping in eglSetDamageRegionKHRHarish Krupo2018-07-241-14/+11
| | | | | | | | | | | | Clamp the x and y co-ordinates of the rectangles. v2: Clamp width/height after converting to co-ordinates (Ilia Merkin) Signed-off-by: Harish Krupo <[email protected]> Reviewed-by: Qiang Yu <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/glvnd: Fix a segfault in eglGetProcAddress.Kyle Brenneman2018-06-111-17/+13
| | | | | | | | | | | | If FindProcIndex in egldispatchstubs.c is called with a name that's less than the first entry in the array, it would end up trying to store an index of -1 in an unsigned integer, wrap around to 2^32, and then crash when it tries to look that up. Change FindProcIndex so that it uses bsearch(3) instead of implementing its own binary search, like the GLX equivalent FindGLXFunction does. Reviewed-by: Eric Engestrom <[email protected]>
* android: change include "cutils/log.h" to "log/log.h" on Android API >=26jenny.q.cao2018-05-141-0/+4
| | | | | | | | | There is a compile warning from Android 8 (API version 26) from "include cutils/log.h" warning: "Deprecated: don't include cutils/log.h, use either android/log.h or log/log.h"-W#warnings, Change to include "log/log.h" on Android 8 or later major version to avoid this warning Signed-off-by: jenny.q.cao <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* egl: remove duplicated initializationAndres Gomez2018-03-051-1/+0
| | | | | | | | | | | | | | | | | Found by inspection. The line removed is a duplicate of the line literally just above the the 3 lines context usually printed in a commit log. v2: enhance the commit log (Emil). Cc: Ian Romanick <[email protected]> Cc: Emil Velikov <[email protected]> Cc: Eric Engestrom <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: add support for EGL_ANDROID_blob_cacheTapani Pälli2018-02-074-0/+53
| | | | | | | | | | | v2: cleanup, move callbacks to _egl_display struct (Emil Velikov) adapt to earlier ctx->screen changes v3: remove useless checking, add _eglSetFuncName (Emil Velikov) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Jordan Justen <[email protected]> (v2) Reviewed-by: Emil Velikov <[email protected]>
* egl: keep extension list sorted, per comment at the topEric Engestrom2018-01-251-1/+1
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* egl: don't try the software path twiceEric Engestrom2017-12-271-1/+1
| | | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reported-by: Brendan King <[email protected]>
* egl: rename LIBGL_ALWAYS_SOFTWARE variable from UseFallback to ForceSoftwareEric Engestrom2017-12-272-3/+3
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl/android: Provide an option for the backend to expose KHR_imageHarish Krupo2017-12-142-1/+3
| | | | | | | | | | | | | | | | | From android cts 8.0_r4, a new test case checks if all the required egl extensions are exposed. In the current implementation we expose KHR_image if KHR_image_base and KHR_image_pixmap are supported but KHR_image spec does not mandate the existence of both the extensions. This patch preserves the current check and also provides the backend with an option to expose the KHR_image extension. Test: run cts -m CtsOpenGLTestCases -t \ android.opengl.cts.OpenGlEsVersionTest#testRequiredEglExtensions Signed-off-by: Harish Krupo <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: Convert int to attrib in eglGetPlatformDisplayAdam Jackson2017-11-173-25/+25
| | | | | | | | ... because converting attrib to int truncates, and that's bad. Signed-off-by: Adam Jackson <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: EXT_pixel_format_float plumbingTapani Pälli2017-11-134-0/+13
| | | | | | | | | | | | | | | Patch adds support and capability to match with new surface attribute, component type. Currently no configs with floating point type are exposed. With this change, following dEQP test starts to pass: dEQP-EGL.functional.choose_config.color_component_type_ext.dont_care dEQP-EGL.functional.choose_config.color_component_type_ext.fixed dEQP-EGL.functional.choose_config.color_component_type_ext.float Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* egl: Implement EGL_KHR_context_flush_controlAdam Jackson2017-11-064-0/+13
| | | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* egl: Support IMG_context_priorityChris Wilson2017-10-204-0/+66
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IMG_context_priority https://www.khronos.org/registry/egl/extensions/IMG/EGL_IMG_context_priority.txt "This extension allows an EGLContext to be created with a priority hint. It is possible that an implementation will not honour the hint, especially if there are constraints on the number of high priority contexts available in the system, or system policy limits access to high priority contexts to appropriate system privilege level. A query is provided to find the real priority level assigned to the context after creation." The extension adds a new eglCreateContext attribute for choosing a priority hint. This stub parses the attribute and copies into the base struct _egl_context, and hooks up the query similarly. Since the attribute is purely a hint, I have no qualms about the lack of implementation before reporting back the value the user gave! v2: Remember to set the default ContextPriority value to medium. v3: Use the driRendererQuery interface to probe the backend for supported priority values and use those to mask the EGL interface. v4: Treat the priority attrib as a hint and gracefully mask any requests not supported by the driver, the EGLContext will remain at medium priority. Signed-off-by: Chris Wilson <[email protected]> Cc: Rob Clark <[email protected]> Reviewed-by: Ben Widawsky <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}"Marek Olšák2017-10-183-12/+9
| | | | | | This reverts commit 8cb84c8477a57ed05d703669fee1770f31b76ae6. This fixes crashing shader-db/run.
* Revert "egl: drop EGL driver `name`"Marek Olšák2017-10-183-1/+6
| | | | | | This reverts commit 6414d6bd8d2897f4ba643357fe3037f3acd60879. This is needed to apply the next revert.
* egl: set UseFallback if LIBGL_ALWAYS_SOFTWARE is setEric Engestrom2017-10-181-1/+4
| | | | | Suggested-by: Emil Velikov <[email protected]> Signed-off-by: Eric Engestrom <[email protected]>
* egl: drop EGL driver `name`Eric Engestrom2017-10-183-6/+1
| | | | | | | | | | | | | | The "DRI2" name was reported as confusing when printing EGL infos (one user reported thinking DRI3 was not working on his X server), and the only alternative is Haiku, which can only be used on a Haiku machine. The name therefore doesn't add any information that the user wouldn't know already, so let's just drop it. Cc: Kai Wasserbäch <[email protected]> Suggested-by: Emil Velikov <[email protected]> Related-to: b174a1ae720cb404738c ("egl: Simplify the "driver" interface") Signed-off-by: Eric Engestrom <[email protected]>
* egl: drop always-false TestOnly optionEric Engestrom2017-10-184-14/+9
| | | | Signed-off-by: Eric Engestrom <[email protected]>
* egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}Eric Engestrom2017-10-183-9/+12
| | | | | | | | Note: dropping the EGL_BAD_ALLOC in egl_haiku because it's overwritten by the EGL_NOT_INITIALIZED in eglInitialize(). Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: remove left over _EGLMain_tEric Engestrom2017-10-121-3/+0
| | | | | | | Fixes: b174a1ae720cb404738c "egl: Simplify the "driver" interface" Cc: Adam Jackson <[email protected]> Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: drop memset(0) of calloc'ed memoryEric Engestrom2017-10-121-2/+0
| | | | | | | | `_EGLDriver *drv` is a freshly calloc()'ed object, memset(0)'ing some of it is a no-op. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: replace _egl_driver->Unload() callback with a simple free()Eric Engestrom2017-10-122-10/+1
| | | | | | | Bonus: fixes a memleak on haiku when unloading the driver Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: Simplify the "driver" interfaceAdam Jackson2017-10-052-248/+20
| | | | | | | | | | | | | | | | | | "Driver" isn't a great word for what this layer is, it's effectively a build-time choice about what OS you're targeting. Despite that both of the extant backends totally ignore the display argument, the old code would only set up the backend relative to a display. That causes problems! One problem is it means eglGetProcAddress can generate X or Wayland protocol when it tries to connect to a default display so it can call into the backend, which is, you know, completely bonkers. Any other EGL API that doesn't reference a display, like EGL_EXT_device_query, would have the same issue. Fortunately this is a problem that can be solved with the delete key. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* egl: use switch statements over if/else chainEmil Velikov2017-09-191-31/+28
| | | | | | | Shorter, explicit and consistent with the rest of the co debase. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: remove unneeded braces around since line if statementsEmil Velikov2017-09-191-9/+5
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: simplify _eglDebugReport* APIEmil Velikov2017-09-193-49/+14
| | | | | | | | | | | | | | Instead of having three, almost identical but not quite, _eglDebugReport* functions, simply fold them into one. While doing so drop the unnecessary arguments 'command' and 'objectLabel'. Former is identical to funcName, while the latter is already stored (yet unused) in _EGLThreadInfo::CurrentObjectLabel. Cc: Kyle Brenneman <[email protected]> Cc: Adam Jackson <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> (IRC)
* egl: use _eglError's 'msg' as an actual message in EGL_KHR_debugEmil Velikov2017-09-191-1/+1
| | | | | | | | | | | | | | | | Seemingly, the original intent behind _eglError's 'msg' was aimed to provide a function name. At some point, people started using it the way EGL_KHR_debug's callback() message is meant to be used. Aka providing meaningful information to the developer/user. Swap the funcName/msg argument order in the _eglDebugReport() call. The 'funcName' variable is implicitly set, props to the _eglSetFuncName() call at the start of each public entrypoint. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: remove unused 'Screens' array from _egl_displayTapani Pälli2017-09-061-1/+0
| | | | | | | | | This was used by EGL_MESA_screen_surface that has been removed in commit 7a58262e58d8edac3308777def0950032628edee. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: Fix inclusion of egl.h+mesa_glinterop.hMatt Turner2017-08-211-1/+1
| | | | | | | | Previously clang would warn about redefinition of typedef EGLDisplay. Avoid this by adding preprocessor guards to mesa_glinterop.h and including it after EGL.h is indirectly included. Reviewed-by: Jordan Justen <[email protected]>
* egl: avoid eglCreatePlatform*Surface{EXT,} crash with invalid dpyEmil Velikov2017-08-101-2/+2
| | | | | | | | | | | | | | | | | | If we have an invalid display fed into the functions, the display lookup will return NULL. Thus as we attempt to get the platform type, we'll deref. it leading to a crash. Keep in mind that this will not happen if Mesa is built without X11 or when the legacy eglCreate*Surface codepaths are used. A similar check was added with earlier commit 5e97b8f5ce9 ("egl: Fix crashes in eglCreate*Surface), although it was only applicable when the surfaceless platform is built. Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* egl: handle BAD_NATIVE_PIXMAP further up the stackEmil Velikov2017-08-101-0/+3
| | | | | | | | | | | | The basic (null) check is identical across all backends. Just move it to the top. v2: - Split the WINDOW vs PIXMAP into separate patches - Move check after the dpy and config - dEQP expects so Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>