| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 6cee785c69a5c8d2d32b6807f9c502117f5a74b0.
Not meant to go in yet. Lacking review.
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This reverts commit 33eff853363d7eba5e61b00431b95f7aa0d7b0a5.
Not meant to go in yet. Lacking review.
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Convert the code to use the C11 threads implementation, and nuke the
Windows non-pthreads code-path. The c11/threads_win32.h abstraction
should be better than the current code.
Signed-off-by: Emil Velikov <[email protected]>
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Remove the inline wrappers/abstraction layer.
Signed-off-by: Emil Velikov <[email protected]>
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All the users directly include the header, plus we have a in-tree
replacements for non C99 compilers which we already use.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Should no longer be used. As many places indirectly include
eglcompiler.h keep this change separate, so that it can be easily
reverted, if needed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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With the split of the gallium egl module we had previously it required
access to some of the internal functions. As the only build (automake)
that did this no longer builds it we can now appropriately hide those
functions.
Cc: 10.5 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The latter is a C99 standard, and our current wrapper c99_compat.h
should handle non-compliant compilers.
Drop the c99_compat.h inclusion from eglcompiler.h altogether, as it's
no longer required.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Drop the custom keyword in favour of the C99 one. All the places using
it now directly include c99_compat.h which should handle things on
platforms which lack it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Matching what we already do with autotools builds.
Reviewed-by: Brian Paul <[email protected]>
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Largely superseeded by src/egl, and
WGL/GLX_EXT_create_context_es_profile extensions.
Note this will break Android.mk with gallium drivers -- somebody
familiar with that build infrastructure will need to update it to use
gallium drivers through egl_dri2.
v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from
src/egl/main/Android.mk; and update the src/egl/main/Sconscript to
create a SharedLibrary, add versioning, create symlink - copy the bits
from egl-static, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Disallow undefined symbols in libEGL.so. Update release notes
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where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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features where possible."
This reverts commit 79daa510c7a871a33797308a2ccb4b83a067ffbe.
I apparently hadn't done a clean build when testing this; it broke the
build for Tom, Ben, and myself. We like the idea; let's try a v2.
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where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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* Revert change to egl main producing Shared Libraries
* Check for dri before including dri code
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* This is the cleaned up work of the Haiku GCI student
Adrián Arroyo Calle [email protected]
* Several patches were consolidated to prevent
unnecessary touching of non-related code
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Mesa already implements the behavior of EGL_KHR_get_all_proc_addresses
and EGL_KHR_client_get_all_proc_addresses. This patch just exposes the
extension strings.
See: https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_get_all_proc_addresses.txt
Signed-off-by: Chad Versace <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Informally acked-by: Jose Fonseca
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This patch fixes Android build failures by including src/util directory
in compilation. Files inside of this directory are compiled into
libmesa_util static library and linked with resulting libGLES_mesa.
Signed-off-by: Tomasz Figa <[email protected]>
CC: <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The location of the egl driver(s) is matter that we should have
never exposed to the user. Currently the dri2 driver is built
into the libEGL loader, with the gallium based one soon to follow.
v2: Fold EGL_DRIVER_INSTALL_DIR within the makefiles. Suggested by Matt.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80615
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Will make it easier on us as CleanSpec.mk comes along and improves
consistency across the Android build.
Signed-off-by: Emil Velikov <[email protected]>
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For all everyone willing to give the freedreno driver
a go they can now build it under Android.
Cc: "10.1 10.2" <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
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- link against libdrm_radeon
- link the r600 driver against libstlport
- linkin the newly added libmesa_pipe_radeon library
required by r600 and radeonsi drivers
v2: Include pipe_radeon after pipe_r600/radeonsi.
Cc: "10.1 10.2" <[email protected]>
[Emil Velikov] Split up and add commit message.
Signed-off-by: Emil Velikov <[email protected]>
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For a while the nouveau pipe driver has been a static library
and it has been using STL for even longer.
Correct add the link and cleanup the gallium_DRIVERS.
Cc: "10.1 10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Rather than having the sources list duplicated across all three
build systems, define it once and use it whenever needed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We would generate EGL_BAD_CONFIG because _eglGetContextAPIBit
returns zero for the combination of EGL_OPENGL_ES_API and a major
version > 3. By just returning zero, the caller can't tell the
difference between a bad version (which should generate
EGL_BAD_MATCH) and a bad API (which should generate
EGL_BAD_CONFIG). This patch causes us to filter out major
versions > 3 at a point where we can generate the correct error.
Fixes gles3 Khronos CTS test:
egl_create_context.egl_create_context
V2: Fix commit message as suggested by Ian.
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This fixes
src/egl/drivers/dri2/platform_android.c:664: error: undefined reference to 'loader_set_logger'
src/egl/drivers/dri2/platform_android.c:678: error: undefined reference to 'loader_get_driver_for_fd'
Cc: "10.1 10.2" <[email protected]>
Signed-off-by: Adrian Negreanu <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
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We have customers using NULL as a way to test the robustness of the API.
Without this check, EGL will segfault trying to dereference
dri2_surf->wl_win->private because wl_win is NULL.
This fix adds a check and sets EGL_BAD_NATIVE_WINDOW
v2: Incorporated feedback from idr - moved the check to a higher level
function.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Cc: "10.1 10.2" <[email protected]>
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EGL 1.4 Specification says that
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)
can be used to release the current thread's ownership on the surfaces
and context.
MESA's egl implementation was only accepting the parameters when the
KHR_surfaceless_context extension is supported.
[chadv] Add quote from the EGL 1.4 spec.
Cc: "10,1, 10.2" <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Fix build for darwin, when ./configured --disable-driglx-direct
- darwin ld doesn't support -Bsymbolic or --version-script, so check if ld
supports those options before using them
- define GLX_ALIAS_UNSUPPORTED as config/darwin used to, as aliasing of non-weak
symbols isn't supported
- default to -with-dri-drivers=swrast
v2:
Use -Wl,-Bsymbolic, as before, not -Bsymbolic
Test that ld --version-script works, rather than just looking for it in ld --help
Don't use -Wl,--no-undefined on darwin, either
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Chromium defined a new GL extension (that isn't registered with Khronos).
We need to add an EGL extension for it, so we can migrate ChromeOS on
Intel systems to use EGL instead of GLX.
http://git.chromium.org/gitweb/?p=chromium/src/third_party/khronos.git;a=commitdiff;h=27cbfdab35c601f70aa150581ad1448d0401f447
The EGL_CHROMIUM_sync_control extension is similar to the GLX extension
OML_sync_control, but only defines one function,
eglGetSyncValuesCHROMIUM, which is equivalent to glXGetSyncValuesOML.
http://www.opengl.org/registry/specs/OML/glx_sync_control.txt
Signed-off-by: Sarah Sharp <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Cc: Jamey Sharp <[email protected]>
Cc: Ian Romanick <[email protected]>
Cc: Stéphane Marchesin <[email protected]>
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In order to support the (currently unregistered) Chromium-specific EGL
extension eglGetSyncValuesCHROMIUM on Intel systems, we need to import
the Chromium header that defines it. The file was downloaded from
https://chromium.googlesource.com/chromium/chromium/+/trunk/ui/gl/EGL/eglextchromium.h
It is subject to the license found at
https://chromium.googlesource.com/chromium/chromium/+/trunk/LICENSE
I have imported the header file and added the license text to the top.
The only change was to fix the include guard on the Chromium header to
change the last line from a #define to a #endif, which makes the header
actually compile.
Signed-off-by: Sarah Sharp <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Cc: Jamey Sharp <[email protected]>
Cc: Ian Romanick <[email protected]>
Cc: Stéphane Marchesin <[email protected]>
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Just include stdint.h.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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With commit e59fa4c46c8("dri2: release texture image.") we updated the
extension without bumping the version number. The patch itself added an
interface required to enable texture_from_pixmap on certain platforms.
The new code was effectively never build, as it depended on
__DRI_TEX_BUFFER_VERSION >= 3, which never came to be in upstream mesa.
This commit bumps the version number, drops the __DRI_TEX_BUFFER_VERSION
checks and resolves all the build conflicts. Additionally it add a version
check as egl and dri3, as require version 2 of the extension which does
not have the releaseTexBuffer hook.
Cc: Juan Zhao <[email protected]>
Cc: Kristian Høgsberg <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Acked-by: Emil Velikov <[email protected]>
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Acked-by: Emil Velikov <[email protected]>
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Acked-by: Emil Velikov <[email protected]>
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OpenBSD does not have DT_NEEDED entries for libc by design,
over concerns how the symbols would be referenced after
changing the major version of the library.
So avoid -no-undefined checks on OpenBSD as they will fail.
v2: don't include the -no-undefined libtool option in the variable
and change -Wl,--no-undefined references in Automake.inc as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76856
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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By doing GC the linker removes all the symbols that are not referenced
and/or used by the final library. This results in a saving of ~100K
up-to ~600K per (stripped) binary (classic vs gallium drivers).
If interested one can ask the compiler to print the sections that are
removed using -Wl,--print-gc-sections.
v2: Check if ld supports the flag before using it.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]> (v1)
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... apart from the dri drivers.
With this final change we can build mesa without fear that
the resulting libraries will have unresolved symbols.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Enable EGL_EXT_platform_base and the Linux platform extensions layered
atop it: EGL_EXT_platform_x11, EGL_EXT_platform_wayland,
and EGL_MESA_platform_gbm.
Tested with Piglit's EGL_EXT_platform_base tests under an X11 session.
To enable running the Wayland and GBM tests, windowed Weston was running
and the kernel had render nodes enabled.
I regression tested my EGL_EXT_platform_base patch set with Piglit on
Ivybridge under X11/EGL, standalone Weston, and GBM with rendernodes. No
regressions found.
Signed-off-by: Chad Versace <[email protected]>
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Internally, much of the EGL code uses EGLNativeDisplayType,
EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type
often does not match the variable's actual type.
The concept of EGLNative types are a bad match for Linux, as explained
below. And the EGL platform extensions don't use EGLNative types at all.
Those extensions attempt to solve cross-platform issues by moving the
EGL API away from the EGLNative types.
The core of the problem is that eglplatform.h can define each EGLNative
type once only, but Linux supports multiple EGL platforms.
To work around the problem, Mesa's eglplatform.h contains multiple
definitions of each EGLNative type, selected by feature macros. Mesa
expects EGL clients to set the feature macro approrpiately. But the
feature macros don't work when a single codebase must be built with
support for multiple EGL platforms, *such as Mesa itself*.
When building libEGL, autotools chooses the EGLNative typedefs based on
the first element of '--with-egl-platforms'. For example,
'--with-egl-platforms=x11,drm,wayland' defines the following:
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
typedef Pixmap EGLNativePixmapType;
Clearly, this doesn't work well for Wayland and GBM. Mesa works around
the problem by casting the EGLNative types to different things in
different files.
For sanity's sake, and to prepare for the EGL platform extensions, this
patch removes from egl/main and egl/dri2 all internal use of the
EGLNative types. It replaces them with 'void*' and checks each explicit
cast with a static assertion. Also, the patch touches egl_gallium the
minimal amount to keep it compatible with eglapi.h.
Signed-off-by: Chad Versace <[email protected]>
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Signed-off-by: Chad Versace <[email protected]>
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This extension provides a way for an application to render to multiple
surfaces with different buffer formats without having to use multiple
contexts. An EGLContext can be created without an EGLConfig by passing
EGL_NO_CONFIG_MESA. In that case there are no restrictions on the surfaces
that can be used with the context apart from that they must be using the same
EGLDisplay.
_mesa_initialze_context can now take a NULL gl_config which will mark the
context as ‘configless’. It will memset the visual to zero in that case.
Previously the i965 and i915 drivers were explicitly creating a zeroed visual
whenever 0 is passed for the EGLConfig. Mesa needs to be aware that the
context is configless because it affects the initial value to use for
glDrawBuffer. The first time the context is bound it will set the initial
value for configless contexts depending on whether the framebuffer used is
double-buffered.
Reviewed-by: Kristian Høgsberg <[email protected]>
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In eglCreateContext there is a check for whether the config parameter is zero
and in this case it will avoid reporting an error if the
EGL_KHR_surfacless_context extension is supported. However there is nothing in
that extension which says you can create a context without a config and Mesa
breaks if you try this so it is probably better to leave it reporting an
error.
The original check was added in b90a3e7d8b1bc based on the API-specific
extensions EGL_KHR_surfaceless_opengl/gles1/gles2. This was later changed to
refer to EGL_KHR_surfacless_context in b50703aea5. Perhaps the original
extensions specified a configless context but the new one does not.
Reviewed-by: Kristian Høgsberg <[email protected]>
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It is a helper called from the initializers of its subclasses.
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This reverts commit 1456ed85f0ed8b9c9f0abd6bd389a089fa3824b2.
_eglInitResource can and is supposed to be called on subclass objects.
Acked-by: Juha-Pekka Heikkila <[email protected]>
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This reverts commit 498d10e230663f8604d00608cae6324f779c9cdd.
_eglInitResource can and is supposed to be called on subclass objects.
Acked-by: Juha-Pekka Heikkila <[email protected]>
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_eglInitResource() was used to memset entire _EGLSurface by
writing more than size of pointed target. This does work
as long as Resource is the first element in _EGLSurface,
this patch fixes such dependency.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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