| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: Handle EGL_POST_SUB_BUFFER_SUPPORTED_NV in
_eglParseSurfaceAttribList()
Signed-off-by: Fredrik Höglund <[email protected]>
[olv: remove #ifdef checks]
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There is no point in having them when we distribute eglext.h.
As for unofficial extensions, there is a chance that we might remove some of
them evetually. Keeping the #ifdef's for now should make that easier.
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We never support this unofficial extension, and it has been removed from
Android recently. There is no point in keeping it.
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Add i915_dri and i965_dri to libGLES_mesa's LOCAL_REQUIRED_MODULES when
enabled.
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Keep the top-level Android.mk away from building modules.
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The null platform has no window or pixmap surface (but pbuffer surface).
And the only valid display is EGL_DEFAULT_DISPLAY. It is useful for
offscreen rendering. It works everywhere becase no window system is
required.
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Since they are needed for display autodetection.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40443
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Add rules to build egl_dri2 and make it a built-in EGL driver of
libGLES_mesa.
Reviewed-by: Chad Versace <[email protected]>
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This builds the static library libmesa_egl from core EGL.
Reviewed-by: Chad Versace <[email protected]>
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Add EGL_ANDROID_image_native_buffer and EGL_ANDROID_swap_rectangle.
There is no spec for them though.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This is Android Gingerbread platform.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Needed since commit 85fe9484.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40145
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Reviewed-by: Kristian Høgsberg <[email protected]>
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EGL doesnt define howto manage different native platforms.
So mesa has a builtime configurable default platform,
whith non-standard envvar (EGL_PLATFORM) overwrites.
This caused unneeded bugreports, when EGL_PLATFORM was forgotten.
Detection is grouped into basic types of NativeDisplays (which itself
needs to be detected). The final decision is based on characteristcs
of these basic types:
File Desciptor based platforms (fbdev):
- fstat(2) to check for being a fd that belongs to a character device
- check kernel subsystem (todo)
Pointer to structuctures (x11, wayland, drm/gbm):
- mincore(2) to check whether its valid pointer to some memory.
- magic elements (e.g. pointers to exported symbols):
o wayland display stores interface type pointer (first elm.)
o gbm stores pointer to its constructor (first elm.)
o x11 as a fallback (FIXME?)
Reviewed-by: Kristian Høgsberg <[email protected]>
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eglSwapBuffers is no-op to these surface types anyway.
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The list of copyright holders could be incomplete. Please update
directly or notify me if your name is missing.
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EGL_MATCH_NATIVE_PIXMAP is valid for eglChooseConfig, but invalid for
eglGetConfigAttrib.
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Add a new helper function, _eglFilterConfigArray, for drivers and hide
_eglSortConfigs.
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Fixes egl_gallium when egl_dri2 is not enabled.
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Based on zhigang gong <[email protected]>'s patch.
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When the user sets EGL_DRIVER to egl_dri2 (or egl_glx), make sure the
built-in driver is used. The user might leave the outdated egl_dri2.so
(or egl_glx.so) on the filesystem and we do not want to load it.
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Fix a copy-and-paste error in a4a38dcf61f141297a083ccac217200947d57b0d.
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dpy->ClientAPIs was renamed in a4a38dcf61f141297a083ccac217200947d57b0d.
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The idea is to be able to match a driver using the following order
try egl_gallium with hw renderer
try egl_dri2
try egl_gallium with sw renderer
try egl_glx
given the module list
egl_gallium
egl_dri2
egl_glx
For that, UseFallback initialization option is added. The module list
is matched twice: with the option unset and with the option set. In the
first pass, egl_gallium skips its sw renderer and egl_glx rejects to
initialize since UseFallback is not set. In the second pass,
egl_gallium skips its hw renderer and egl_dri2 rejects to initialize
since UseFallback is set. The process stops at the first driver that
initializes the display.
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Add initialization options that drv->API.Initialize should support.
Replace drv->Probe by TestOnly initialization option and simplify
_eglMatchDriver.
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Reorder/rename and document the fields that should be set by the driver during
initialization. Drop the major/minor arguments from drv->API.Initialize.
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Setting EGL_DRIVER forces the driver to be loaded, as documented. There
should be no fallbacks.
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So that libEGL is rebuilt whenever LOCAL_LIBS changes.
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Update SConscripts to re-enable or add support for EGL on windows and
x11 platforms respectively. targets/egl-gdi is replaced by
targets/egl-static, where "-static" means pipe drivers and state
trackers are linked to statically by egl_gallium, and egl_gallium is a
built-in driver of libEGL. There is no more egl_gallium.dll on Windows.
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This target is based on and replaces egl-gdi. It is suitable for both
windows and x11.
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These two drivers are small in size. Making them built-in should
simplify packaging.
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When the driver is the last reference to libEGL.so, unloading it will
cause libEGL.so to be unmapped and give problems. Disable the unloading
for now. Still have to figure out the right timing to unload drivers.
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Otherwise, when it is called from within a driver, the caller cannot
free the returned data (on Windows).
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Signed-off-by: Thomas Hellstrom <[email protected]>
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Added for completeness. It makes sense to have such mechanism, but I am
not aware of any user of that..
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We have to rely on the pthread key destructor to free the current thread
info when a thread exits.
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So that the directory part of EGL_DRIVER, if exists, is prepended to the
search path. This commit also adds a sanity check to _eglLog.
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