| Commit message (Collapse) | Author | Age | Files | Lines |
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Mainly to rename _eglAddConfig to _eglLinkConfig, along with a few clean
ups.
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All display resources are already initialized with a display. Linking
simply links a resource to its display.
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We do not want them to be all over the places.
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Avoid code duplications.
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The opaque nature of EGLImage implies that extensions almost always
define their own attributes. Move attributes in _EGLImage to
_EGLImageAttribs and add a helper function to parse attribute lists.
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_EGLConfig can be directly dereferenced now. Since egl_glx is the last
user of the macros, drop the macros too.
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Replace SET_CONFIG_ATTRIB/GET_CONFIG_ATTRIB by direct dereferences.
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This makes _EGLConfig more accessible and scales better when new
attributes are added.
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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Do not call into the driver if the extension for the called function is
not enabled.
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The main use of the backend is to support EGL_MESA_drm_display. drm
should be a better name.
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Remove the hard-to-get-right _eglBindContextToSurfaces. As well as fix
an assertion failure from b90a3e7d8b1bcd412ddbf2a4803de2756dacd436 when
such call sequence is hit
eglMakeCurrent(dpy, surf1, surf1, ctx1);
eglMakeCurrent(dpy, surf2, surf2, ctx2);
eglMakeCurrent(dpy, surf1, surf1, ctx1);
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In other words, skip the __GLcontextModes middle man.
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_EGL_CHECK_DISPLAY checks the display and returns from eglCreateContext
on error.
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This fixes several NULL dereferences.
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Create EGLImages from DRM buffer handles.
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The API of the context was not checked against EGL_RENDERABLE_TYPE when there
was no attribute list. Move the check to _eglInitContext, and be verbose about
common mistakes (EGL_RENDERABLE_TYPE not set, EGL_CONTEXT_CLIENT_VERSION not
set, or eglBindAPI not called).
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Without the .def file, function names are decorated and cannot be
queried by GetProcAddress easily.
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When _EGL_GET_CORE_ADDRESSES is defined, eglGetProcAddress can be used to query
core functions. This is non-standard, but some apps expect it.
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Add new source files to SConscripts.
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Individual drivers still need to support and enable the extension.
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Individual drivers still need to support and enable the extension.
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This allows Mesa EGL to be compiled with eglext.h that does not define
EGL_MESA_screen_surface.
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These extensions allow an application to make a context current by
passing EGL_NO_SURFACE for the write and read surface in the call to
eglMakeCurrent. The motivation is that applications that only want to
render to client API targets (such as OpenGL framebuffer objects)
should not need to create a throw-away EGL surface just to get a
current context.
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The function is used by _eglGetConfigs and _eglGetScreens. The array
size should not be limited by the buffer size when the buffer is NULL.
This fixes fdo bug #29052.
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Driver loading is now splitted into two stages. In the first stage, an
_EGLModule is created for each driver: user driver, default drivers, and
all files in the search directories that start with "egl_". Modules are
not loaded at this stage.
In the second stage, each module is loaded to initialize a display. The
process stops at the first module that can initialize the display.
If eglGetProcAddress is called before eglInitialize, the same code path
will be taken to find the first module that supports
EGL_DEFAULT_DISPLAY. Because we do not want to initialize the display,
drv->Probe is used instead in this case.
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Fixes the build on Windows.
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Windows unloads DLLs before atexit. Make _eglUnloadDrivers no-op on
Windows for now.
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Dynamic arrays will be used to store configs and screens of a display.
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It is no longer needed.
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This change makes st/egl build a single egl_gallium.so and multiple
st_<API>.so and pipe_<HW>.so. When a display is initialized, the
corresponding pipe driver will be loaded. When a context is created,
the corresponding state tracker will be loaded.
Unlike DRI drivers, no ABI compatibility is maintained. egl_gallium,
pipe drivers and state trackers should always be distributed as a single
package. As such, there is only a single src/gallium/targets/egl/ that
builds everything for the package.
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Merge multiple egl_<platform>_<pipe>.so into a single
egl_gallium_<pipe>.so. The environment variable EGL_PLATFORM is now
used to modify the return value of _eglGetNativePlatform.
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The extension defines eglGetDRMDisplay that creates an EGLDisplay from a
DRM fd. Calling eglCreateWindowSurace or eglCreatePixmapSurface with
such displays will generate EGL_BAD_NATIVE_WINDOW or
EGL_BAD_NATIVE_PIXMAP.
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This commit introduces type-safe platform displays internally. A
platform display consists of a generic pointer and an enum that
specifies the platform.
An EGLDisplay is created from a platform display. Native displays
become platform displays whose platform is determined by
_eglGetNativePlatform(). Platform windows and pixmaps may also be
introduced if needed.
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A platform is already used to mean a window system in EGL. No need to
use a different term.
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A platform means a native window system in EGL. Use OS that follows
Gallium instead.
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Fix several portability issues and add SConscript for Windows build.
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Define PUBLIC to __declspec(dllexport) when _MVC_VER is defined.
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eglplatform.h no longer defines int32_t.
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This extension allows a color buffer to be used for both rendering and
texturing. EGL allows the use of color buffers of pbuffer drawables
for texturing, this extension extends this to allow the use of color
buffers of pixmaps too.
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Passing 0x3030, 0 in the chooser list didn't get caught.
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