| Commit message (Collapse) | Author | Age | Files | Lines |
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Internally a mode belongs to a screen. But functions like
eglGetModeAttribMESA treat a mode as a display resource: a mode can be
looked up without a screen. Considering how KMS works, it is better to
stick to the current implementation.
To properly support looking up a mode without a screen, this commit
assigns each mode (of all screens) a unique ID.
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Make _eglInitScreen take a display and rename _eglAddScreen to
_eglLinkScreen. Remove unused functions.
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We do not want them to be all over the places.
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This fixes several NULL dereferences.
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This allows Mesa EGL to be compiled with eglext.h that does not define
EGL_MESA_screen_surface.
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Lock the global mutex in _eglPreloadDrivers and _eglAllocScreenHandle.
Add comments to why certain pathes do not need locking.
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They are either unit tests or to demonstrate how functions are supposed
to be used. The unit test is outdated and it should be better to take a
look at any of the working drivers to see how a function is used.
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Mainly to remove eglcurrent.h and egldisplay.h from eglglobals.h.
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The motivation is so that drivers do not need to look up and check for
bad display, context, and etc. It also becomes unnecessary for drivers
to call the link functions.
This commit makes eglapi.[ch] do the lookup and check. As a result, the
driver API is overhauled, and almost all sources and drivers need
update. The updates are mainly find and replace with human brains.
Signed-off-by: Chia-I Wu <[email protected]>
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This commit uses the newly introduced link functions to manage EGL
contexts and surfaces. As a result of this, the API for drivers are
changed. All drivers are updated for the change.
Signed-off-by: Chia-I Wu <[email protected]>
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Rename eglShowSurfaceMESA to eglShowScreenSurfaceMESA.
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Redo _eglInitContext() to do error checking, attribute list parsing, etc.
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Seems to be mostly working. Not all of egl API is implemented.
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