| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
v2: Handle EGL_POST_SUB_BUFFER_SUPPORTED_NV in
_eglParseSurfaceAttribList()
Signed-off-by: Fredrik Höglund <[email protected]>
[olv: remove #ifdef checks]
|
|
|
|
|
| |
We never support this unofficial extension, and it has been removed from
Android recently. There is no point in keeping it.
|
|
|
|
|
|
|
|
| |
Add EGL_ANDROID_image_native_buffer and EGL_ANDROID_swap_rectangle.
There is no spec for them though.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
| |
The list of copyright holders could be incomplete. Please update
directly or notify me if your name is missing.
|
| |
|
|
|
|
| |
Fix a copy-and-paste error in a4a38dcf61f141297a083ccac217200947d57b0d.
|
|
|
|
| |
dpy->ClientAPIs was renamed in a4a38dcf61f141297a083ccac217200947d57b0d.
|
|
|
|
|
| |
Reorder/rename and document the fields that should be set by the driver during
initialization. Drop the major/minor arguments from drv->API.Initialize.
|
|
|
|
| |
We do not want them to be all over the places.
|
|
|
|
| |
Create EGLImages from DRM buffer handles.
|
|
|
|
| |
Individual drivers still need to support and enable the extension.
|
|
|
|
| |
Individual drivers still need to support and enable the extension.
|
|
|
|
|
|
|
|
|
| |
These extensions allow an application to make a context current by
passing EGL_NO_SURFACE for the write and read surface in the call to
eglMakeCurrent. The motivation is that applications that only want to
render to client API targets (such as OpenGL framebuffer objects)
should not need to create a throw-away EGL surface just to get a
current context.
|
|
|
|
|
|
|
| |
The extension defines eglGetDRMDisplay that creates an EGLDisplay from a
DRM fd. Calling eglCreateWindowSurace or eglCreatePixmapSurface with
such displays will generate EGL_BAD_NATIVE_WINDOW or
EGL_BAD_NATIVE_PIXMAP.
|
|
|
|
| |
Fix several portability issues and add SConscript for Windows build.
|
|
|
|
|
|
|
| |
This extension allows a color buffer to be used for both rendering and
texturing. EGL allows the use of color buffers of pbuffer drawables
for texturing, this extension extends this to allow the use of color
buffers of pixmaps too.
|
|
|
|
|
|
|
|
|
| |
This extension adds a new function which provides an alternative to
eglSwapBuffers. eglSwapBuffersRegionNOK accepts two new parameters in
addition to those in eglSwapBuffers. The new parameters consist of a
pointer to a list of 4-integer blocks defining rectangles (x, y,
width, height) and an integer specifying the number of rectangles in
the list.
|
|
|
|
|
|
| |
Add support EGL_KHR_vg_parent_image and EGL_KHR_gl_*. This is as simple
as adding some flags that can be enabled. Individual drivers need to
implement the extensions before enbaling the flags.
|
|
|
|
| |
Mainly to remove eglcurrent.h and egldisplay.h from eglglobals.h.
|
|
|
|
| |
Individual drivers still need to implement the API hooks.
|
|
|
|
|
|
|
| |
This adds error checking to the synchronization primitives. And
eglWaitGL is now implemented by eglWaitClient.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
|
| |
Move some fields of _EGLDriver to _EGLDisplay. It also becomes
unnecessary to pass _EGLDisplay to drivers when _eglMain is called.
Signed-off-by: Chia-I Wu <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The motivation is so that drivers do not need to look up and check for
bad display, context, and etc. It also becomes unnecessary for drivers
to call the link functions.
This commit makes eglapi.[ch] do the lookup and check. As a result, the
driver API is overhauled, and almost all sources and drivers need
update. The updates are mainly find and replace with human brains.
Signed-off-by: Chia-I Wu <[email protected]>
|
| |
|
| |
|
| |
|
|
|