| Commit message (Collapse) | Author | Age | Files | Lines |
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Create EGLImages from DRM buffer handles.
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Individual drivers still need to support and enable the extension.
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Individual drivers still need to support and enable the extension.
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These extensions allow an application to make a context current by
passing EGL_NO_SURFACE for the write and read surface in the call to
eglMakeCurrent. The motivation is that applications that only want to
render to client API targets (such as OpenGL framebuffer objects)
should not need to create a throw-away EGL surface just to get a
current context.
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Merge multiple egl_<platform>_<pipe>.so into a single
egl_gallium_<pipe>.so. The environment variable EGL_PLATFORM is now
used to modify the return value of _eglGetNativePlatform.
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The extension defines eglGetDRMDisplay that creates an EGLDisplay from a
DRM fd. Calling eglCreateWindowSurace or eglCreatePixmapSurface with
such displays will generate EGL_BAD_NATIVE_WINDOW or
EGL_BAD_NATIVE_PIXMAP.
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This commit introduces type-safe platform displays internally. A
platform display consists of a generic pointer and an enum that
specifies the platform.
An EGLDisplay is created from a platform display. Native displays
become platform displays whose platform is determined by
_eglGetNativePlatform(). Platform windows and pixmaps may also be
introduced if needed.
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This extension allows a color buffer to be used for both rendering and
texturing. EGL allows the use of color buffers of pbuffer drawables
for texturing, this extension extends this to allow the use of color
buffers of pixmaps too.
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This extension adds a new function which provides an alternative to
eglSwapBuffers. eglSwapBuffersRegionNOK accepts two new parameters in
addition to those in eglSwapBuffers. The new parameters consist of a
pointer to a list of 4-integer blocks defining rectangles (x, y,
width, height) and an integer specifying the number of rectangles in
the list.
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It was added to skip checking EGLDisplay, EGLSurface, and etc. It is
never defined and the spec does not allow the checks to be skipped.
Remove it for good.
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Just follow gcc's advices here.
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Merge _eglNewDisplay and _eglLinkDisplay into _eglFindDisplay. Remove
unused _eglUnlinkDisplay.
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A display may be shared by multiple threads. Add a mutex for access
control.
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Add missing attributes and use correct types in _EGLSurface. Remove
ifdef tests that serve no purpose. Update _eglQuerySurface and
_eglSurfaceAttrib for missing queries and checks.
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Add support EGL_KHR_vg_parent_image and EGL_KHR_gl_*. This is as simple
as adding some flags that can be enabled. Individual drivers need to
implement the extensions before enbaling the flags.
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Mainly to remove eglcurrent.h and egldisplay.h from eglglobals.h.
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The driver pointer of the display was used to decide whether a display
is initialized. Use a boolean for that purpose allows accessing the
driver of an uninitialized display.
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An unlinked resource may still be a current resource such as current
surfaces. There might still be a need to know which display the
unlinked resource belongs to.
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To support extensions such as GL_OES_EGL_image, the drivers need a way
to check if a given EGLImageKHR is valid.
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Rename Native*Type to EGLNative*Type.
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This emphasizes the fact that the resource to be checked could really be
invalid and have an unknown type.
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Individual drivers still need to implement the API hooks.
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_eglUIntToPointer and _eglPointerToUInt are no longer used.
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Turn _EGLSurface and _EGLContext into _EGLResource so that they can be
managed uniformly.
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Resources are objects managed by a display. They can be linked to or
unlinked from a display. It is also possible to check if a resource is
valid.
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Move functions to where they should be. There should be no real change
here.
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Move functions to where they should be. There should be no real change
here.
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Make drv->Probe return a score so that the matching can be done by
finding the driver with the highest score.
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Remove _eglPreloadDriver, _eglLookupDriver, and _eglSplitDisplayString.
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Mark EGL API and driver functions as PUBLIC.
Signed-off-by: Chia-I Wu <[email protected]>
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Make it similiar to how contexts and surfaces are looked up. It should
be slightly faster, and work better with multiple displays.
Signed-off-by: Chia-I Wu <[email protected]>
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It is not used anymore.
Signed-off-by: Chia-I Wu <[email protected]>
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libX11 is used to determine the screen number, which is in turned used
to determine the DRI driver. However, the sysfs interface for
determining the DRI driver is gone, and no working driver depends on
this mechanism.
Display string parsing is moved to a new function,
_eglSplitDisplayString.
Signed-off-by: Chia-I Wu <[email protected]>
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The display may be NULL when checking a handle.
Signed-off-by: Chia-I Wu <[email protected]>
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Handle checking was done using hash tables. Now that they are gone, we
have to loop over the lists.
Signed-off-by: Chia-I Wu <[email protected]>
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progs/egl/demo3.c is also changed since it uses an internal function.
Signed-off-by: Chia-I Wu <[email protected]>
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The hash table was used to map a display to a handle. It is simpler to
cast directly.
Signed-off-by: Chia-I Wu <[email protected]>
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The hash table was used to map a surface to a handle. It is simpler to
cast directly.
Signed-off-by: Chia-I Wu <[email protected]>
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Move some fields of _EGLDriver to _EGLDisplay. It also becomes
unnecessary to pass _EGLDisplay to drivers when _eglMain is called.
Signed-off-by: Chia-I Wu <[email protected]>
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Driver is chosen and preloaded when eglGetDisplay is called. Later when
eglInitialize is called, the same driver is matched to initialize the
display. Also, add new, but unused, hooks to EGLDriver to allow a
driver to probe a display or unload itself.
Signed-off-by: Chia-I Wu <[email protected]>
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The motivation is so that drivers do not need to look up and check for
bad display, context, and etc. It also becomes unnecessary for drivers
to call the link functions.
This commit makes eglapi.[ch] do the lookup and check. As a result, the
driver API is overhauled, and almost all sources and drivers need
update. The updates are mainly find and replace with human brains.
Signed-off-by: Chia-I Wu <[email protected]>
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Move display and surface hash tables to egldisplay.c, and have them
initialized on demand.
Signed-off-by: Chia-I Wu <[email protected]>
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Casting an unsigned int to or from a pointer directly gives warnings on
x86-64. Add wrappers to silence the warnings.
Signed-off-by: Chia-I Wu <[email protected]>
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A context or surface that is neither linked to a display nor current to
a thread should be destroyed. Therefore, an unlinked context or surface
implies a pending delete automatically.
Signed-off-by: Chia-I Wu <[email protected]>
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eglTerminate should destroy the contexts and surfaces of the display.
Signed-off-by: Chia-I Wu <[email protected]>
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The latest revision of the spec explicitly requires the same handle to
be returned for the same native display.
Signed-off-by: Chia-I Wu <[email protected]>
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EGL contexts and surfaces are resources of displays. They should be
managed by displays. This commit adds a bunch of functions to
egldisplay.c to help establish the links between contexts/surfaces and
displays. How links are established is considered opaque outside
display. Functions like _eglGetSurfaceHandle or _eglLookupSurface are
therefore moved to egldisplay.c, with some small modifications.
The idea is also extended to display. That is, displays need to link to
themselves to be looked up.
This commit only adds the functions. A commit to use them should
follow.
Signed-off-by: Chia-I Wu <[email protected]>
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This commit introduces a "current" system to manage per-thread info. It
uses TLS, if GLX_USE_TLS is defined, or pthread, if PTHREADS is defined.
If none of them are defined, it uses a dummy implementation that is just
like before.
Signed-off-by: Chia-I Wu <[email protected]>
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