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path: root/src/egl/main/egldisplay.c
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* egl: use coherent variable namesEric Engestrom2019-02-061-27/+27
* egl/main: fix indentationEric Engestrom2018-08-021-1/+1
* egl: Convert int to attrib in eglGetPlatformDisplayAdam Jackson2017-11-171-7/+8
* egl: Move _eglPointerIsDereferencable() to eglglobals.[ch]Miguel A. Vico2017-07-241-33/+0
* egl: fold _eglError() + return EGL_FALSEEmil Velikov2017-06-261-6/+4
* egl/display: make platform detection thread-safeEric Engestrom2017-06-161-7/+12
* egl/display: only detect the platform onceEric Engestrom2017-06-161-14/+17
* configure: update remaining --with-egl-platforms referencesEmil Velikov2017-05-191-1/+1
* egl: Fix -Wint-to-pointer-castChad Versace2017-05-081-1/+1
* egl: avoid dereferencing a null displayEric Engestrom2017-05-081-1/+3
* egl/x11: Honor the EGL_PLATFORM_X11_SCREEN_EXT attributeAdam Jackson2017-05-041-7/+12
* egl: Implement EGL_MESA_platform_surfacelessChad Versace2016-10-141-0/+21
* egl: Tear down images and syncs at eglTerminateAdam Jackson2016-09-141-0/+22
* egl/display: remove unnecessary code and make it easier to readEric Engestrom2016-07-071-15/+14
* Revert "egl: Check if API is supported when using eglBindAPI."Marek Olšák2016-06-031-5/+0
* egl: Check if API is supported when using eglBindAPI.Plamena Manolova2016-06-021-0/+5
* egl: remove _EGL_PLATFORM_WINDOWS enumEmil Velikov2015-07-221-1/+0
* egl: remove final references of platform_nullEmil Velikov2015-07-221-1/+0
* egl/dri2: implement platform_surfacelessHaixia Shi2015-06-161-1/+2
* egl/main: drop platform fbdev specific codeEmil Velikov2015-03-211-16/+0
* egl/main: use c11/threads' mutex directlyEmil Velikov2015-03-111-6/+7
* Revert "egl/main: use c11/threads' mutex directly"Emil Velikov2015-03-061-7/+6
* egl/main: use c11/threads' mutex directlyEmil Velikov2015-03-061-6/+7
* egl: Add Haiku code and supportAlexander von Gluck IV2014-12-231-1/+6
* egl/main: Enable Linux platform extensionsChad Versace2014-03-171-0/+72
* egl/main: Stop using EGLNative types internallyChad Versace2014-03-171-2/+2
* egl: clarify what _eglInitResource doesChia-I Wu2014-02-191-1/+5
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-1/+1
* egl: silence unused var warningBrian Paul2011-11-101-0/+2
* egl: add null platformChia-I Wu2011-09-201-0/+1
* egl: add _EGL_PLATFORM_ANDROIDChia-I Wu2011-08-211-1/+2
* egl: Log (debug) native platform typeBenjamin Franzke2011-08-151-12/+25
* egl: Native Display autodetectionBenjamin Franzke2011-08-151-3/+97
* egl: add copyright noticesChia-I Wu2011-07-021-0/+30
* egl: Add wayland platformBenjamin Franzke2011-02-071-0/+1
* egl: Add reference count for resources.Chia-I Wu2010-10-231-1/+41
* egl: Drop dpy argument from the link functions.Chia-I Wu2010-10-231-6/+5
* st/egl: Rename kms backend to drm.Chia-I Wu2010-09-191-1/+1
* egl: Store configs in a dynamic array.Chia-I Wu2010-06-301-7/+1
* st/egl: One driver per hardware.Chia-I Wu2010-06-291-0/+56
* egl: Introduce platform displays internally.Chia-I Wu2010-06-231-3/+7
* egl: Remove unused _EGL_SKIP_HANDLE_CHECK.Chia-I Wu2010-02-231-6/+0
* egl: Make eglGetDisplay atomic.Chia-I Wu2010-02-171-72/+19
* egl: Add a mutex to _EGLDisplay.Chia-I Wu2010-02-171-0/+1
* egl: Remove unnecessary headers.Vinson Lee2010-01-311-1/+0
* egl: Clean up header inclusions.Chia-I Wu2010-01-301-0/+1
* egl: Remove unnecessary headers.Vinson Lee2010-01-281-1/+0
* egl: Fix a segfault when a display is initialized again.Chia-I Wu2010-01-261-0/+1
* egl: Use a boolean to indicate whether a resource is linked.Chia-I Wu2010-01-261-1/+5