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* egl: remove _EGL_PLATFORM_WINDOWS enumEmil Velikov2015-07-221-1/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: remove final references of platform_nullEmil Velikov2015-07-221-1/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl/dri2: implement platform_surfacelessHaixia Shi2015-06-161-1/+2
| | | | | | | | | | | | | | | | | | The surfaceless platform is for off-screen rendering only. Render node support is required. Only consider the render nodes. Do not use normal nodes as they require auth hooks. v3: change platform_null to platform_surfaceless v4: make libdrm required for surfaceless v5: remove modified include guards with defined(HAVE_SURFACELESS_PLATFORM) v6: use O_CLOEXEC for drm fd Signed-off-by: Haixia Shi <[email protected]> Signed-off-by: Zach Reizner <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: drop platform fbdev specific codeEmil Velikov2015-03-211-16/+0
| | | | | | | st/egl was the only one which had support for this platform. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* egl/main: use c11/threads' mutex directlyEmil Velikov2015-03-111-6/+7
| | | | | | | Remove the inline wrappers/abstraction layer. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Revert "egl/main: use c11/threads' mutex directly"Emil Velikov2015-03-061-7/+6
| | | | | | This reverts commit 6cee785c69a5c8d2d32b6807f9c502117f5a74b0. Not meant to go in yet. Lacking review.
* egl/main: use c11/threads' mutex directlyEmil Velikov2015-03-061-6/+7
| | | | | | Remove the inline wrappers/abstraction layer. Signed-off-by: Emil Velikov <[email protected]>
* egl: Add Haiku code and supportAlexander von Gluck IV2014-12-231-1/+6
| | | | | | | * This is the cleaned up work of the Haiku GCI student Adrián Arroyo Calle [email protected] * Several patches were consolidated to prevent unnecessary touching of non-related code
* egl/main: Enable Linux platform extensionsChad Versace2014-03-171-0/+72
| | | | | | | | | | | | | | | | Enable EGL_EXT_platform_base and the Linux platform extensions layered atop it: EGL_EXT_platform_x11, EGL_EXT_platform_wayland, and EGL_MESA_platform_gbm. Tested with Piglit's EGL_EXT_platform_base tests under an X11 session. To enable running the Wayland and GBM tests, windowed Weston was running and the kernel had render nodes enabled. I regression tested my EGL_EXT_platform_base patch set with Piglit on Ivybridge under X11/EGL, standalone Weston, and GBM with rendernodes. No regressions found. Signed-off-by: Chad Versace <[email protected]>
* egl/main: Stop using EGLNative types internallyChad Versace2014-03-171-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <[email protected]>
* egl: clarify what _eglInitResource doesChia-I Wu2014-02-191-1/+5
| | | | It is a helper called from the initializers of its subclasses.
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/[email protected]/[email protected]/ s/[email protected]/[email protected]/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\[email protected]/[email protected]/g s/keithw\[email protected]/[email protected]/g s/[email protected]/[email protected]/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/[email protected]/[email protected]/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <[email protected]>
* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch has been generated by the following Coccinelle semantic patch: // Don't cast the return value of malloc/realloc. // // Casting the return value of malloc/realloc only stands to hide // errors. @@ type T; expression E1, E2; @@ - (T) ( _mesa_align_calloc(E1, E2) | _mesa_align_malloc(E1, E2) | calloc(E1, E2) | malloc(E1) | realloc(E1, E2) )
* egl: silence unused var warningBrian Paul2011-11-101-0/+2
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* egl: add null platformChia-I Wu2011-09-201-0/+1
| | | | | | | The null platform has no window or pixmap surface (but pbuffer surface). And the only valid display is EGL_DEFAULT_DISPLAY. It is useful for offscreen rendering. It works everywhere becase no window system is required.
* egl: add _EGL_PLATFORM_ANDROIDChia-I Wu2011-08-211-1/+2
| | | | | | | This is Android Gingerbread platform. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: Log (debug) native platform typeBenjamin Franzke2011-08-151-12/+25
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* egl: Native Display autodetectionBenjamin Franzke2011-08-151-3/+97
| | | | | | | | | | | | | | | | | | | | | | | | EGL doesnt define howto manage different native platforms. So mesa has a builtime configurable default platform, whith non-standard envvar (EGL_PLATFORM) overwrites. This caused unneeded bugreports, when EGL_PLATFORM was forgotten. Detection is grouped into basic types of NativeDisplays (which itself needs to be detected). The final decision is based on characteristcs of these basic types: File Desciptor based platforms (fbdev): - fstat(2) to check for being a fd that belongs to a character device - check kernel subsystem (todo) Pointer to structuctures (x11, wayland, drm/gbm): - mincore(2) to check whether its valid pointer to some memory. - magic elements (e.g. pointers to exported symbols): o wayland display stores interface type pointer (first elm.) o gbm stores pointer to its constructor (first elm.) o x11 as a fallback (FIXME?) Reviewed-by: Kristian Høgsberg <[email protected]>
* egl: add copyright noticesChia-I Wu2011-07-021-0/+30
| | | | | The list of copyright holders could be incomplete. Please update directly or notify me if your name is missing.
* egl: Add wayland platformBenjamin Franzke2011-02-071-0/+1
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* egl: Add reference count for resources.Chia-I Wu2010-10-231-1/+41
| | | | | This is a really simple mechanism. There is no atomicity and the caller is expected to hold the display lock.
* egl: Drop dpy argument from the link functions.Chia-I Wu2010-10-231-6/+5
| | | | | All display resources are already initialized with a display. Linking simply links a resource to its display.
* st/egl: Rename kms backend to drm.Chia-I Wu2010-09-191-1/+1
| | | | | The main use of the backend is to support EGL_MESA_drm_display. drm should be a better name.
* egl: Store configs in a dynamic array.Chia-I Wu2010-06-301-7/+1
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* st/egl: One driver per hardware.Chia-I Wu2010-06-291-0/+56
| | | | | | Merge multiple egl_<platform>_<pipe>.so into a single egl_gallium_<pipe>.so. The environment variable EGL_PLATFORM is now used to modify the return value of _eglGetNativePlatform.
* egl: Introduce platform displays internally.Chia-I Wu2010-06-231-3/+7
| | | | | | | | | | | This commit introduces type-safe platform displays internally. A platform display consists of a generic pointer and an enum that specifies the platform. An EGLDisplay is created from a platform display. Native displays become platform displays whose platform is determined by _eglGetNativePlatform(). Platform windows and pixmaps may also be introduced if needed.
* egl: Remove unused _EGL_SKIP_HANDLE_CHECK.Chia-I Wu2010-02-231-6/+0
| | | | | | It was added to skip checking EGLDisplay, EGLSurface, and etc. It is never defined and the spec does not allow the checks to be skipped. Remove it for good.
* egl: Make eglGetDisplay atomic.Chia-I Wu2010-02-171-72/+19
| | | | | Merge _eglNewDisplay and _eglLinkDisplay into _eglFindDisplay. Remove unused _eglUnlinkDisplay.
* egl: Add a mutex to _EGLDisplay.Chia-I Wu2010-02-171-0/+1
| | | | | A display may be shared by multiple threads. Add a mutex for access control.
* egl: Remove unnecessary headers.Vinson Lee2010-01-311-1/+0
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* egl: Clean up header inclusions.Chia-I Wu2010-01-301-0/+1
| | | | Mainly to remove eglcurrent.h and egldisplay.h from eglglobals.h.
* egl: Remove unnecessary headers.Vinson Lee2010-01-281-1/+0
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* egl: Fix a segfault when a display is initialized again.Chia-I Wu2010-01-261-0/+1
| | | | Reset dpy->MaxConfigs so that dpy->Configs is re-allocated.
* egl: Use a boolean to indicate whether a resource is linked.Chia-I Wu2010-01-261-1/+5
| | | | | | An unlinked resource may still be a current resource such as current surfaces. There might still be a need to know which display the unlinked resource belongs to.
* egl: Native types are renamed in EGL 1.3.Chia-I Wu2010-01-251-2/+2
| | | | Rename Native*Type to EGLNative*Type.
* egl: Make resource void pointer in _eglCheckResource.Chia-I Wu2010-01-251-2/+5
| | | | | This emphasizes the fact that the resource to be checked could really be invalid and have an unknown type.
* egl: Make surfaces and contexts resources.Chia-I Wu2010-01-241-15/+19
| | | | | Turn _EGLSurface and _EGLContext into _EGLResource so that they can be managed uniformly.
* egl: Add _EGLResource and _EGLResourceType.Chia-I Wu2010-01-241-0/+60
| | | | | | Resources are objects managed by a display. They can be linked to or unlinked from a display. It is also possible to check if a resource is valid.
* egl: Move surface functions in egldisplay.[ch] to eglsurface.[ch]Chia-I Wu2010-01-241-64/+0
| | | | | Move functions to where they should be. There should be no real change here.
* egl: Move context functions in egldisplay.[ch] to eglcontext.[ch].Chia-I Wu2010-01-241-63/+0
| | | | | Move functions to where they should be. There should be no real change here.
* egl: Remove unused driver and display functions.Chia-I Wu2010-01-201-30/+0
| | | | Remove _eglPreloadDriver, _eglLookupDriver, and _eglSplitDisplayString.
* egl: Use _eglPreloadDrivers.Chia-I Wu2010-01-201-6/+0
| | | | | Replace the use of _eglPreloadDriver by _eglPreloadDrivers. The latter supports EGL_DISPLAY which have a better chance to "just work".
* egl: Remove Xdpy from EGLDisplay.Chia-I Wu2009-08-261-3/+0
| | | | | | It is not used anymore. Signed-off-by: Chia-I Wu <[email protected]>
* egl: Remove dependency on libX11.Chia-I Wu2009-08-211-0/+30
| | | | | | | | | | | | libX11 is used to determine the screen number, which is in turned used to determine the DRI driver. However, the sysfs interface for determining the DRI driver is gone, and no working driver depends on this mechanism. Display string parsing is moved to a new function, _eglSplitDisplayString. Signed-off-by: Chia-I Wu <[email protected]>
* egl: Check for null display in handle checking.Chia-I Wu2009-08-211-4/+6
| | | | | | The display may be NULL when checking a handle. Signed-off-by: Chia-I Wu <[email protected]>
* egl: Remove eglhash.c and eglhash.h.Chia-I Wu2009-08-181-1/+0
| | | | Signed-off-by: Chia-I Wu <[email protected]>
* egl: Add back handle checking.Chia-I Wu2009-08-181-0/+66
| | | | | | | Handle checking was done using hash tables. Now that they are gone, we have to loop over the lists. Signed-off-by: Chia-I Wu <[email protected]>
* egl: Make lookup functions static inline.Chia-I Wu2009-08-181-66/+0
| | | | | | progs/egl/demo3.c is also changed since it uses an internal function. Signed-off-by: Chia-I Wu <[email protected]>
* egl: Remove hash table for displays.Chia-I Wu2009-08-181-75/+49
| | | | | | | The hash table was used to map a display to a handle. It is simpler to cast directly. Signed-off-by: Chia-I Wu <[email protected]>
* egl: Remove hash table for surfaces.Chia-I Wu2009-08-181-29/+6
| | | | | | | The hash table was used to map a surface to a handle. It is simpler to cast directly. Signed-off-by: Chia-I Wu <[email protected]>