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* egl: hard-code destroy function instead of passing it around as a pointerEric Engestrom2019-05-021-7/+5
| | | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: Print the actual message to the console from _eglError().Eric Anholt2018-11-161-12/+20
| | | | | | | | | | | | | | Previously we would print errors on the console like: libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize When we had everything we needed for: libEGL debug: EGL user error 0x3001 (EGL_NOT_INITIALIZED) in eglInitialize: DRI2: failed to find EGLDevice (for a gbm error in my case) Reviewed-by: Emil Velikov <[email protected]>
* egl: remove unneeded braces around since line if statementsEmil Velikov2017-09-191-9/+5
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: simplify _eglDebugReport* APIEmil Velikov2017-09-191-40/+13
| | | | | | | | | | | | | | Instead of having three, almost identical but not quite, _eglDebugReport* functions, simply fold them into one. While doing so drop the unnecessary arguments 'command' and 'objectLabel'. Former is identical to funcName, while the latter is already stored (yet unused) in _EGLThreadInfo::CurrentObjectLabel. Cc: Kyle Brenneman <[email protected]> Cc: Adam Jackson <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> (IRC)
* egl: use _eglError's 'msg' as an actual message in EGL_KHR_debugEmil Velikov2017-09-191-1/+1
| | | | | | | | | | | | | | | | Seemingly, the original intent behind _eglError's 'msg' was aimed to provide a function name. At some point, people started using it the way EGL_KHR_debug's callback() message is meant to be used. Aka providing meaningful information to the developer/user. Swap the funcName/msg argument order in the _eglDebugReport() call. The 'funcName' variable is implicitly set, props to the _eglSetFuncName() call at the start of each public entrypoint. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: initialise dummy_thread via _eglInitThreadInfoEmil Velikov2017-04-291-9/+4
| | | | | | | | | | | Considering we cannot make dummy_thread a constant we might as well, initialise by the same function that handles the actual thread info. This way we don't need to worry about mismatch between the initialiser and initialising function. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: Track EGL_KHR_debug state when going through EGL API calls (v3)Kyle Brenneman2016-10-051-3/+88
| | | | | | | | | | | | | | | | | | | | | | This decorates every EGL entrypoint with _EGL_FUNC_START, which records the function name and primary dispatch object label in the current thread state. It also adds debug report functions and calls them when appropriate. This would be useful enough for debugging on its own, if the user set a breakpoint when the report function was called. We will also need this state tracked in order to expose EGL_KHR_debug. v2: - Clear the object label in more cases in _eglSetFuncName - Pass draw surface (if any) to _EGL_FUNC_START in eglSwapInterval v3: - Set dummy thread's CurrentAPI to EGL_OPENGL_ES_API not zero - Less ?: in _eglSetFuncName Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: Add storage for EGL_KHR_debug's state to EGL objectsKyle Brenneman2016-09-141-2/+1
| | | | | Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: fix gcc warning braces around scalar initializerTimothy Arceri2016-09-121-1/+1
| | | | Reviewed-by: Alejandro Piñeiro <[email protected]>
* EGL: Combine the GL and GLES current contexts (v2)Kyle Brenneman2016-09-071-13/+2
| | | | | | | | | | | | | | | | | | | | | | Only keep track of a single current context, instead of separate contexts for GL and GLES. In EGL 1.4 (and 1.5), EGL_OPENGL_API and EGL_OPENGL_ES_API are supposed to be interchangeable for all purposes except for eglCreateContext. The _EGLThreadInfo::CurrentContexts array is now a single pointer to the current context, which may be a GL or GLES context. In addition, it now keeps track of the current API as an enum instead of an index. eglMakeCurrent will now replace the current context, regardless of which client API is used for for the current and new contexts. It no longer checks for a conflicting context. In addition, calling eglMakeCurrent with EGL_NO_CONTEXT will now release the current context regardless of the current API. v2: Rebased against master (Adam Jackson) Reviewed-by: Adam Jackson <[email protected]>
* egl: Remove skeleton implementation of EGL_MESA_screen_surfaceAdam Jackson2015-05-111-8/+0
| | | | | | | | No backend wires this up to anything, and the extension spec has been marked obsolete for 4+ years. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* egl: fix cast to silence compiler warningBrian Paul2015-03-131-1/+1
| | | | | | | | | | | | | | | | eglcurrent.c: In function '_eglSetTSD': eglcurrent.c:57:4: warning: passing argument 2 of 'tss_set' discards 'const' qualifier from pointer target type [enabled by default] tss_set(_egl_TSD, (const void *) t); ^ In file included from ../../../include/c11/threads.h:72:0, from eglcurrent.c:32: ../../../include/c11/threads_posix.h:357:1: note: expected 'void *' but argument is of type 'const void *' tss_set(tss_t key, void *val) ^ Reviewed-by: Emil Velikov <[email protected]>
* egl/main: convert thread management to use c11 threadsEmil Velikov2015-03-111-42/+6
| | | | | | | | | Convert the code to use the C11 threads implementation, and nuke the Windows non-pthreads code-path. The c11/threads_win32.h abstraction should be better than the current code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* egl/main: use c11/threads' mutex directlyEmil Velikov2015-03-111-7/+6
| | | | | | | Remove the inline wrappers/abstraction layer. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Revert "egl/main: use c11/threads' mutex directly"Emil Velikov2015-03-061-6/+7
| | | | | | This reverts commit 6cee785c69a5c8d2d32b6807f9c502117f5a74b0. Not meant to go in yet. Lacking review.
* Revert "egl/main: convert thread management to use c11 threads"Emil Velikov2015-03-061-6/+42
| | | | | | This reverts commit 33eff853363d7eba5e61b00431b95f7aa0d7b0a5. Not meant to go in yet. Lacking review.
* egl/main: convert thread management to use c11 threadsEmil Velikov2015-03-061-42/+6
| | | | | | | | Convert the code to use the C11 threads implementation, and nuke the Windows non-pthreads code-path. The c11/threads_win32.h abstraction should be better than the current code. Signed-off-by: Emil Velikov <[email protected]>
* egl/main: use c11/threads' mutex directlyEmil Velikov2015-03-061-7/+6
| | | | | | Remove the inline wrappers/abstraction layer. Signed-off-by: Emil Velikov <[email protected]>
* egl/main: no longer export internal functionEmil Velikov2015-03-051-1/+1
| | | | | | | | | | | | With the split of the gallium egl module we had previously it required access to some of the internal functions. As the only build (automake) that did this no longer builds it we can now appropriately hide those functions. Cc: 10.5 <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* egl/main: replace INLINE with inlineEmil Velikov2015-03-051-9/+11
| | | | | | | | | | Drop the custom keyword in favour of the C99 one. All the places using it now directly include c99_compat.h which should handle things on platforms which lack it. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* egl: Kill macro _EGL_DECLARE_MUTEXChad Versace2013-11-261-1/+1
| | | | | | | | | | | | | | | Replace all occurences of the macro with its expansion. It seems that the macro intended to provide cross-platform static mutex intialization. However, it had the same definition in all pre-processor paths: #define _EGL_DECLARE_MUTEX(m) _EGLMutex m = _EGL_MUTEX_INITIALIZER Therefore this abstraction obscured rather than helped. Signed-off-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definitionMatt Turner2012-10-011-3/+3
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* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch has been generated by the following Coccinelle semantic patch: // Don't cast the return value of malloc/realloc. // // Casting the return value of malloc/realloc only stands to hide // errors. @@ type T; expression E1, E2; @@ - (T) ( _mesa_align_calloc(E1, E2) | _mesa_align_malloc(E1, E2) | calloc(E1, E2) | malloc(E1) | realloc(E1, E2) )
* egl: add copyright noticesChia-I Wu2011-07-021-0/+28
| | | | | The list of copyright holders could be incomplete. Please update directly or notify me if your name is missing.
* egl: add missing case in _eglError()Brian Paul2010-12-311-1/+4
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* egl: Set up the pthread key even TLS is used.Chia-I Wu2010-11-031-27/+13
| | | | | We have to rely on the pthread key destructor to free the current thread info when a thread exits.
* egl: Fix '_eglAddAtExitCall' implicit declaration warning.Vinson Lee2010-07-311-0/+1
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* egl: Add checks for EGL_MESA_screen_surface.Chia-I Wu2010-07-311-1/+2
| | | | | This allows Mesa EGL to be compiled with eglext.h that does not define EGL_MESA_screen_surface.
* egl: Always record error code.Chia-I Wu2010-02-171-4/+5
| | | | | The error code denotes the success or failure of the most recent function call. A call to _eglError should always update the error code.
* egl: Remove unnecessary headers.Vinson Lee2010-01-311-1/+0
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* egl: Clean up header inclusions.Chia-I Wu2010-01-301-2/+2
| | | | Mainly to remove eglcurrent.h and egldisplay.h from eglglobals.h.
* egl: Remove _eglGetCurrentSurface and _eglGetCurrentDisplay.Chia-I Wu2010-01-261-37/+0
| | | | | They have little use in drivers since drivers need to work for multiple current contexts.
* egl: Add _eglGetAPIContext.Chia-I Wu2010-01-261-1/+12
| | | | It will return the currently bound context of the given API.
* egl: Make surfaces and contexts resources.Chia-I Wu2010-01-241-1/+1
| | | | | Turn _EGLSurface and _EGLContext into _EGLResource so that they can be managed uniformly.
* egl: Fix GLX_USE_TLS build.Chia-I Wu2009-10-151-1/+1
| | | | | | Remove an extraneous semicolon. Signed-off-by: Chia-I Wu <[email protected]>
* egl: Allow binding to any client API.Chia-I Wu2009-10-131-1/+1
| | | | | | | As a result, EGL_NONE is no longer a valid client API. And it is possible that no config supports the current bound API. Signed-off-by: Chia-I Wu <[email protected]>
* egl: Use _eglAddAtExitCall to free thread infos and displays.Chia-I Wu2009-08-111-2/+3
| | | | | | | Thread infos and displays are usually not freed by applications. This commit add atexit calls to free them. Signed-off-by: Chia-I Wu <[email protected]>
* egl: Initialize current thread management on demand.Chia-I Wu2009-08-111-18/+19
| | | | | | | | | | Current thread management was initialized in _eglInitGlobals, which is called only in eglGetDisplay. Since EGL does not require eglGetDisplay to be called first, the initialization is better to be done on demand. _eglFiniCurrent is removed, as it is not called at all. Signed-off-by: Chia-I Wu <[email protected]>
* egl: Destroy eglThreadInfo on thread exit.Chia-I Wu2009-08-111-16/+73
| | | | | | | | | | This is done through pthread TSD destructor. It destroys all thread infos except for main thread's. The thread info of the main thread is destroyed by _eglFiniCurrent. TLS case is not supported yet. Signed-off-by: Chia-I Wu <[email protected]>
* egl: commit missing eglcurrent.[ch] filesBrian Paul2009-07-171-0/+283
Not sure how these got left out from earlier commit.