| Commit message (Collapse) | Author | Age | Files | Lines |
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* Haiku's egl driver is C++ due to the interface natively being C++
Reviewed-by: Brian Paul <[email protected]>
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With the split of the gallium egl module we had previously it required
access to some of the internal functions. As the only build (automake)
that did this no longer builds it we can now appropriately hide those
functions.
Cc: 10.5 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Drop the custom keyword in favour of the C99 one. All the places using
it now directly include c99_compat.h which should handle things on
platforms which lack it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The list of copyright holders could be incomplete. Please update
directly or notify me if your name is missing.
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Otherwise, when it is called from within a driver, the caller cannot
free the returned data (on Windows).
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Added for completeness. It makes sense to have such mechanism, but I am
not aware of any user of that..
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Driver loading is now splitted into two stages. In the first stage, an
_EGLModule is created for each driver: user driver, default drivers, and
all files in the search directories that start with "egl_". Modules are
not loaded at this stage.
In the second stage, each module is loaded to initialize a display. The
process stops at the first module that can initialize the display.
If eglGetProcAddress is called before eglInitialize, the same code path
will be taken to find the first module that supports
EGL_DEFAULT_DISPLAY. Because we do not want to initialize the display,
drv->Probe is used instead in this case.
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Dynamic arrays will be used to store configs and screens of a display.
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