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* egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}Eric Engestrom2018-10-311-5/+4
| | | | | | | | | | | | | | | | This is a revert of Marek's 84f3afc2e122cb418573 revert, with a missing line added back. I failed a rebase and dropped that crucial line, and didn't do a runtime test after my rebase, and as a result broke EGL for everyone. This commit has been tested by Intel's CI and I re-read it once more, so it should be good this time. -- Note: dropping the EGL_BAD_ALLOC in egl_haiku because it's overwritten by the EGL_NOT_INITIALIZED in eglInitialize(). Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}"Marek Olšák2017-10-181-4/+5
| | | | | | This reverts commit 8cb84c8477a57ed05d703669fee1770f31b76ae6. This fixes crashing shader-db/run.
* egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}Eric Engestrom2017-10-181-5/+4
| | | | | | | | Note: dropping the EGL_BAD_ALLOC in egl_haiku because it's overwritten by the EGL_NOT_INITIALIZED in eglInitialize(). Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl/main: Update README.txtEmil Velikov2015-05-141-7/+6
| | | | | | | | | | | | The driver search/load is not done at eglGetDisplay (or eglOpenDisplay as the readme called it) time, but during eglInitialize(). Drop _eglMain (available only for external drivers) reference. Mention we use function(s), specific to the built-in driver(s). Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: some basic docs for libEGLBrian Paul2008-06-111-0/+71