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* egl/glx: Remove egl_glx driverChad Versace2014-02-051-6/+0
| | | | | | | | | | | | | | | Mesa now has a real, feature-rich EGL implementation on X11 via xcb. Therefore I believe there is no longer a practical need for the egl_glx driver. Furthermore, egl_glx appears to be unmaintained. The most recent nontrivial commit to egl_glx was 6baa5f1 on 2011-11-25. Tested by running weston-smoke in windowed Weston on X with i965. Signed-off-by: Chad Versace <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Acked-by: Kristian Høgsberg <[email protected]>
* build: Share the all-local rule for linking libraries into the build dirKristian Høgsberg2014-01-291-6/+1
| | | | | | | | | | This consolidates how we link the libraries into the build directory. It works for lib_LTLIBRARIES but not custom shared libraries like DRI drivers or gallium state trackers which needs special casing (cf dri mega drivers, for example) Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* loader: Use dlsym to get our udev symbols instead of explicit linking.Eric Anholt2014-01-271-1/+1
| | | | | | | | | | | | | | | | Steam links against libudev.so.0, while we're linking against libudev.so.1. The result is that the symbol names (which are the same in the two libraries) end up conflicting, and some of the usage of .so.1 calls the .so.0 bits, which have different internal structures, and segfaults happen. By using a dlopen() with RTLD_LOCAL, we can explicitly look for the symbols we want, while they get the symbols they want. Reviewed-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Tested-by: Alexandre Demers <[email protected]> Tested-by: Mike Lothian <[email protected]>
* egl/main: remove undefined X11_LIBS automake variableGaetan Nadon2013-10-091-1/+1
| | | | | | | | | | | | | | | | The EGL library has some references to x11 but it gets the link flags from the XCB_DRI2_LIBS if and only if HAVE_EGL_PLATFORM_X11 is true. The X11_LIBS variable was probably coming from a PKG_CHECK_MODULES (x11) earlier in history. If it is possible to have HAVE_EGL_DRIVER_GLX without HAVE_EGL_PLATFORM_X11 then the link flags for libX11 should be passed. However, it won't come from X11_LIBS which is undefined. Reported-by: Emil Velikov <[email protected]> Acked-by: Emil Velikov <[email protected]> Signed-off-by: Gaetan Nadon <[email protected]>
* Use -Bsymbolic when linking libEGL.soCarl Worth2013-09-301-1/+1
| | | | | | | | | | | | | | | | | | | For some reason that I don't yet fully understand, Glaze does not work with libEGL unless libEGL is linked with -Bsymbolic.[*] Beyond that specific reason, all of the reasons for which libGL.so is linked with -Bsymbolic, (see the commit history), should also apply here. [*] The specific behavior I am seeing is that when Glaze calls dlopen for libEGL.so, ifunc resolvers within Glaze for EGL functions are called before the dlopen returns. These resolvers cannot succeed, as they need the return value from dlopen in order to find the functions to resolve to. I don't know what's causing these resolvers to be called, but I have verified that linking libEGL with -Bsymbolic causes this problematic behavior to stop. CC: "9.1 and 9.2" <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: Do not export private symbolsChad Versace2013-08-081-0/+1
| | | | | | | | | | | | | | | | | | | | | | libEGL was incorrectly exporting *all* symbols, public and private. This patch adds -fvisibility=hidden to libEGL's linker flags to ensure that only symbols annotated with __attribute__((visibility("default"))) get exported. Sanity-checked with libEGL's builtin DRI2 driver and the i965 DRI driver by running Piglit on X/EGL and by running weston-gears on Weston as an X client. Sanity-checked with libEGL's Gallium driver (which is not built-in) and the swrast Gallium driver by running es2gears_x11. Kristian reviewed the symbol diff in `nm libEGL.so`. CC: "9.2" <[email protected]> CC: Ian Romanick <[email protected]> Acked-by: Kristian Høgsberg <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* egl/build: Remove unused GLAPI_LIB.Matt Turner2013-07-221-2/+0
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* automake: convert libglapiJon TURNEY2012-07-131-1/+1
| | | | | | | | | | | | | | | | | | | * "configure substitutions are not allowed in _SOURCES variables" in automake, so remove the AC_SUBST'ed GLAPI_ASM_SOURCES and instead use some AM_CONDITIONALS to choose which asm sources are used * Change GLAPI_LIB to point to the .la file in other Makefile.am files, and make a link to the .a file for the convenience of other Makefiles which have not yet been converted to automake v2: - Use AM_CPPFLAGS for cleaner build output - EXTRA_SOURCES is not needed - Remove libglapi.a compatibility link on clean Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Matt Turner <[email protected]>
* shared-glapi: Convert to automakeKristian Høgsberg2012-03-191-1/+0
| | | | | | | | | | This fixes a build problem where EGL links to libgbm.la, which encodes a relative path to it's libglapi.so dependency. The relative path breaks when the linker tries to resolve it from src/egl/main instead of src/gbm. Typically we silently fall back to the system libglapi.so, which is wrong and breaks when there isn't one. Morale of the story: don't mix mklib and libtool.
* egl: Use -no-undefined libtool flagJon TURNEY2012-03-051-1/+1
| | | | | | | | | | | | | "Use -no-undefined to assure libtool that the library has no unresolved symbols at link time, so that libtool will build a shared library on platforms require that all symbols are resolved when the library is linked." If I had a dollar for every time I wrote this patch, I'd have about $10 :-) Signed-off-by: Jon TURNEY <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* egl: Also put a symlink from libEGL.so in lib/ for now.Eric Anholt2012-03-021-0/+1
| | | | | | This fixes the egl_gallium.so driver build when no system libEGL.so is present, since it's relying on the lib/ to build against until it gets converted to automake.
* egl/drivers: Convert to automake.Eric Anholt2012-02-291-2/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* egl/main: Convert to automake.Eric Anholt2012-02-291-0/+138
The drivers/ walk-through-subdirs makefile is converted as well so I didn't need to keep EGL_DRIVERS_DIRS along with the per-driver HAVE_EGL_DRIVER_WHATEVER. Reviewed-by: Kenneth Graunke <[email protected]>