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* automake: rework the EGL buildEmil Velikov2015-07-221-95/+0
| | | | | | | | | | | Simplify things by merging the two makefiles. This way we can combine the duplicated HAVE_PLATFORM_ checks, and build the library without having a separate static library. v2: use $() when referencing variables, use correct define (Matt) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: automake: remove unused HAVE_XCB_DRI2 defineEmil Velikov2015-07-221-1/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: remove unused _EGL_DRIVER_SEARCH_DIR defineEmil Velikov2015-07-221-2/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: remove final Windows specific workaroundEmil Velikov2015-07-221-2/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl: remove final references of platform_nullEmil Velikov2015-07-221-4/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl/dri2: implement platform_surfacelessHaixia Shi2015-06-161-0/+4
| | | | | | | | | | | | | | | | | | The surfaceless platform is for off-screen rendering only. Render node support is required. Only consider the render nodes. Do not use normal nodes as they require auth hooks. v3: change platform_null to platform_surfaceless v4: make libdrm required for surfaceless v5: remove modified include guards with defined(HAVE_SURFACELESS_PLATFORM) v6: use O_CLOEXEC for drm fd Signed-off-by: Haixia Shi <[email protected]> Signed-off-by: Zach Reizner <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* scons: Don't build egl on Windows.Jose Fonseca2015-03-251-1/+0
| | | | | | Useless, as there are no drivers for it. Reviewed-by: Brian Paul <[email protected]>
* egl/main: drop platform fbdev specific codeEmil Velikov2015-03-211-4/+0
| | | | | | | st/egl was the only one which had support for this platform. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* configure: Leverage gcc warn options to enable safe use of C99 features ↵Jose Fonseca2015-03-031-0/+1
| | | | | | | | | | | | | | | | | | | | | | | where possible. The main objective of this change is to enable Linux developers to use more of C99 throughout Mesa, with confidence that the portions that need to be built with MSVC -- and only those portions --, stay portable. This is achieved by using the appropriate -Werror= options only on the places they need to be used. Unfortunately we still need MSVC 2008 on a few portions of the code (namely llvmpipe and its dependencies). I hope to eventually eliminate this so that we can use C99 everywhere, but there are technical/logistic challenges (specifically, newer Windows SDKs no longer bundle MSVC, instead require a full installation of Visual Studio, and that has hindered adoption of newer MSVC versions on our build processes.) Thankfully we have more directy control over our OpenGL driver, which is why we're now able to migrate to MSVC 2013 for most of the tree. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* Revert "configure: Leverage gcc warn options to enable safe use of C99 ↵Kenneth Graunke2015-02-271-1/+0
| | | | | | | | | features where possible." This reverts commit 79daa510c7a871a33797308a2ccb4b83a067ffbe. I apparently hadn't done a clean build when testing this; it broke the build for Tom, Ben, and myself. We like the idea; let's try a v2.
* configure: Leverage gcc warn options to enable safe use of C99 features ↵Jose Fonseca2015-02-271-0/+1
| | | | | | | | | | | | | | | | | | | | | | | where possible. The main objective of this change is to enable Linux developers to use more of C99 throughout Mesa, with confidence that the portions that need to be built with MSVC -- and only those portions --, stay portable. This is achieved by using the appropriate -Werror= options only on the places they need to be used. Unfortunately we still need MSVC 2008 on a few portions of the code (namely llvmpipe and its dependencies). I hope to eventually eliminate this so that we can use C99 everywhere, but there are technical/logistic challenges (specifically, newer Windows SDKs no longer bundle MSVC, instead require a full installation of Visual Studio, and that has hindered adoption of newer MSVC versions on our build processes.) Thankfully we have more directy control over our OpenGL driver, which is why we're now able to migrate to MSVC 2013 for most of the tree. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* egl: Add files to distribution.Matt Turner2014-12-121-0/+5
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* configure: drop --with-egl-driver-dir switchEmil Velikov2014-09-271-1/+1
| | | | | | | | | | | | The location of the egl driver(s) is matter that we should have never exposed to the user. Currently the dri2 driver is built into the libEGL loader, with the gallium based one soon to follow. v2: Fold EGL_DRIVER_INSTALL_DIR within the makefiles. Suggested by Matt. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80615 Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl/main: Bring in the Makefile.sourcesEmil Velikov2014-08-131-37/+3
| | | | | | | | Rather than having the sources list duplicated across all three build systems, define it once and use it whenever needed. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* Fix build for darwinJon TURNEY2014-05-231-1/+1
| | | | | | | | | | | | | | | | | | | Fix build for darwin, when ./configured --disable-driglx-direct - darwin ld doesn't support -Bsymbolic or --version-script, so check if ld supports those options before using them - define GLX_ALIAS_UNSUPPORTED as config/darwin used to, as aliasing of non-weak symbols isn't supported - default to -with-dri-drivers=swrast v2: Use -Wl,-Bsymbolic, as before, not -Bsymbolic Test that ld --version-script works, rather than just looking for it in ld --help Don't use -Wl,--no-undefined on darwin, either Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Import eglextchromium.h from Chromium.Sarah Sharp2014-05-201-0/+1
| | | | | | | | | | | | | | | | | | | | | | | In order to support the (currently unregistered) Chromium-specific EGL extension eglGetSyncValuesCHROMIUM on Intel systems, we need to import the Chromium header that defines it. The file was downloaded from https://chromium.googlesource.com/chromium/chromium/+/trunk/ui/gl/EGL/eglextchromium.h It is subject to the license found at https://chromium.googlesource.com/chromium/chromium/+/trunk/LICENSE I have imported the header file and added the license text to the top. The only change was to fix the include guard on the Chromium header to change the last line from a #define to a #endif, which makes the header actually compile. Signed-off-by: Sarah Sharp <[email protected]> Reviewed-by: Chad Versace <[email protected]> Cc: Jamey Sharp <[email protected]> Cc: Ian Romanick <[email protected]> Cc: Stéphane Marchesin <[email protected]>
* egl/build: Sort egl sources alphabetically.Matt Turner2014-04-071-15/+15
| | | | Acked-by: Emil Velikov <[email protected]>
* egl/build: Remove unused -DXF86VIDMODE.Matt Turner2014-04-071-4/+0
| | | | Acked-by: Emil Velikov <[email protected]>
* egl/build: Include headers and XML in distribution.Matt Turner2014-04-071-1/+4
| | | | Acked-by: Emil Velikov <[email protected]>
* automake: don't enable -Wl,--no-undefined on OpenBSDJonathan Gray2014-04-051-1/+1
| | | | | | | | | | | | | | | | OpenBSD does not have DT_NEEDED entries for libc by design, over concerns how the symbols would be referenced after changing the major version of the library. So avoid -no-undefined checks on OpenBSD as they will fail. v2: don't include the -no-undefined libtool option in the variable and change -Wl,--no-undefined references in Automake.inc as well. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76856 Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* automake: ask the linker to do garbage collectionEmil Velikov2014-03-311-0/+1
| | | | | | | | | | | | | | By doing GC the linker removes all the symbols that are not referenced and/or used by the final library. This results in a saving of ~100K up-to ~600K per (stripped) binary (classic vs gallium drivers). If interested one can ask the compiler to print the sections that are removed using -Wl,--print-gc-sections. v2: Check if ld supports the flag before using it. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> (v1)
* automake: add -Wl,--no-undefined to all librariesEmil Velikov2014-03-311-1/+5
| | | | | | | | | ... apart from the dri drivers. With this final change we can build mesa without fear that the resulting libraries will have unresolved symbols. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* egl/glx: Remove egl_glx driverChad Versace2014-02-051-6/+0
| | | | | | | | | | | | | | | Mesa now has a real, feature-rich EGL implementation on X11 via xcb. Therefore I believe there is no longer a practical need for the egl_glx driver. Furthermore, egl_glx appears to be unmaintained. The most recent nontrivial commit to egl_glx was 6baa5f1 on 2011-11-25. Tested by running weston-smoke in windowed Weston on X with i965. Signed-off-by: Chad Versace <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Acked-by: Kristian Høgsberg <[email protected]>
* build: Share the all-local rule for linking libraries into the build dirKristian Høgsberg2014-01-291-6/+1
| | | | | | | | | | This consolidates how we link the libraries into the build directory. It works for lib_LTLIBRARIES but not custom shared libraries like DRI drivers or gallium state trackers which needs special casing (cf dri mega drivers, for example) Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* loader: Use dlsym to get our udev symbols instead of explicit linking.Eric Anholt2014-01-271-1/+1
| | | | | | | | | | | | | | | | Steam links against libudev.so.0, while we're linking against libudev.so.1. The result is that the symbol names (which are the same in the two libraries) end up conflicting, and some of the usage of .so.1 calls the .so.0 bits, which have different internal structures, and segfaults happen. By using a dlopen() with RTLD_LOCAL, we can explicitly look for the symbols we want, while they get the symbols they want. Reviewed-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Tested-by: Alexandre Demers <[email protected]> Tested-by: Mike Lothian <[email protected]>
* egl/main: remove undefined X11_LIBS automake variableGaetan Nadon2013-10-091-1/+1
| | | | | | | | | | | | | | | | The EGL library has some references to x11 but it gets the link flags from the XCB_DRI2_LIBS if and only if HAVE_EGL_PLATFORM_X11 is true. The X11_LIBS variable was probably coming from a PKG_CHECK_MODULES (x11) earlier in history. If it is possible to have HAVE_EGL_DRIVER_GLX without HAVE_EGL_PLATFORM_X11 then the link flags for libX11 should be passed. However, it won't come from X11_LIBS which is undefined. Reported-by: Emil Velikov <[email protected]> Acked-by: Emil Velikov <[email protected]> Signed-off-by: Gaetan Nadon <[email protected]>
* Use -Bsymbolic when linking libEGL.soCarl Worth2013-09-301-1/+1
| | | | | | | | | | | | | | | | | | | For some reason that I don't yet fully understand, Glaze does not work with libEGL unless libEGL is linked with -Bsymbolic.[*] Beyond that specific reason, all of the reasons for which libGL.so is linked with -Bsymbolic, (see the commit history), should also apply here. [*] The specific behavior I am seeing is that when Glaze calls dlopen for libEGL.so, ifunc resolvers within Glaze for EGL functions are called before the dlopen returns. These resolvers cannot succeed, as they need the return value from dlopen in order to find the functions to resolve to. I don't know what's causing these resolvers to be called, but I have verified that linking libEGL with -Bsymbolic causes this problematic behavior to stop. CC: "9.1 and 9.2" <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: Do not export private symbolsChad Versace2013-08-081-0/+1
| | | | | | | | | | | | | | | | | | | | | | libEGL was incorrectly exporting *all* symbols, public and private. This patch adds -fvisibility=hidden to libEGL's linker flags to ensure that only symbols annotated with __attribute__((visibility("default"))) get exported. Sanity-checked with libEGL's builtin DRI2 driver and the i965 DRI driver by running Piglit on X/EGL and by running weston-gears on Weston as an X client. Sanity-checked with libEGL's Gallium driver (which is not built-in) and the swrast Gallium driver by running es2gears_x11. Kristian reviewed the symbol diff in `nm libEGL.so`. CC: "9.2" <[email protected]> CC: Ian Romanick <[email protected]> Acked-by: Kristian Høgsberg <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* egl/build: Remove unused GLAPI_LIB.Matt Turner2013-07-221-2/+0
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* automake: convert libglapiJon TURNEY2012-07-131-1/+1
| | | | | | | | | | | | | | | | | | | * "configure substitutions are not allowed in _SOURCES variables" in automake, so remove the AC_SUBST'ed GLAPI_ASM_SOURCES and instead use some AM_CONDITIONALS to choose which asm sources are used * Change GLAPI_LIB to point to the .la file in other Makefile.am files, and make a link to the .a file for the convenience of other Makefiles which have not yet been converted to automake v2: - Use AM_CPPFLAGS for cleaner build output - EXTRA_SOURCES is not needed - Remove libglapi.a compatibility link on clean Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Matt Turner <[email protected]>
* shared-glapi: Convert to automakeKristian Høgsberg2012-03-191-1/+0
| | | | | | | | | | This fixes a build problem where EGL links to libgbm.la, which encodes a relative path to it's libglapi.so dependency. The relative path breaks when the linker tries to resolve it from src/egl/main instead of src/gbm. Typically we silently fall back to the system libglapi.so, which is wrong and breaks when there isn't one. Morale of the story: don't mix mklib and libtool.
* egl: Use -no-undefined libtool flagJon TURNEY2012-03-051-1/+1
| | | | | | | | | | | | | "Use -no-undefined to assure libtool that the library has no unresolved symbols at link time, so that libtool will build a shared library on platforms require that all symbols are resolved when the library is linked." If I had a dollar for every time I wrote this patch, I'd have about $10 :-) Signed-off-by: Jon TURNEY <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* egl: Also put a symlink from libEGL.so in lib/ for now.Eric Anholt2012-03-021-0/+1
| | | | | | This fixes the egl_gallium.so driver build when no system libEGL.so is present, since it's relying on the lib/ to build against until it gets converted to automake.
* egl/drivers: Convert to automake.Eric Anholt2012-02-291-2/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* egl/main: Convert to automake.Eric Anholt2012-02-291-0/+138
The drivers/ walk-through-subdirs makefile is converted as well so I didn't need to keep EGL_DRIVERS_DIRS along with the per-driver HAVE_EGL_DRIVER_WHATEVER. Reviewed-by: Kenneth Graunke <[email protected]>