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* drm-uapi: use local files, not system libdrmEric Engestrom2019-02-142-2/+2
| | | | | | | | | There was an issue recently caused by the system header being included by mistake, so let's just get rid of this include path and always explicitly #include "drm-uapi/FOO.h" Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* dri: add P010, P012, P016 for 10bit/12bit/16bit YUV420 formatsTapani Pälli2019-02-121-0/+17
| | | | | | Signed-off-by: Tapani Pälli <[email protected]> Signed-off-by: Lin Johnson <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* egl: use coherent variable namesEric Engestrom2019-02-068-137/+137
| | | | | | | | | | | | | | | | | `EGLDisplay` variables (the opaque Khronos type) have mostly been consistently called `dpy`, as this is the name used in the Khronos specs. However, `_EGLDisplay` variables (our internal struct) have been randomly called `dpy` when there was no local variable clash with `EGLDisplay`s, and `disp` otherwise. Let's be consistent and use `dpy` for the Khronos type, and `disp` for our struct. Signed-off-by: Eric Engestrom <[email protected]> Acked-by: Emil Velikov <[email protected]> Acked-by: Eric Anholt <[email protected]>
* egl/wayland-drm: Only announce formats via wl_drm which the driver supports.Mario Kleiner2019-01-293-1/+22
| | | | | | | | | | | | | | | | | | | | | Check if a pixel format is supported by the Wayland servers gpu driver before exposing it to the client via wl_drm, so we avoid reporting formats to the client which the server gpu can't handle. Restrict this reporting to the new color depth 30 formats for now, as the ARGB/XRGB8888 and RGB565 formats are probably supported by every gpu under the sun. Atm. this is mostly useful to allow proper PRIME renderoffload for depth 30 formats on the typical Intel iGPU + NVidia dGPU "NVidia Optimus" laptop combo. Tested on Intel, AMD, NVidia with single-gpu setup and on a Intel + NVidia Optimus setup. Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* egl/wayland: Allow client->server format conversion for PRIME offload. (v2)Mario Kleiner2019-01-291-9/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Support PRIME render offload between a Wayland server gpu and a Wayland client gpu with different channel ordering for their color formats, e.g., between Intel drivers which currently only support ARGB2101010 and XRGB2101010 import/display and nouveau which only supports ABGR2101010 rendering and display on nv-50 and later. In the wl_visuals table, we also store for each format an alternate sibling format which stores colors at the same precision, but with different channel ordering, e.g., ARGB2101010 <-> ABGR2101010. If a given client-gpu renderable format is not supported by the server for import, but the alternate format is supported by the server, expose the client-gpu renderable format as a valid EGLConfig to the client. At eglSwapBuffers time, during the blitImage() detiling blit from the client backbuffer to the linear buffer, the client format is converted to the server supported format. As we have to do a copy for PRIME anyway, this channel swizzling conversion comes essentially for free. Note that even if a server gpu in principle does support sampling from the clients native format, this conversion will be a performance advantage if it allows to convert to the servers preferred format for direct scanout, as the Wayland compositor may then be able to directly page-flip a fullscreen client wl_buffer onto the primary plane, or onto a hardware overlay plane, avoiding an extra data copy for desktop composition. Tested so far under Weston with: nouveau single-gpu, Intel single-gpu, AMD single-gpu, "Optimus" Intel server iGPU for display + NVidia client dGPU for rendering. v2: Implement minor review comments by Eric Engestrom: Add some comment and assert, and some style fixes for clarity. No functional change. Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* egl: Implementation of egl dri2 drivers for MESA_query_driverVeluri Mithun2019-01-242-0/+38
| | | | | | | Signed-off-by: Veluri Mithun <[email protected]> Acked-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Revert "Implementation of egl dri2 drivers for MESA_query_driver"Mark Janes2019-01-232-38/+0
| | | | This reverts commit 2720f78ef231a5a19ea69731755ee4242acbc580.
* Implementation of egl dri2 drivers for MESA_query_driverVeluri Mithun2019-01-232-0/+38
| | | | | | Signed-off-by: Veluri Mithun <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: add missing includesEric Engestrom2019-01-111-0/+1
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Acked-by: Emil Velikov <[email protected]>
* egl/haiku: Fix reference to disp vs dpyAlexander von Gluck IV2019-01-021-1/+2
| | | | | Reviewed-by: Eric Engestrom <[email protected]> Fixes: 00992700c9a812a54563 "egl: set the EGLDevice when creating a display"
* egl/wayland: rather obvious build fixNicolai Hähnle2018-11-281-2/+2
| | | | | Fixes: ce74a7bb8de7 ("egl/wayland: plug memory leak in drm_handle_device()") Fixes: c59d3aa4b9bc ("egl/wayland: bail out when drmGetMagic fails")
* egl/wayland: plug memory leak in drm_handle_device()Emil Velikov2018-11-281-0/+2
| | | | | | | | | | As we fail to open the node, we leak the node/device name. v2: Log and then free() (Eric) Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/wayland: bail out when drmGetMagic failsEmil Velikov2018-11-281-1/+8
| | | | | | | | | | | | | Currently as the function fails, we pass uninitialized data to the authentication function. Stop doing that and print an warning when the function fails. v2: Plug memory leak in error path (Eric) Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> (v1) Reviewed-by: Eric Engestrom <[email protected]>
* loader: Factor out the common driver opening logic from each loader.Eric Anholt2018-11-161-68/+7
| | | | | | | | | | | | | I copied the code from egl_dri2.c, but the functionality was equivalent between all the loaders other than their particular environment variables. v2: Drop the logging function equivalent to loader_default_logger() (requested by Eric, Emil). Move the SCons workaround across. Drop the now-unused driGetDriverExtensions() declaration that was lost in a rebase. Reviewed-by: Eric Engestrom <[email protected]> (v1) Reviewed-by: Emil Velikov <[email protected]> (v1)
* egl: Move loader_set_logger() up to egl_dri2.c.Eric Anholt2018-11-165-10/+2
| | | | | | | Everyone needs to call it, and platform_x11 forgot to. Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl/dri: fix error value with unknown drm formatLionel Landwerlin2018-11-161-1/+1
| | | | | | | | | | | | | | | | | | | According to the EGL_EXT_image_dma_buf_import spec, creating an EGL image with a DRM format not supported should yield the BAD_MATCH error : " * If <target> is EGL_LINUX_DMA_BUF_EXT, and the EGL_LINUX_DRM_FOURCC_EXT attribute is set to a format not supported by the EGL, EGL_BAD_MATCH is generated. " Signed-off-by: Lionel Landwerlin <[email protected]> Fixes: 20de7f9f226401 ("egl/dri2: support for creating images out of dma buffers") Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: Improve the debugging of gbm format matching in DRI configs.Eric Anholt2018-11-121-2/+3
| | | | | | | | | | | | | | | | | Previously the debug would be: libEGL debug: No DRI config supports native format 0x20203852 libEGL debug: No DRI config supports native format 0x38385247 but libEGL debug: No DRI config supports native format R8 libEGL debug: No DRI config supports native format GR88 is a lot easier to understand. Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* dri: add AYUV formatLionel Landwerlin2018-11-122-0/+2
| | | | | | | | v2: Add a AYUV entry android in the android backend (Tapani) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* wayland/egl: Resize EGL surface on update buffer for swrastOlivier Fourdan2018-11-061-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After commit a9fb331ea ("wayland/egl: update surface size on window resize"), the surface size is updated as soon as the resize is done, and `update_buffers()` would resize only if the surface size differs from the attached size. However, in the case of swrast, there is no resize callback and the attached size is updated in `dri2_wl_swrast_commit_backbuffer()` prior to the `swrast_update_buffers()` so the attached size is always up to date when it reaches `swrast_update_buffers()` and the surface is never resized. This can be observed with "totem" using the GDK backend on Wayland (the default) when running on software rendering: $ LIBGL_ALWAYS_SOFTWARE=true CLUTTER_BACKEND=gdk totem Resizing the window would leave the EGL surface size unchanged. To avoid the issue, partially revert the part of commit a9fb331ea for `swrast_update_buffers()` and resize on the win size and not the attached size. Fixes: a9fb331ea - wayland/egl: update surface size on window resize Signed-off-by: Olivier Fourdan <[email protected]> CC: Daniel Stone <[email protected]> CC: Juan A. Suarez Romero <[email protected]> CC: [email protected] Reviewed-by: Juan A. Suarez <[email protected]>
* egl: set the EGLDevice when creating a displayEmil Velikov2018-11-017-1/+81
| | | | | | | | | | | This is the final requirement from the base EGLDevice spec. v2: - split from another patch - move wayland hunk after we have the fd Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* egl: drop EGL driver `name`Eric Engestrom2018-10-312-4/+0
| | | | | | | | | | | | | | | | | | | | This is a revert of Marek's 2cb9ab53dd3ae6850a26 revert. It was needed to revert the previous commit, and didn't have any issue itself. -- The "DRI2" name was reported as confusing when printing EGL infos (one user reported thinking DRI3 was not working on his X server), and the only alternative is Haiku, which can only be used on a Haiku machine. The name therefore doesn't add any information that the user wouldn't know already, so let's just drop it. Suggested-by: Emil Velikov <[email protected]> Related-to: b174a1ae720cb404738c ("egl: Simplify the "driver" interface") Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Kai Wasserbäch <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}Eric Engestrom2018-10-312-23/+6
| | | | | | | | | | | | | | | | This is a revert of Marek's 84f3afc2e122cb418573 revert, with a missing line added back. I failed a rebase and dropped that crucial line, and didn't do a runtime test after my rebase, and as a result broke EGL for everyone. This commit has been tested by Intel's CI and I re-read it once more, so it should be good this time. -- Note: dropping the EGL_BAD_ALLOC in egl_haiku because it's overwritten by the EGL_NOT_INITIALIZED in eglInitialize(). Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: add messages to a few assert() and turn a couple into unreachable()Eric Engestrom2018-10-301-4/+4
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl/x11: remove eglSwap* surface checkEmil Velikov2018-10-032-8/+0
| | | | | | | | | | | | | Already handled further up in eglapi.c. To make things a tiny bit strange, X11+DRI3 was doing the wrong thing by returning EGL_FALSE (+ no error), while X11+DRI2 was returning EGL_TRUE. Cc: samiuddi <[email protected]> Cc: Eric Engestrom <[email protected]> Cc: Erik Faye-Lund <[email protected]> Cc: Tomasz Figa <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* egl/surfaceless: remove eglSwap* stubsEmil Velikov2018-10-031-13/+0
| | | | | | | | | | | | | The API validation in eglapi.c already returns if the surface type is !window. Cc: samiuddi <[email protected]> Cc: Erik Faye-Lund <[email protected]> Cc: Tomasz Figa <[email protected]> Cc: Gurchetan Singh <[email protected]> Cc: Chad Versace <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/drm: remove eglSwap* surface checkEmil Velikov2018-10-031-16/+14
| | | | | | | | | | Already handled further up in eglapi.c Cc: samiuddi <[email protected]> Cc: Erik Faye-Lund <[email protected]> Cc: Tomasz Figa <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/android: remove eglSwap* surface checkEmil Velikov2018-10-031-4/+0
| | | | | | | | | | Already handled further up in eglapi.c Cc: samiuddi <[email protected]> Cc: Erik Faye-Lund <[email protected]> Cc: Tomasz Figa <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/android: rework device probingEmil Velikov2018-09-201-43/+77
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unlike the other platforms, here we aim do guess if the device that we somewhat arbitrarily picked, is supported or not. In particular: when a vendor is _not_ requested we loop through all devices, picking the first one which can create a DRI screen. When a vendor is requested - we use that and do _not_ fall-back to any other device. The former seems a bit fiddly, but considering EGL_EXT_explicit_device and EGL_MESA_query_renderer are MIA, this is the best we can do for the moment. With those (proposed) extensions userspace will be able to create a separate EGL display for each device, query device details and make the conscious decision which one to use. v2: - update droid_open_device_drm_gralloc() - set the dri2_dpy->fd before using it - return a EGLBoolean for droid_{probe,open}_device* - do not warn on droid_load_driver failure (Tomasz) - plug mem leak on dri2_create_screen failure (Tomasz) - fixup function name typo (Tomasz, Rob) v3: - add forward declaration for droid_load_driver() Fixes the HAVE_DRM_GRALLOC build (Mauro) - split dup() assignment and check in separate lines (Tomasz, Eric) - make droid_load_driver() static (Tomasz) - drop unused prop_set variable (Tomasz) v4: - rebase - fwd declarationi should be for droid_probe_device() Cc: Robert Foss <[email protected]> Cc: Tomasz Figa <[email protected]> Cc: Mauro Rossi <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]> Tested-by: Tomasz Figa <[email protected]> Tested-by: Tapani Pälli <[email protected]>
* egl/android: Declare droid_load_driver() staticKristian H. Kristensen2018-09-131-1/+1
| | | | | Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Kristian H. Kristensen <[email protected]>
* egl/android: do not indent HAVE_DRM_GRALLOC preprocessor directiveMauro Rossi2018-09-021-3/+3
| | | | | | | Fixes: 3f7bca44d9 ("egl/android: #ifdef out flink name support") Fixes: c7bb82136b ("egl/android: Add DRM node probing and filtering") Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Mauro Rossi <[email protected]>
* egl/wayland: do not leak wl_buffer when it is lockedJuan A. Suarez Romero2018-08-312-7/+16
| | | | | | | | | | | | | | If color buffer is locked, do not set its wayland buffer to NULL; otherwise it can not be freed later. Rather, flag it in order to destroy it later on the release event. v2: instruct release event to unlock only or free wl_buffer too (Daniel) This also fixes dEQP-EGL.functional.swap_buffers_with_damage.* tests. CC: Daniel Stone <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* egl/dri2: Guard against invalid fourcc formatsJason Ekstrand2018-08-301-0/+15
| | | | | | | | | | | | We already reject attempts to import images with invalid fourcc formats but don't really guard the queries all that well. This makes us error out in any calls to eglQueryDmaBufModifiersEXT if the given format is not a valid fourcc format. We also add an assert to ensure that drivers don't advertise any non-fourcc formats. Cc: [email protected] Tested-By: Eero Tamminen <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/dri2: Add a helper for the number of planes for a FOURCC formatJason Ekstrand2018-08-301-11/+21
| | | | | | | | | This also serves as a convenient "is this a fourcc format" check as well which we'll take advantage of in the next commit. Cc: [email protected] Tested-By: Eero Tamminen <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/drm: use gbm_dri_bo() wrapperEmil Velikov2018-08-241-2/+2
| | | | | | | | Remove the explicit cast, using the appropriate wrapper instead. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Acked-by: Daniel Stone <[email protected]>
* egl/drm: use gbm_dri_surface() wrapperEmil Velikov2018-08-241-3/+3
| | | | | | | | Remove the explicit cast, using the appropriate wrapper instead. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Acked-by: Daniel Stone <[email protected]>
* egl/drm: use gbm_dri_device() wrapperEmil Velikov2018-08-241-1/+1
| | | | | | | | Remove the explicit cast, using the appropriate wrapper instead. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Acked-by: Daniel Stone <[email protected]>
* egl/android: simplify device open/probeEmil Velikov2018-08-241-34/+18
| | | | | | | | | | | Currently droid_probe_device, does not do any 'probing' but filtering out a device if it doesn't match the vendor string given. Rename the function, straighten the return type and call it only as needed - an actual vendor string is provided. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
* egl/android: remove drmVersion::name NULL checkEmil Velikov2018-08-241-5/+0
| | | | | | | The name string is guaranteed to be non-NULL. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
* egl/android: remove droid_probe_driver()Emil Velikov2018-08-241-18/+0
| | | | | | | | | | | The function name is misleading - it effectively checks if loader_get_driver_for_fd fails. Which can happen only only on strdup error - a close to impossible scenario. Drop the function - we call the loader API at at later stage. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
* egl/android: use strcmp with drmVersion::nameEmil Velikov2018-08-241-1/+1
| | | | | | | | The name string is guaranteed to be NULL terminated. Drop the explicit length check that comes with strncmp(). Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
* egl/android: use drmDevice instead of the manual /dev/dri iterationEmil Velikov2018-08-241-16/+12
| | | | | | | | | | | | | | | | Replace the manual handling of /dev/dri in favor of the drmDevice API. The latter provides a consistent way of enumerating the devices, providing device details as needed. v2: - Use ARRAY_SIZE (Frank) - s/famour/favor/ typo (Frank) - Make MAX_DRM_DEVICES a macro - fix vla errors (RobF) - Remove left-over dev_path instance (RobF) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Robert Foss <[email protected]> (v1) Reviewed-by: Tomasz Figa <[email protected]>
* egl/android: Implement EGL_KHR_mutable_render_bufferChad Versace2018-08-213-7/+206
| | | | | | | | | | | | | | | | Specifically, implement the extension DRI_MutableRenderBufferLoader. However, the loader enables EGL_KHR_mutable_render_buffer only if the DRI driver implements its half of the extension, DRI_MutableRenderBufferDriver. Testing: - No change in dEQP-EGL.functional.* on Fedora 27, Wayland, Skylake GT2. Used deqp at tag android-p-preview-5. - No change in dEQP-EGL.functional.*, ran on Android on Chrome OS, Kabylake GT2. - Manually inspected Android apps on same Chrome OS device. Reviewed-by: Tapani Pälli <[email protected]>
* egl: add helper to combine two u32 into one u64Eric Engestrom2018-08-214-7/+11
| | | | | | | | | Use a helper to avoid the common issues of upcasting after the right shift (losing the upper bits) and shifting signed values (sign gets shifted too). Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl/wayland: remove sign from bitfield `formats`Eric Engestrom2018-08-162-6/+6
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: some spelling fixesEric Engestrom2018-08-161-5/+5
| | | | Signed-off-by: Eric Engestrom <[email protected]>
* egl/android: fix regression in drm_gralloc path (v2)Mauro Rossi2018-08-151-0/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch fixes a regression in mesa 18.2 and mesa-dev branches for HAVE_DRM_GRALLOC code path which is causing black screen on Android and prevents boot due to SIGSEGV MAPERR crash related to unproper handling of drm_gralloc drm FD in new droid_open_device() path. Problem is due to c7bb82136b ("egl/android: Add DRM node probing and filtering") To avoid the crash the former existing working droid_open_device() is restored, renamed droid_open_device_drm_gralloc() and kept within HAVE_DRM_GRALLOC braces. Tested with mesa-dev and mesa 18.2 branch and oreo-x86 bootanimation and Androdi GUI booting is fixed with i965, nouveau, radeon. The changes are compatible with gbm_gralloc, I've tested build with hwc too. (v2) remove indentation from HAVE_DRM_GRALLOC pre-processor directive NOTE: Definition of enum{} for GRALLOC_MODULE_PERFORM_GET_DRM_FD is not necessary and it's actually causing a redefinition building error, because in HAVE_DRM_GRALLOC path gralloc_drm.h is already exported by libgralloc_drm which is currently still a dependency. Fixes: c7bb82136b ("egl/android: Add DRM node probing and filtering") Cc: "18.2" <[email protected]> Signed-off-by: Mauro Rossi <[email protected]>
* egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.Eric Anholt2018-08-091-0/+5
| | | | | | | | | | This is basically copied from the DRI2 destroy path. Without this, Raspberry Pi would quickly run out of CMA during the EGL tests in the CTS due to all the pixmaps laying around. Fixes: f35198badeb9 ("egl/x11: Implement dri3 support with loader's dri3 helper") Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* wayland/egl: update surface size on window resizeJuan A. Suarez Romero2018-08-081-4/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | According to EGL 1.5 spec, section 3.10.1.1 ("Native Window Resizing"): "If the native window corresponding to _surface_ has been resized prior to the swap, _surface_ must be resized to match. _surface_ will normally be resized by the EGL implementation at the time the native window is resized. If the implementation cannot do this transparently to the client, then *eglSwapBuffers* must detect the change and resize surface prior to copying its pixels to the native window." So far, resizing a native window in Wayland/EGL was interpreted in Mesa as a request to resize, which is not executed until the first draw call. And hence, surface size is not updated until executing it. Thus, querying the surface size with eglQuerySurface() after a window resize still returns the old values. This commit updates the surface size values as soon as the resize is done, even when the real resize is done in the draw call. This makes the semantics that any native window resize request take effect inmediately, and if user calls eglQuerySurface() it will return the new resized values. v2: update surface size if there isn't a back surface (Daniel) CC: Daniel Stone <[email protected]> CC: [email protected] Reviewed-by: Daniel Stone <[email protected]>
* wayland/egl: initialize window surface size to window sizeJuan A. Suarez Romero2018-08-081-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | When creating a windows surface with eglCreateWindowSurface(), the width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is invalid until buffers are updated (like calling glClear()). But according to EGL 1.5 spec, section 3.5.6 ("Surface Attributes"): "Querying EGL_WIDTH and EGL_HEIGHT returns respectively the width and height, in pixels, of the surface. For a window or pixmap surface, these values are initially equal to the width and height of the native window or pixmap with respect to which the surface was created" This fixes dEQP-EGL.functional.color_clears.* CTS tests v2: - Do not modify attached_{width,height} (Daniel) - Do not update size on resizing window (Brendan) CC: Daniel Stone <[email protected]> CC: Brendan King <[email protected]> CC: [email protected] Tested-by: Eric Engestrom <[email protected]> Tested-by: Chad Versace <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* egl/dri2: In dri2_make_current, return early on failureChad Versace2018-08-071-14/+15
| | | | | | | | | | This pulls an 'else' block into the function's main body, making the code easier to follow. Without this change, the upcoming EGL_KHR_mutable_render_buffer patch transforms dri2_make_current() into spaghetti. Reviewed-by: Tapani Pälli <[email protected]>