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* egl: directly access static members instead of using _egl{Get,Set}ConfigKey()Eric Engestrom2020-02-141-29/+28
* egl: store the native surface pointer in struct _egl_surfacePaulo Zanoni2019-05-141-1/+1
* egl: use coherent variable namesEric Engestrom2019-02-061-10/+10
* egl/haiku: Fix reference to disp vs dpyAlexander von Gluck IV2019-01-021-1/+2
* egl: set the EGLDevice when creating a displayEmil Velikov2018-11-011-0/+8
* egl: drop EGL driver `name`Eric Engestrom2018-10-311-2/+0
* egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}Eric Engestrom2018-10-311-13/+3
* egl/haiku: Correct invalid void* conversion in callocAlexander von Gluck IV2017-11-131-1/+2
* Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}"Marek Olšák2017-10-181-3/+12
* Revert "egl: drop EGL driver `name`"Marek Olšák2017-10-181-0/+2
* egl: drop EGL driver `name`Eric Engestrom2017-10-181-2/+0
* egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}Eric Engestrom2017-10-181-12/+3
* egl_haiku: drop haiku_egl_driver structEric Engestrom2017-10-121-20/+14
* egl: replace _egl_driver->Unload() callback with a simple free()Eric Engestrom2017-10-121-9/+0
* egl: Simplify the "driver" interfaceAdam Jackson2017-10-051-1/+1
* egl: fold _eglError() + return EGL_FALSEEmil Velikov2017-06-261-4/+2
* Introduce .editorconfigEric Engestrom2016-08-311-0/+2
* scons: rework the EGL buildEmil Velikov2015-07-221-25/+0
* egl/haiku: remove unused DEFAULT_DRIVER_DIR defineEmil Velikov2015-07-221-4/+0
* egl/haiku: fix Mesa build under HaikuAlexander von Gluck IV2015-06-291-14/+14
* egl/haiku: coding style fixesEmil Velikov2015-06-121-4/+5
* egl/haiku: plug some obvious memory leaksEmil Velikov2015-06-121-7/+25
* egl/haiku: minor surface management cleanupsEmil Velikov2015-06-121-11/+4
* egl/haiku: kill off haiku_log()Emil Velikov2015-06-121-24/+0
* egl/haiku: we don't use src/loader, drop all the references to itEmil Velikov2015-06-122-8/+0
* egl/haiku: remove unused variables in struct haiku_egl_driverEmil Velikov2015-06-121-4/+0
* egl/haiku: handle memory allocation failureEmil Velikov2015-06-121-7/+28
* egl/haiku: use CALL/TRACE/ERROR over _eglLog() for haiku specificsEmil Velikov2015-06-121-25/+39
* egl/haiku: remove commented out codeEmil Velikov2015-06-121-93/+0
* egl/haiku: use correct version variableEmil Velikov2015-06-121-2/+1
* egl/haiku: Drop extern "C". No longer neededAlexander von Gluck IV2015-05-141-2/+0
* egl/drivers: include stdint.h where neededEmil Velikov2015-03-051-0/+1
* egl/haiku: Clean up SConscript whitespaceAlexander von Gluck IV2014-12-231-13/+12
* egl: Clean up Haiku visual creationAlexander von Gluck IV2014-12-231-49/+47
* egl: Add Haiku code and supportAlexander von Gluck IV2014-12-232-0/+473