| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Running shader-db on big servers with many cores, we're running out of
file descriptors.
Use a single 4Gb memfd instead and allocate from it using a VMA.
v2: Align VMA allocation to 4096 (Eric)
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4594>
|
|
|
|
|
|
| |
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Matt Turner <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4594>
|
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4726>
|
|
|
|
|
|
| |
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4726>
|
|
|
|
|
|
| |
I'm using this for shader-db analysis on x86_64 systems.
Reviewed-by: Rob Clark <[email protected]>
|
|
The goal is to enable testing of parts of drivers without depending on any
particular kernel version or hardware being present.
Simply set LD_PRELOAD=$PREFIX/lib/libv3d_drm_shim.so in your environment,
and we'll fake a /dev/dri/renderD128 (or whatever the next available node
is) using v3dv3. That node can then be used with the surfaceless or gbm
EGL platforms.
Acked-by: Iago Toral Quiroga <[email protected]>
|