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Age
Files
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*
compiler: android: flesh out nir into separate makefile
Emil Velikov
2016-04-11
3
-23
/
+51
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*
compiler: automake: flesh out NIR into separate makefile.
Emil Velikov
2016-04-11
2
-70
/
+94
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*
compiler: automake: split out glsl into separate makefile
Emil Velikov
2016-04-11
2
-194
/
+218
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*
compiler: remove {glsl,nir}/Makefile.sources
Emil Velikov
2016-04-11
4
-534
/
+1
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*
glsl: move the android build scripts a level up
Emil Velikov
2016-04-11
3
-7
/
+10
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*
glsl: move the scons build script a level up
Emil Velikov
2016-04-11
3
-20
/
+20
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*
nir: add a pass for lowering (un)pack_double_2x32
Connor Abbott
2016-04-11
5
-0
/
+100
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*
nir: add split versions of (un)pack_double_2x32
Connor Abbott
2016-04-11
1
-0
/
+36
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*
nir: don't try to scalarize unpack_double_2x32
Connor Abbott
2016-04-11
1
-0
/
+3
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*
nir: add support for (un)pack_double_2x32
Connor Abbott
2016-04-11
2
-0
/
+35
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*
nir: add i2d and u2d opcodes
Iago Toral Quiroga
2016-04-11
2
-0
/
+10
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*
nir: add d2i, d2u, d2b opcodes
Iago Toral Quiroga
2016-04-11
2
-0
/
+6
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*
nir: add support for d2f and f2d
Connor Abbott
2016-04-11
2
-0
/
+5
|
*
nir/glsl_to_nir: set bit_size on ssbo_load result
Iago Toral Quiroga
2016-04-11
1
-2
/
+3
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*
nir/glsl_to_nir: add bit-size info to add_instr()
Samuel Iglesias Gonsálvez
2016-04-11
1
-10
/
+14
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*
nir/split_var_copies: handle doubles
Connor Abbott
2016-04-11
1
-0
/
+2
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*
nir/instr_set: handle 64-bit bit-sizes
Connor Abbott
2016-04-11
1
-5
/
+17
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*
nir: handle doubles in nir_deref_get_const_initializer_load()
Connor Abbott
2016-04-11
1
-1
/
+5
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*
nir/print: add support for printing doubles and bitsize
Connor Abbott
2016-04-11
1
-3
/
+16
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*
nir/glsl_to_nir: support doubles
Connor Abbott
2016-04-11
1
-26
/
+38
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*
nir/lower_load_const_to_scalar: support doubles and multiple bit sizes
Iago Toral Quiroga
2016-04-11
1
-2
/
+6
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*
nir/lower_to_source_mods: Handle different bit sizes
Iago Toral Quiroga
2016-04-11
1
-2
/
+3
|
*
nir: add bit_size info to nir_load_const_instr_create()
Samuel Iglesias Gonsálvez
2016-04-11
9
-15
/
+20
|
*
nir/lower_vec: adapt to different bit sizes
Connor Abbott
2016-04-11
1
-0
/
+1
|
*
nir: add bit_size info to nir_ssa_undef_instr_create()
Samuel Iglesias Gonsálvez
2016-04-11
9
-12
/
+20
|
*
nir/locals_to_regs: adapt to different bit sizes
Connor Abbott
2016-04-11
1
-0
/
+1
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*
nir/from_ssa: adapt to different bit sizes
Connor Abbott
2016-04-11
1
-0
/
+2
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*
nir: Add a pass for gathering various bits of shader info
Jason Ekstrand
2016-04-10
4
-0
/
+164
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*
glsl: Don't remove XFB-only varyings.
Kenneth Graunke
2016-04-10
1
-1
/
+1
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*
glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310
Ilia Mirkin
2016-04-09
1
-1
/
+1
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*
glsl: handle unsigned int wraparound in link_shaders()
Lars Hamre
2016-04-09
1
-4
/
+4
*
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nir/lower_system_values: Simplify the computation of LocalInvocationIndex
Jason Ekstrand
2016-04-10
1
-9
/
+8
*
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nir/gather_info: Handle discard_if
Jason Ekstrand
2016-04-08
1
-0
/
+1
*
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Merge remote-tracking branch 'public/master' into vulkan
Jason Ekstrand
2016-04-07
9
-248
/
+280
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\
|
|
*
nir/types: Add a wrapper for count_attribute_slots
Jason Ekstrand
2016-04-07
2
-0
/
+10
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*
glsl: use has_shader_storage_buffer_objects helper
Ilia Mirkin
2016-04-05
1
-2
/
+1
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*
glsl: remove remaining tabs in link_uniform_blocks.cpp
Timothy Arceri
2016-04-06
1
-5
/
+5
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*
mesa: remove unused IsShaderStorage field
Timothy Arceri
2016-04-06
1
-1
/
+0
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*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
6
-238
/
+251
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*
nir: Use PRIi64 and PRIu64 instead of %ld and %lu.
Kenneth Graunke
2016-04-04
1
-2
/
+3
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*
glsl: Lower variable indexing of system value arrays unconditionally.
Kenneth Graunke
2016-04-04
1
-0
/
+20
*
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Merge remote-tracking branch 'public/master' into vulkan
Jason Ekstrand
2016-04-04
15
-1634
/
+1572
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\
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|
*
nir/search: Don't match inexact expressions with exact subexpressions
Jason Ekstrand
2016-04-04
1
-5
/
+18
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*
glsl: Print "precise" on ir_variable nodes.
Kenneth Graunke
2016-04-03
1
-2
/
+3
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*
glsl: make *sampler2DMSArray available in ESSL 3.20
Ilia Mirkin
2016-04-03
1
-5
/
+7
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*
glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shader
Ilia Mirkin
2016-04-03
1
-1
/
+2
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*
glsl: allow conservative depth qualifiers in GLSL 420
Ilia Mirkin
2016-04-03
1
-1
/
+3
|
*
glsl: add ARB_ES3_1_compatibility support
Ilia Mirkin
2016-04-03
5
-8
/
+18
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*
glsl: rename var and simplify if
Timothy Arceri
2016-04-02
1
-4
/
+4
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*
glsl: store ubo or ssbo index in block index
Timothy Arceri
2016-04-02
2
-22
/
+29
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