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* scons: Build NIR.Jose Fonseca2016-04-142-0/+74
* nir: Use _snprintf on Windows.Jose Fonseca2016-04-141-0/+4
* nir: Avoid structure initalization expressions.Jose Fonseca2016-04-141-2/+16
* nir: Remove unistd.h include.Jose Fonseca2016-04-141-1/+0
* nir: Avoid empty {} struct initializer.Jose Fonseca2016-04-141-10/+10
* nir/dead_variables: Configurably work with any variable modeJason Ekstrand2016-04-132-10/+25
* nir/algebraic: Add lowering for ldexpJason Ekstrand2016-04-131-0/+31
* nir: Add more modulus opcodesJason Ekstrand2016-04-132-1/+16
* nir/lower_io: Allow for a full bitmask of modesJason Ekstrand2016-04-132-7/+7
* nir/lower_indirect: nir_variable_mode is now a bitfieldJason Ekstrand2016-04-132-7/+7
* nir: Convert nir_variable_mode to a bitfieldJason Ekstrand2016-04-132-17/+19
* glsl: Rename "vertex_input_slots" -> "is_vertex_input"Matt Turner2016-04-136-14/+14
* nir/clone: Copy bit size when cloning registersJason Ekstrand2016-04-121-0/+1
* glsl: Don't copy propagate or tree graft precise values.Kenneth Graunke2016-04-123-1/+8
* glsl/linker: Recurse on struct fields when adding shader variablesKristian Høgsberg Kristensen2016-04-121-6/+45
* glsl/linker: Pass name and type through to create_shader_variable()Kristian Høgsberg Kristensen2016-04-121-9/+12
* glsl/linker: Pass absolute location to add_shader_variable()Kristian Høgsberg Kristensen2016-04-121-7/+10
* glsl/linker: Add add_shader_variable() helperKristian Høgsberg Kristensen2016-04-121-19/+23
* glsl: Reject illegal qualifiers on atomic counter uniforms.Kenneth Graunke2016-04-121-0/+11
* glsl: Add a method to print error messages for illegal qualifiers.Kenneth Graunke2016-04-122-0/+90
* glsl: Update hash table comments in constant propagationRhys Kidd2016-04-121-3/+3
* nir: Fix typo in commentIan Romanick2016-04-111-1/+1
* nir: Merge redudant integer clamping.Markus Wick2016-04-111-1/+4
* nir: Silence unused "options" warning in algebraic passes.Kenneth Graunke2016-04-111-0/+1
* nir: Do basic constant reassociation.Kenneth Graunke2016-04-111-0/+8
* nir/lower_system_values: Add support for several computed valuesJason Ekstrand2016-04-112-3/+73
* glsl/shader_enums: Add the other two compute builtinsJason Ekstrand2016-04-112-0/+4
* glsl/shader_enums: Add an enum for Vulkan InstanceIndexJason Ekstrand2016-04-112-0/+8
* compiler: android: flesh out nir into separate makefileEmil Velikov2016-04-113-23/+51
* compiler: automake: flesh out NIR into separate makefile.Emil Velikov2016-04-112-70/+94
* compiler: automake: split out glsl into separate makefileEmil Velikov2016-04-112-194/+218
* compiler: remove {glsl,nir}/Makefile.sourcesEmil Velikov2016-04-114-534/+1
* glsl: move the android build scripts a level upEmil Velikov2016-04-113-7/+10
* glsl: move the scons build script a level upEmil Velikov2016-04-113-20/+20
* nir: add a pass for lowering (un)pack_double_2x32Connor Abbott2016-04-115-0/+100
* nir: add split versions of (un)pack_double_2x32Connor Abbott2016-04-111-0/+36
* nir: don't try to scalarize unpack_double_2x32Connor Abbott2016-04-111-0/+3
* nir: add support for (un)pack_double_2x32Connor Abbott2016-04-112-0/+35
* nir: add i2d and u2d opcodesIago Toral Quiroga2016-04-112-0/+10
* nir: add d2i, d2u, d2b opcodesIago Toral Quiroga2016-04-112-0/+6
* nir: add support for d2f and f2dConnor Abbott2016-04-112-0/+5
* nir/glsl_to_nir: set bit_size on ssbo_load resultIago Toral Quiroga2016-04-111-2/+3
* nir/glsl_to_nir: add bit-size info to add_instr()Samuel Iglesias Gonsálvez2016-04-111-10/+14
* nir/split_var_copies: handle doublesConnor Abbott2016-04-111-0/+2
* nir/instr_set: handle 64-bit bit-sizesConnor Abbott2016-04-111-5/+17
* nir: handle doubles in nir_deref_get_const_initializer_load()Connor Abbott2016-04-111-1/+5
* nir/print: add support for printing doubles and bitsizeConnor Abbott2016-04-111-3/+16
* nir/glsl_to_nir: support doublesConnor Abbott2016-04-111-26/+38
* nir/lower_load_const_to_scalar: support doubles and multiple bit sizesIago Toral Quiroga2016-04-111-2/+6
* nir/lower_to_source_mods: Handle different bit sizesIago Toral Quiroga2016-04-111-2/+3