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* glsl: add temporary copy_shader_info() functionTimothy Arceri2016-10-264-46/+88
| | | | | | | | | | | | | This function is added here to ease refactoring towards using the new shared shader_info. Once refactoring is complete and values are set directly it will be removed. We call it from _mesa_copy_linked_program_data() rather than glsl_to_nir() so that the values will be set for all drivers. In order to do this some calls need to be moved around so that we make sure to call do_set_program_inouts() before _mesa_copy_linked_program_data() Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: add a shader info field to the gl_program typeTimothy Arceri2016-10-261-1/+2
| | | | | | | | | | And use this field as the source for shader info in the nir_shader this will allow us to set some of these fields from GLSL directly. It will also simplify restoring from shader cache and allow the removal of duplicate fields from GLSL. Reviewed-by: Jason Ekstrand <[email protected]>
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-2614-96/+102
| | | | | | | | | | When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <[email protected]>
* nir: move nir_shader_info to a common compiler headerTimothy Arceri2016-10-262-96/+133
| | | | | | | This will allow use to stop copying values between structs and will also simplify handling handling these values in the shader cache. Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: add matrix layout information to interface block typesIago Toral Quiroga2016-10-248-12/+42
| | | | | | | | | | | | | | | | | | | | | | So far we have been checking that interface block definitions had matching matrix layouts by comparing the definitions of their fields, however, this does not cover the case where the interface blocks are defined with mismatching matrix layouts but don't define any field with a matrix type. In this case Mesa will not fail to link because none of the fields will inherit the mismatching layout qualifier. This patch fixes the problem in the same way we fixed it for packing layout information: we add the the layout information to the interface type and then we check it matches during the uniform block linking process. v2: Fix unit tests so they pass the new parameter to glsl_type::get_interface_instance() Fixes: dEQP-GLES31.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_3 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98245 Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
* glsl/mesa: remove unused namespace support from the symbol tableTimothy Arceri2016-10-242-11/+11
| | | | | | | | | | | | | | | | | | Namespace support seems to have been unused for a very long time. Previously the hash table entry was never removed and the symbol name wasn't freed until the symbol table was destroyed. In theory this could reduced the number of times we need to copy a string as duplicate names are reused. However in practice there is likely only a limited number of symbols that are the same and this is likely to cause other less than optimal behaviour such as the hash_table continuously growing. Along with dropping namespace support this change removes entries from the hash table as they become unused. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl/es31: precision qualifier doesn't need to match in shader interface ↵Samuel Iglesias Gonsálvez2016-10-242-3/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | block members It is specific only to GLSL ES 3.1. From the spec, section 4.3.9 "Interface Blocks": "Matched block names within a shader interface (as defined above) must match in terms of having the same number of declarations with the same sequence of types and the same sequence of member names, as well as having the same qualification as specified in section 9.2 (“Matching of Qualifiers“)." But in GLSL ES 3.0 and 3.2, it is the opposite: "Matched block names within a shader interface (as defined above) must match in terms of having the same number of declarations with the same sequence of types, precisions and the same sequence of member names, as well as having the matching member-wise layout qualification as defined in section 9.2 (“Matching of Qualifiers”)." Fixes: dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98243 Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: move intrastage_match() after interstage_member_mismatch()Samuel Iglesias Gonsálvez2016-10-241-46/+46
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Indirect array indexing on non-last SSBO member must fail compilationIago Toral Quiroga2016-10-202-7/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | After the changes in comit 5b2675093e863a52, we moved this check to the linker, but the spec expects this to be checked at compile-time. There are dEQP tests that expect an error at compile time and the spec seems to confirm that expectation: "Except for the last declared member of a shader storage block (section 4.3.9 “Interface Blocks”), the size of an array must be declared (explicitly sized) before it is indexed with anything other than an integral constant expression. The size of any array must be declared before passing it as an argument to a function. Violation of any of these rules result in compile-time errors. It is legal to declare an array without a size (unsized) and then later redeclare the same name as an array of the same type and specify a size, or index it only with integral constant expressions (implicitly sized)." Commit 5b2675093e863a52 tries to take care of the case where we have implicitly sized arrays in SSBOs and it does so by checking the max_array_access field in ir_variable during linking. In this patch we change the approach: we look for indirect access on SSBO arrays, and when we find one, we emit a compile-time error if the accessed member is not the last in the SSBO definition. There is a corner case that the specs do not address directly though and that dEQP checks for: the case of an unsized array in an SSBO definition that is not defined last but is never used in the shader code either. The following dEQP tests expect a compile-time error in this scenario: dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader However, since the unsized array is never used it is never indexed with a non-constant expression, so by the spec quotation above, it should be valid and the tests are probably incorrect. Reviewed-by: Nicolai Hähnle <[email protected]>
* nir: Optimize integer division and modulus with 1Ian Romanick2016-10-191-0/+4
| | | | | | | | | | | | | | The previous power-of-two rules didn't catch idiv (because i965 doesn't set lower_idiv) and imod cases. The udiv and umod cases should have been caught, but I included them for orthogonality. This fixes silly code observed from compute shaders with local_size_[xy] = 1. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98299 Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: Remove unused function import_prototypesIan Romanick2016-10-173-132/+0
| | | | | | | | | | Once upon a time, this was used to extract prototypes from the shader containing GLSL built-in functions. This was removed by f5692f45 in November 2010 for Mesa 7.10. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glsl: Remove prototypes for nonexistent functionsIan Romanick2016-10-171-9/+0
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glsl: Replace assert with unreachableIan Romanick2016-10-171-1/+2
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glsl: print non-zero bindings of variablesNicolai Hähnle2016-10-171-2/+6
| | | | Reviewed-by: Marek Olšák <[email protected]>
* glsl: fail compilation of compute shaders when unsupportedIago Toral Quiroga2016-10-171-0/+13
| | | | | | | | | | | | | | | | | | | | | | | Generally, we only check for the presence of compute shaders during parsing when we find any language (like layout qualifiers) that are specific to compute shaders, however, it is possible to define an empty compute shader does not use any language specific to compute shaders at all and we should fail the compilation anyway. dEQP checks this. This patch adds a check for compute shader availability after we have parsed the source code. At this point we know the effective GLSL version and also extensions enabled in the shader. Fixes a subcase of the following dEQP tests: dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader The tests still fail because there is one more subcase that fails that needs another fix. Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.Kenneth Graunke2016-10-161-1/+7
| | | | | | | | | | | | This has apparently never existed in GLSL ES. Fixes dEQP-GLES3.functional.shaders.texture_functions.invalid .textureoffset_sampler2darrayshadow_vec4_ivec2_vertex and .textureoffset_sampler2darrayshadow_vec4_ivec2_fragment Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98244 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Drop the ES requirement that VS outputs must be flat qualified.Kenneth Graunke2016-10-151-8/+4
| | | | | | | | | | | | | | | | | | | Several conformance tests violate this requirement: ES31-CTS.core.tessellation_shader.max_patch_vertices ES31-CTS.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through I submitted a merge request to fix the conformance tests, but Khronos opted to drop this GLSL ES specific requirement in favor of making flat qualification of VS outputs optional, matching modern desktop GL. Note that there were 7 Piglit tests which enforce this rule: tests/spec/glsl-es-3.00/compiler/interpolation/qualifiers/*nonflat* but these were deleted in Piglit commit acc0a2fabbd714bc704c16f1675e7c0. Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=15465#c7 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: dump explicit location when printing IRNicolai Hähnle2016-10-121-3/+7
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl: Add missing cache_destroy stub function.Vinson Lee2016-10-101-0/+5
| | | | | | | | | | | | CC glsl/tests/cache_test.o glsl/tests/cache_test.c: In function ‘test_cache_create’: glsl/tests/cache_test.c:160:4: error: implicit declaration of function ‘cache_destroy’ [-Werror=implicit-function-declaration] cache_destroy(cache); ^ Fixes: 87ab26b2ab35 ("glsl: Add initial functions to implement an on-disk cache") Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: prohibit lowp, mediump precision on atomic_uintTapani Pälli2016-10-101-0/+14
| | | | | | | | | | | | Fixes following dEQP tests: dEQP-GLES31.functional.debug.negative_coverage.callbacks.atomic_counter.atomic_precision dEQP-GLES31.functional.debug.negative_coverage.get_error.atomic_counter.atomic_precision dEQP-GLES31.functional.debug.negative_coverage.log.atomic_counter.atomic_precision Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98131 Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: optimize copy_propagation_elements passTapani Pälli2016-10-101-50/+148
| | | | | | | | | | | | | | | | Changes make copy_propagation_elements pass faster, reducing link time spent in test case of bug 94477. Does not fix the actual issue but brings down the total time. No regressions seen in CI. v2 (idr): Formatting / whitespace fixes. Embed the acp_ref in the acp_entry. v3 (idr): Delete unused copy constructor. Use while(pop_head) instead of foreach() { remove }. Signed-off-by: Tapani Pälli <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Let cache_test build when the shader cache is not enabledIan Romanick2016-10-071-0/+4
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Tested-by: Aaron Watry <[email protected]>
* nir: Fix the control flow tests for nir_loop_first_block changesJason Ekstrand2016-10-061-1/+1
| | | | | | | | | Commit 2ed17d46de045404042f13c6591895a1cf31b167 changed nir_loop_first_cf_node and friends to return a nir_block instead of a nir_cf_node. This broke one of the NIR control flow tests. Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98128
* glsl: add gl_LocalGroupSizeARB as a system valueSamuel Pitoiset2016-10-072-0/+7
| | | | | | | | v2: - only add it if the ext is enabled (Ilia) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl/linker: handle errors when a variable local size is usedSamuel Pitoiset2016-10-071-2/+23
| | | | | | | | | | | | | Compute shaders can now include a fixed local size as defined by ARB_compute_shader or a variable size as defined by ARB_compute_variable_group_size. v2: - update formatting spec quotations (Ian) - various cosmetic changes (Ian) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: reject compute shaders with fixed and variable local sizeSamuel Pitoiset2016-10-071-0/+14
| | | | | | | | | | | The ARB_compute_variable_group_size specification explains that when a compute shader includes both a fixed and a variable local size, a compile-time error occurs. v2: - update formatting spec quotations (Ian) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: process local_size_variable input qualifierSamuel Pitoiset2016-10-075-1/+37
| | | | | | | | | | | | This is the new layout qualifier introduced by ARB_compute_variable_group_size which allows to use a variable work group size. v4: - add missing '%s' in the monster format string Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: add enable flags for ARB_compute_variable_group_sizeSamuel Pitoiset2016-10-074-0/+12
| | | | | | | | This also initializes the default values for the standalone compiler. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* nir: Remove some no longer needed assertsJason Ekstrand2016-10-068-16/+1
| | | | | | | | Now that the NIR casting functions have type assertions, we have a bunch of assertions that aren't needed anymore. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* nir: Make nir_foo_first/last_cf_node return a block insteadJason Ekstrand2016-10-067-105/+78
| | | | | | | | | | One of NIR's invariants is that control flow lists always start and end with blocks. There's no good reason why we should return a cf_node from these functions since we know that it's always a block. Making it a block lets us remove a bunch of code. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* nir: Add asserts to the casting functionsJason Ekstrand2016-10-062-24/+45
| | | | | | | | | | | This makes calling nir_foo_as_bar a bit safer because we're no longer 100% trusting in the caller to ensure that it's safe. The caller still needs to do the right thing but this ensures that we catch invalid casts with an assert rather than by reading garbage data. The one downside is that we do use the casts a bit in nir_validate and it's not a validate_assert. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* nir: Delete open coded type printing.Kenneth Graunke2016-10-063-36/+11
| | | | | | | | | | | | | glsl_print_type() prints arrays of arrays incorrectly. For example, a type with name float[3][7] would be printed as float[7][3]. (This is an array of length 3 containing arrays of 7 floats.) cdecl says that the type name is correct. glsl_print_type() doesn't really do anything above and beyond printing type->name, and glsl_print_struct() wasn't used at all. So, drop them. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: remove the UsesDFdy flagTimothy Arceri2016-10-061-17/+2
| | | | | | Seems the last user of this was removed in 08bc74e69. Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Use the correct infos structure for copying atomic sourcesJason Ekstrand2016-10-051-1/+1
| | | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Tested-by: Mark Janes <[email protected]> Cc: "12.0" <[email protected]>
* nir/intrinsics: Add more atomic_counter opsIan Romanick2016-10-043-5/+110
| | | | | | | | | | v2: Delete some stray debug code notice by Iago. v3: Massive rebase on new ir_function_signature::intrinsic_id mechanism. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> [v1] Acked-by: Ilia Mirkin <[email protected]>
* nir/intrinsics: Include atomic_counter_ in the names used in macro invocationsIan Romanick2016-10-041-5/+5
| | | | | | | | | Otherwise grepping for where atomic_counter_inc and friends are defined is a very frustrating experience. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Kill __intrinsic_atomic_subIan Romanick2016-10-042-9/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Just generate an __intrinsic_atomic_add with a negated parameter. Some background on the non-obvious reasons for the the big change to builtin_builder::call()... this is cribbed from some discussion with Ilia on mesa-dev. Why change builtin_builder::call() to allow taking dereferences and create them here rather than just feeding in the ir_variables directly? The problem is the neg_data ir_variable node would have to be in two lists at the same time: the instruction stream and parameters. The ir_variable node is automatically added to the instruction stream by the call to make_temp. Restructuring the code so that the ir_variables could be in parameters then move them to the instruction stream would have been pretty terrible. ir_call in the instruction stream has an exec_list that contains ir_dereference_variable nodes. The builtin_builder::call method previously took an exec_list of ir_variables and created a list of ir_dereference_variable. All of the original users of that method wanted to make a function call using exactly the set of parameters passed to the built-in function (i.e., call __intrinsic_atomic_add using the parameters to atomicAdd). For these users, the list of ir_variables already existed: the list of parameters in the built-in function signature. This new caller doesn't do that. It wants to call a function with a parameter from the function and a value calculated in the function. So, I changed builtin_builder::call to take a list that could either be a list of ir_variable or a list of ir_dereference_variable. In the former case it behaves just as it previously did. In the latter case, it uses (and removes from the input list) the ir_dereference_variable nodes instead of creating new ones. text data bss dec hex filename 6036395 283160 28608 6348163 60dd83 lib64/i965_dri.so before 6036923 283160 28608 6348691 60df93 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Remove ir_function_signature::_is_intrinsic fieldIan Romanick2016-10-046-17/+5
| | | | | | | | | text data bss dec hex filename 6036491 283160 28608 6348259 60dde3 lib64/i965_dri.so before 6036395 283160 28608 6348163 60dd83 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Add ir_function_signature::is_intrinsic() methodIan Romanick2016-10-047-16/+22
| | | | | | | | | | | | This necessetated renaming the is_intrinsic field to _is_intrinsic. The next commit will remove the field. text data bss dec hex filename 6036507 283160 28608 6348275 60ddf3 lib64/i965_dri.so before 6036491 283160 28608 6348259 60dde3 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Use the ir_intrinsic_* enums instead of the __intrinsic_* name stringsIan Romanick2016-10-043-103/+105
| | | | | | | | | | | | | | text data bss dec hex filename 6038043 283160 28608 6349811 60e3f3 lib64/i965_dri.so before 6036507 283160 28608 6348275 60ddf3 lib64/i965_dri.so after v2: s/ir_intrinsic_atomic_sub/ir_intrinsic_atomic_counter_sub/. Noticed by Ilia. v3: Silence unhandled enum in switch warnings in st_glsl_to_tgsi. Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Track a unique intrinsic ID with each intrinsic functionIan Romanick2016-10-047-73/+280
| | | | | | | | | text data bss dec hex filename 6037483 283160 28608 6349251 60e1c3 lib64/i965_dri.so before 6038043 283160 28608 6349811 60e3f3 lib64/i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* glsl: Don't emit ir_binop_carry during ir_binop_imul_high loweringIan Romanick2016-10-041-5/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | st_glsl_to_tgsi only calls lower_instructions once (instead of in a loop), so the ir_binop_carry generated would not get lowered. Fixes assertion failure state_tracker/st_glsl_to_tgsi.cpp:2265: void glsl_to_tgsi_visitor::visit_expression(ir_expression*, st_src_reg*): Assertion `!"Invalid ir opcode in glsl_to_tgsi_visitor::visit()"' failed. on softpipe in 16 piglit tests: mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended-only-msb-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended-only-msb.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-imulExtended.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended-only-msb-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended-only-msb.shader_test mesa_shader_integer_functions/execution/built-in-functions/fs-umulExtended.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended-only-msb-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended-only-msb.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-imulExtended.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended-only-msb-nonuniform.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended-only-msb.shader_test mesa_shader_integer_functions/execution/built-in-functions/vs-umulExtended.shader_test Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nir/spirv: Remove a duplicate spirv2nir from .gitignoreEric Engestrom2016-10-041-1/+0
| | | | | | | | | | This reverts commit fc03ecfeaf5a10a8b84d366f24f02e74ab03b145. Chad had already pushed the same change between me posting the patch and Jason pushing it: 44bcf1ffcced04fd7f2b (".gitignore: Ignore src/compiler/spirv2nir") Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* spirv: replace assert() with unreachable()Timothy Arceri2016-10-041-1/+1
| | | | | | This fixes an uninitialized warning for is_vertex_input. Reviewed-by: Jason Ekstrand <[email protected]>
* spirv: translate cull distance semantic.Dave Airlie2016-10-041-1/+1
| | | | | | | | This just translates to the correct cull distance slot. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* compiler: add printable values for cull distance varyings.Dave Airlie2016-10-041-0/+2
| | | | | | | | We need these for spir-v/nir shaders. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nir/spirv/cfg: Use a nop intrinsic for tagging the ends of blocksJason Ekstrand2016-10-032-4/+6
| | | | | | | | | | | | | | | | | | | | | Previously, we were saving off the last nir_block in a vtn_block before moving on so that we could find the nir_block again when it came time to handle phi sources. Unfortunately, NIR's control flow modification code is inconsistent when it comes to how it splits blocks so the block pointer we saved off may point to a block somewhere else in the shader by the time we get around to handling phi sources. In order to get around this, we insert a nop instruction and use that as the logical end of our block. Since the control flow manipulation code respects instructions, the nop will keeps its place like any other instruction and we can easily find the end of our block when we need it. This fixes a bug triggered by a couple of vkQuake shaders. Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97233 Cc: "12.0" <[email protected]> Tested-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Add a nop intrinsicJason Ekstrand2016-10-031-0/+3
| | | | | | | | | | | This intrinsic has no destination, no sources, no variables, and can be eliminated. In other words, it does nothing and will always get deleted by dead code elimination. However, it does provide a quick-and-easy way to temporarily tag a particular location in a NIR shader. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* glsl: add missing headers to blob.hTimothy Arceri2016-10-021-0/+2
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* nir/spirv/cfg: Detect switch_break after loop_break/continueJason Ekstrand2016-10-011-2/+2
| | | | | | | | | | | While the current CFG code is valid in the case where a switch break also happens to be a loop continue, it's a bit suboptimal. Since hardware is capable of handling the continue as a direct jump, it's better to use a continue instruction when we can than to bother with all of the nasty switch break lowering. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]>