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* mesa: Use a temporary set to track whether we've added a resource yet.Eric Anholt2016-08-101-26/+50
* nir: Drop an unused program/hash_table.h include.Eric Anholt2016-08-101-1/+0
* Re-apply "glsl: don't try to lower non-gl builtins as if they were gl_FragData"Ilia Mirkin2016-08-101-1/+2
* util: Move _mesa_fsl/util_last_bit into util/bitscan.hMathias Fröhlich2016-08-091-1/+1
* nir: make use of nir_cf_list_extract() helperTimothy Arceri2016-08-091-2/+1
* nir: Always print non-identity swizzles.Matt Turner2016-08-081-1/+9
* Revert "glsl: don't try to lower non-gl builtins as if they were gl_FragData"Marek Olšák2016-08-081-2/+1
* glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.Kenneth Graunke2016-08-081-0/+11
* glsl: Expose gl_PointSize if OES/EXT_tessellation_point_size is enabled.Kenneth Graunke2016-08-081-1/+5
* glsl: Add extension plumbing for OES/EXT_tessellation_shader.Kenneth Graunke2016-08-084-3/+19
* glsl: Combine GS and TES array resizing visitors.Kenneth Graunke2016-08-071-72/+35
* glsl: Fix location bias for patch variables.Kenneth Graunke2016-08-071-0/+3
* glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].Kenneth Graunke2016-08-071-0/+12
* glsl: Delete bogus ir_set_program_inouts assert.Kenneth Graunke2016-08-071-3/+7
* glsl: Simplify interface qualifier parsing.Kenneth Graunke2016-08-071-34/+7
* glsl: Add a has_tessellation_shader() helper.Kenneth Graunke2016-08-073-18/+12
* glsl: fix indentation, comments and line lengths in ast_function.cppAndres Gomez2016-08-051-406/+443
* glsl: apply_implicit_conversion is static againAndres Gomez2016-08-052-5/+1
* glsl: struct constructors/initializers only allow implicit conversionsAndres Gomez2016-08-051-49/+55
* glsl: Refactor implicit conversion into its own helperAndres Gomez2016-08-051-80/+86
* glsl/types: disallow implicit conversions before GLSL 1.20Andres Gomez2016-08-051-4/+4
* nir: Make nir_opt_remove_phis see through moves.Kenneth Graunke2016-08-041-1/+23
* nir: Make nir_alu_srcs_equal non-static.Kenneth Graunke2016-08-042-1/+4
* nir: Turn imov/fmov of undef into undef.Kenneth Graunke2016-08-041-1/+3
* nir: Allow opt_peephole_select to work on empty blocks.Eric Anholt2016-08-031-7/+0
* nir: fix validation messageTimothy Arceri2016-08-031-2/+2
* ast: Updated AST_NUM_OPERATORS for coherence with ast_operatorsAndres Gomez2016-08-022-9/+10
* glsl: be more strict on block qualifiersTimothy Arceri2016-07-311-11/+73
* glsl: add name param to validate_flags()Timothy Arceri2016-07-313-10/+9
* glsl: add component to ast_type_qualifier::validate_flagsTimothy Arceri2016-07-311-1/+2
* glsl: fix uninitialized instance variableJan Ziak2016-07-291-0/+1
* glsl: fix optimization of discard nested multiple levelsNicolai Hähnle2016-07-281-1/+8
* glsl: free hash tables earlierTimothy Arceri2016-07-281-7/+3
* glsl: Remove references to tail_pred.Matt Turner2016-07-261-9/+9
* glsl: Avoid aliasing violations.Matt Turner2016-07-262-10/+4
* glsl: Separate overlapping sentinel nodes in exec_list.Matt Turner2016-07-2622-134/+162
* glsl: reuse main extension table to appropriately restrict extensionsIlia Mirkin2016-07-238-328/+205
* nir: Lower interp_var_at_* like a normal load_var for flat inputs.Kenneth Graunke2016-07-221-0/+4
* spirv/nir: Add support for ImageQuerySamplesJason Ekstrand2016-07-221-0/+3
* spirv/nir: Handle texture projectorsJason Ekstrand2016-07-221-0/+15
* nir/spirv: Refactor coordinate handling in handle_textureJason Ekstrand2016-07-221-29/+28
* spirv/nir: Refactor type handling in handle_textureJason Ekstrand2016-07-221-5/+8
* spirv/nir: Move opcode selection higher up in handle_textureJason Ekstrand2016-07-221-48/+48
* spirv/nir: Don't increment coord_components for array lod queriesJason Ekstrand2016-07-221-1/+1
* nir/lower_tex: Add support for lowering coordinate offsetsJason Ekstrand2016-07-222-0/+64
* nir/lower_tex: Add some helpers for working with tex sourcesJason Ekstrand2016-07-221-16/+30
* nir: Add a helper for determining the type of a texture sourceJason Ekstrand2016-07-221-0/+44
* spirv/nir: Properly handle gather componentsJason Ekstrand2016-07-221-1/+11
* spirv/nir: Add support for shadow samplers that return vec4Jason Ekstrand2016-07-221-1/+2
* spirv/nir: Fix some texture opcode assertsJason Ekstrand2016-07-221-2/+2