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*
glsl: reject format qualifiers with non-image types everywhere
Samuel Pitoiset
2017-05-04
1
-0
/
+2
*
glsl: rework validate_image_qualifier_for_type()
Samuel Pitoiset
2017-05-04
1
-9
/
+27
*
glsl: rename image_* qualifiers to memory_*
Samuel Pitoiset
2017-05-04
11
-100
/
+100
*
nir/lower_tex: Fix minor error in YUV color conversion matrix
Johnson Lin
2017-05-03
1
-3
/
+3
*
glsl: Corrected some typos and error messages
Andres Gomez
2017-05-03
1
-4
/
+5
*
spirv: Add support for SPV_KHR_multiview
Jason Ekstrand
2017-05-03
3
-0
/
+9
*
spirv: Bump the SPIR-V header to the latest public version
Jason Ekstrand
2017-05-03
1
-3
/
+31
*
compiler: Add a system value and varying for ViewIndex
Jason Ekstrand
2017-05-03
4
-0
/
+11
*
glsl: set vector_elements to 1 for samplers
Samuel Pitoiset
2017-05-02
1
-6
/
+1
*
nir: Pick just the channels we want for bitmap and drawpixels lowering.
Eric Anholt
2017-05-02
2
-2
/
+6
*
Revert "glsl: reject image qualifiers with non-image types inside uniform blo...
Matt Turner
2017-04-28
1
-2
/
+0
*
Revert "glsl: set vector_elements to 1 for samplers"
Matt Turner
2017-04-28
1
-1
/
+6
*
glsl: remove the shader_group_vote and shader_ballot expression ops
Nicolai Hähnle
2017-04-28
3
-53
/
+0
*
glsl: implement arb_shader_ballot builtins using intrinsics
Nicolai Hähnle
2017-04-28
1
-3
/
+83
*
glsl: implement arb_shader_group_vote builtins via intrinsics
Nicolai Hähnle
2017-04-28
1
-6
/
+32
*
glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballot
Nicolai Hähnle
2017-04-28
1
-0
/
+7
*
glsl: reject image qualifiers with non-image types inside uniform blocks
Samuel Pitoiset
2017-04-28
1
-0
/
+2
*
glsl: introduce validate_image_qualifier_for_type() helper
Samuel Pitoiset
2017-04-28
1
-9
/
+20
*
glsl: fix error when using format qualifiers with non-image types
Samuel Pitoiset
2017-04-28
1
-2
/
+6
*
glsl: set vector_elements to 1 for samplers
Samuel Pitoiset
2017-04-27
1
-6
/
+1
*
glsl: remove duplicate validation
Timothy Arceri
2017-04-27
1
-15
/
+0
*
glsl: use without_array() rather than get_scalar_type()
Timothy Arceri
2017-04-27
1
-1
/
+1
*
glsl: Initialize current_var
Matt Turner
2017-04-25
1
-1
/
+1
*
glsl: use ARB_enhahnced_layouts for packing where possible
Timothy Arceri
2017-04-24
1
-0
/
+70
*
glsl: disable varying packing for varying used by interpolateAt*
Timothy Arceri
2017-04-24
3
-7
/
+19
*
glsl_to_nir: skip ir_var_shader_shared variables
Timothy Arceri
2017-04-24
1
-0
/
+7
*
nir/i965: add before ffma algebraic opts
Timothy Arceri
2017-04-24
2
-0
/
+24
*
nir: shuffle constants to the top
Timothy Arceri
2017-04-24
2
-1
/
+19
*
nir: add flt comparision simplification
Timothy Arceri
2017-04-24
2
-0
/
+19
*
glsl: make use of glsl_type::is_float()
Samuel Pitoiset
2017-04-21
9
-55
/
+47
*
glsl: make use of glsl_type::is_double()
Samuel Pitoiset
2017-04-21
11
-44
/
+44
*
glsl: make use of glsl_type::is_integer_64()
Samuel Pitoiset
2017-04-21
1
-9
/
+2
*
glsl: simplify glsl_type::is_integer_32_64()
Samuel Pitoiset
2017-04-21
1
-2
/
+1
*
glsl: add glsl_type::is_integer_64()
Samuel Pitoiset
2017-04-21
1
-0
/
+8
*
glsl: make use of glsl_type::is_boolean()
Samuel Pitoiset
2017-04-21
3
-18
/
+17
*
glsl: make use of glsl_type::is_record()
Samuel Pitoiset
2017-04-21
3
-5
/
+3
*
glsl: make use of glsl_type::is_interface()
Samuel Pitoiset
2017-04-21
2
-2
/
+2
*
glsl: make use of glsl_type::is_array()
Samuel Pitoiset
2017-04-21
4
-4
/
+4
*
glsl: make use glsl_type::is_atomic_uint()
Samuel Pitoiset
2017-04-21
3
-6
/
+4
*
glsl: add glsl_type::is_atomic_uint() helper
Samuel Pitoiset
2017-04-21
1
-0
/
+8
*
glsl: get rid of values_for_type()
Samuel Pitoiset
2017-04-21
3
-22
/
+4
*
glsl: make component_slots() returns 1 for sampler types
Samuel Pitoiset
2017-04-21
1
-3
/
+2
*
nir: Add GLSL_TYPE_[U]INT64 to some switch statements
Jason Ekstrand
2017-04-16
2
-0
/
+4
*
glsl: don't run the GLSL pre-processor when we are skipping compilation
Timothy Arceri
2017-04-15
2
-9
/
+20
*
glsl: delay optimisations on individual shaders when cache is available
Timothy Arceri
2017-04-15
3
-77
/
+94
*
nir: Destination component count of shader_clock intrinsic is 2
Boyan Ding
2017-04-14
2
-2
/
+3
*
nir/print: add compute shader info
Rob Clark
2017-04-14
1
-0
/
+13
*
glsl: simplify apply_image_qualifier_to_variable()
Samuel Pitoiset
2017-04-13
1
-59
/
+58
*
glsl: add validate_fragment_flat_interpolation_input()
Samuel Pitoiset
2017-04-13
1
-63
/
+72
*
glsl: use the BA1 macro for textureQueryLevels()
Samuel Pitoiset
2017-04-11
1
-32
/
+33
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