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Author
Age
Files
Lines
*
glsl: Keep track of the set of fragment outputs read by a GL program.
Francisco Jerez
2016-08-24
1
-0
/
+3
*
glsl: Don't consider read-only fragment outputs to be written to.
Francisco Jerez
2016-08-24
1
-1
/
+1
*
glsl/linker: Allow fragment output overlap for gl_LastFragData.
Francisco Jerez
2016-08-24
1
-0
/
+3
*
glsl/ast: Allow redeclaration of gl_LastFragData with different precision qua...
Francisco Jerez
2016-08-24
1
-0
/
+12
*
glsl: Don't attempt to do dead varying elimination on gl_LastFragData arrays.
Francisco Jerez
2016-08-24
1
-3
/
+4
*
glsl: Define a gl_LastFragData built-in for older GLSL versions.
Francisco Jerez
2016-08-24
1
-0
/
+10
*
glsl: Handle the inout qualifier in fragment shader output declarations.
Francisco Jerez
2016-08-24
2
-1
/
+16
*
glsl: Add support for representing framebuffer fetch in the GLSL IR.
Francisco Jerez
2016-08-24
2
-0
/
+9
*
glsl: Add parser state enables for the framebuffer fetch extensions.
Francisco Jerez
2016-08-24
2
-0
/
+14
*
glsl: Mark tessellation qualifier maps static const.
Kenneth Graunke
2016-08-23
1
-2
/
+2
*
nir: avoid segfault when ssa src not found
Timothy Arceri
2016-08-23
1
-0
/
+3
*
nir: Fix crash in nir_lower_drawpixels.
Eric Anholt
2016-08-22
1
-0
/
+2
*
nir: Fix a comment typo in nir_lower_drawpixels.
Eric Anholt
2016-08-22
1
-1
/
+1
*
nir: Define system values for vc4's blending-lowering arguments.
Eric Anholt
2016-08-22
1
-0
/
+9
*
glsl: fix key used for hashing switch statement cases
Tapani Pälli
2016-08-22
1
-4
/
+24
*
glsl: Rename link_fs_input_layout_qualifiers to "inout".
Kenneth Graunke
2016-08-20
1
-2
/
+2
*
nir: Add an IO scalarizing pass using the intrinsic's first_component.
Eric Anholt
2016-08-19
3
-0
/
+131
*
nir: Add nir_builder support for individual system value loads.
Eric Anholt
2016-08-19
4
-15
/
+31
*
nir: Move the undef of nir_intrinsics.h macros to the .h.
Eric Anholt
2016-08-19
2
-3
/
+3
*
nir: Use the system-value front face for twoside lowering.
Eric Anholt
2016-08-19
1
-16
/
+7
*
nir: Rely on the fact that bcsel takes a well formed boolean.
Kenneth Graunke
2016-08-19
1
-3
/
+3
*
nir/search: Extend 'a@bool' to handle a couple of system values.
Kenneth Graunke
2016-08-18
1
-0
/
+7
*
nir/search: Fold src_is_bool()/alu_instr_is_bool() into src_is_type().
Kenneth Graunke
2016-08-18
1
-31
/
+19
*
nir/search: Introduce a src_is_type() helper for 'a@type' handling.
Kenneth Graunke
2016-08-18
1
-13
/
+29
*
nir/builder: Add bany_inequal and bany helpers.
Kenneth Graunke
2016-08-18
1
-0
/
+19
*
glsl: Pull enum ir_expression_operation out to its own file
Ian Romanick
2016-08-17
3
-317
/
+342
*
glsl: Make the generated sources build rules more like NIR
Ian Romanick
2016-08-17
3
-6
/
+5
*
glsl: Add missing ir_quadop_vector constant evaluation for Boolean types
Ian Romanick
2016-08-17
1
-0
/
+3
*
glsl: Fix typo in ir_unop_f2u implementation
Ian Romanick
2016-08-17
1
-1
/
+1
*
glsl: Fix typo in ir_unop_b2i implementation
Ian Romanick
2016-08-17
1
-1
/
+1
*
glsl: Don't support integer types for operations that can't handle them
Ian Romanick
2016-08-17
2
-14
/
+2
*
glsl: Don't support ir_unop_abs or ir_unop_sign for unsigned integers
Ian Romanick
2016-08-17
2
-6
/
+9
*
nir/algebraic: Optimize common array indexing sequence
Ian Romanick
2016-08-17
1
-0
/
+11
*
glcpp: Update tests for new #undef of built-in macro rules.
Kenneth Graunke
2016-08-15
4
-1
/
+11
*
glsl: emit a specific error when ast_*_assign changes type
Ilia Mirkin
2016-08-12
1
-1
/
+27
*
glsl: look for frag data bindings with [0] tacked onto the end for arrays
Ilia Mirkin
2016-08-12
1
-11
/
+28
*
glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.
Kenneth Graunke
2016-08-11
2
-2
/
+22
*
glsl: Tidy stream handling in merge_qualifier().
Kenneth Graunke
2016-08-11
1
-3
/
+2
*
glsl: Fix inout qualifier handling in GLSL 4.40.
Kenneth Graunke
2016-08-11
1
-1
/
+2
*
glsl/tests: fix segfault in uniform initializer test
Timothy Arceri
2016-08-11
1
-0
/
+5
*
glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00 shaders
Ian Romanick
2016-08-10
1
-4
/
+28
*
glcpp: Track the actual version instead of just the version_resolved flag
Ian Romanick
2016-08-10
2
-6
/
+6
*
glsl: remove remaining tabs in link_uniform_initializers.cpp
Timothy Arceri
2016-08-11
1
-39
/
+39
*
glsl: use UniformHash to find storage location
Timothy Arceri
2016-08-11
1
-18
/
+11
*
glsl: remove dead builtins before assigning varying locations
Timothy Arceri
2016-08-11
1
-9
/
+9
*
glsl: split out varying and uniform linking code
Timothy Arceri
2016-08-11
1
-207
/
+222
*
mesa: Use a temporary set to track whether we've added a resource yet.
Eric Anholt
2016-08-10
1
-26
/
+50
*
nir: Drop an unused program/hash_table.h include.
Eric Anholt
2016-08-10
1
-1
/
+0
*
Re-apply "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
Ilia Mirkin
2016-08-10
1
-1
/
+2
*
util: Move _mesa_fsl/util_last_bit into util/bitscan.h
Mathias Fröhlich
2016-08-09
1
-1
/
+1
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