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* nir: remove unused nir_variable fieldsTimothy Arceri2016-02-092-20/+0
* glsl: remove unrequired forward declarationTimothy Arceri2016-02-091-2/+0
* glsl: clean up and fix bug in varying linking rulesTimothy Arceri2016-02-091-74/+63
* glsl: simplify ES Vertex/Fragment shader requirementsTimothy Arceri2016-02-091-28/+28
* glsl: simplify required stages for linking rulesTimothy Arceri2016-02-091-43/+41
* glsl: small tidy up now that link_shaders() exits early with 0 shadersTimothy Arceri2016-02-091-6/+4
* glsl: don't attempt to link empty programTimothy Arceri2016-02-091-23/+23
* nir: Recognize open-coded bitfield_reverse.Matt Turner2016-02-081-0/+13
* nir: Handle large unsigned values in opt_algebraic.Matt Turner2016-02-081-4/+1
* nir: Do opt_algebraic in reverse order.Matt Turner2016-02-081-2/+2
* nir: Recognize product of open-coded pow()s.Matt Turner2016-02-081-0/+2
* nir: Add opt_algebraic rules for xor with zero.Matt Turner2016-02-081-0/+2
* glsl: validate arrays of arrays on empty type delclarationsTimothy Arceri2016-02-091-25/+38
* glsl/ir: add param index to variable.Dave Airlie2016-02-091-0/+8
* mesa: move GL_ARB_debug_output code into new debug_output.c fileBrian Paul2016-02-081-0/+1
* glsl: return cloned signature, not the builtin oneIlia Mirkin2016-02-071-1/+2
* glsl: make sure builtins are initialized before getting the shaderIlia Mirkin2016-02-071-0/+1
* glsl: don't generate transform feedback candidate when not requiredTimothy Arceri2016-02-061-2/+4
* glsl: replace unreachable code with an assert()Timothy Arceri2016-02-062-65/+38
* glsl: simplify setting of image access qualifiersTimothy Arceri2016-02-051-63/+21
* glsl: Ensure glsl/ exists before making the lexer/parser.Matt Turner2016-02-041-0/+2
* Revert "compiler: removed unused Makefile.sources"Rob Clark2016-02-031-0/+222
* compiler: fix .gitignore for glsl_compilerRob Clark2016-02-032-1/+1
* compiler: removed unused Makefile.sourcesRob Clark2016-02-031-222/+0
* glsl: Disable tree grafting optimization for shared variablesJordan Justen2016-02-021-5/+6
* glsl: Enable debug prints for do_common_optimizationJordan Justen2016-02-021-32/+49
* nir: Add lowering support for unpacking opcodes.Matt Turner2016-02-012-0/+32
* nir: Add lowering support for packing opcodes.Matt Turner2016-02-014-0/+66
* nir: Add opcodes to extract bytes or words.Matt Turner2016-02-013-0/+28
* glsl: Remove 2x16 half-precision pack/unpack opcodes.Matt Turner2016-02-016-161/+8
* nir: Add lowering of nir_op_unpack_half_2x16.Matt Turner2016-02-012-4/+29
* nir: Make argument order of unop_convert match binop_convert.Matt Turner2016-02-011-10/+10
* glsl: keep track of ssbo variable being accessed, add access paramsIlia Mirkin2016-01-295-6/+57
* glsl: always initialize image_* fields, copy them on interface initIlia Mirkin2016-01-293-1/+12
* glsl: disallow implicit conversions in ESSL shadersIlia Mirkin2016-01-282-0/+11
* glsl: double-precision values don't support interpolationSamuel Iglesias Gonsálvez2016-01-281-2/+7
* glsl: only expose double mod when doubles are availableIlia Mirkin2016-01-271-17/+18
* glsl: remove old FINISHMETimothy Arceri2016-01-271-2/+0
* glsl: add GL_OES_geometry_point_size and conditionalize gl_PointSizeIlia Mirkin2016-01-264-1/+16
* glsl: move to compiler/Emil Velikov2016-01-26462-10/+85660
* nir: move to compiler/Emil Velikov2016-01-2676-0/+24404
* compiler: move the glsl_types C wrapper alongside their C++ brethrenEmil Velikov2016-01-263-0/+281
* nir: move glsl_types.{cpp,h} to compilerEmil Velikov2016-01-263-0/+2647
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-266-2/+890
* compiler: introduce a libcompiler static libraryEmil Velikov2016-01-263-0/+197