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* nir: do not #include util/debug.h within extern C {}Emil Velikov2017-02-211-1/+4
* glsl: resolve extern C workarounds/hacksEmil Velikov2017-02-213-8/+4
* glsl/tests: Add UINT64 and INT64 typesRhys Kidd2017-02-211-0/+18
* android: glsl: build shader cache sourcesMauro Rossi2017-02-201-0/+1
* glsl: link error if unsized array not-last in ssboJose Maria Casanova Crespo2017-02-171-1/+7
* glsl: fix scons builds with shader cacheTimothy Arceri2017-02-171-0/+2
* nir/algebraic: Optimize 64bit pack/unpackJason Ekstrand2017-02-161-0/+6
* nir: Rename lower_double_pack to lower_64bit_packJason Ekstrand2017-02-163-6/+5
* nir: Combine the int and double [un]pack opcodesJason Ekstrand2017-02-167-73/+35
* util/disk_cache: allow drivers to pass a directory structureTimothy Arceri2017-02-171-10/+10
* st/mesa/glsl: build string of dri options and use as input to building sha fo...Timothy Arceri2017-02-171-0/+6
* glsl: reserve parameter storage on cache restoreTimothy Arceri2017-02-171-0/+1
* glsl: don't try to load/store buffer object values in the cacheTimothy Arceri2017-02-171-2/+11
* glsl: don't reprocess or clear UBOs on cache fallbackTimothy Arceri2017-02-171-29/+33
* glsl: skip more uniform initialisation when doing fallback linkingTimothy Arceri2017-02-171-8/+12
* glsl: don't lose uniform values when falling back to full compileTimothy Arceri2017-02-171-8/+23
* glsl: don't reference shader prog data during cache fallbackTimothy Arceri2017-02-171-1/+2
* mesa/glsl: add cache_fallback flag to gl_shader_program_dataTimothy Arceri2017-02-171-1/+1
* glsl: add api and glsl version to hash generation for shadersTimothy Arceri2017-02-171-0/+8
* glsl: cache uniform valuesTimothy Arceri2017-02-171-0/+33
* glsl: make uniform values helper available for use elsewhereTimothy Arceri2017-02-172-1/+4
* glsl: cache some more image metadataTimothy Arceri2017-02-171-0/+10
* glsl: add support for caching atomic buffersTimothy Arceri2017-02-171-0/+89
* glsl: add shader cache support for buffer blocksTimothy Arceri2017-02-171-0/+163
* glsl: store subroutine remap table in shader cacheTimothy Arceri2017-02-171-6/+42
* glsl: add support for caching subroutinesTimothy Arceri2017-02-171-0/+107
* glsl: add support for caching shaders with xfb qualifiersTimothy Arceri2017-02-172-1/+121
* glsl: add shader cache support for samplersTimothy Arceri2017-02-171-0/+18
* glsl: add basic support for resource list to shader cacheTimothy Arceri2017-02-171-0/+121
* glsl: fix uniform remap table cache when explicit locations usedTimothy Arceri2017-02-171-7/+49
* glsl: Serialize three additional hash tables with program metadataCarl Worth2017-02-171-0/+74
* glsl: use correct shader source in case of cache fallbackTimothy Arceri2017-02-171-1/+10
* glsl: make use of on disk shader cacheTimothy Arceri2017-02-172-0/+21
* glsl: add initial implementation of shader cacheTimothy Arceri2017-02-174-1/+633
* nir: handle some 64-bit integer conversionsDave Airlie2017-02-161-7/+19
* nir: handle 64-bit integer types in glsl->nir type conversion.Dave Airlie2017-02-161-0/+6
* spirv: handle SpvOpUConvert in proper place.Dave Airlie2017-02-161-1/+1
* spirv: add support for Int64 capabilityDave Airlie2017-02-162-1/+4
* spirv/nir: add support for int64Dave Airlie2017-02-162-2/+32
* nir/types: add C accessors for 64-bit integer types.Dave Airlie2017-02-162-0/+14
* spirv: Add support for SpvCapabilityStorageImageReadWithoutFormat.Bas Nieuwenhuizen2017-02-152-1/+5
* glsl: Handle packed_type == ivec4[] in lower_packed_varyings().Kenneth Graunke2017-02-141-1/+2
* spirv: Add support for SpvCapabilityStorageImageWriteWithoutFormatAlex Smith2017-02-143-2/+9
* nir/spirv: do not require a format with images that are not sampledIago Toral Quiroga2017-02-141-2/+0
* mesa: Add EXT_frag_depth bits and enable it on all driversAnuj Phogat2017-02-133-0/+6
* glsl: Drop resize-to-MaxPatchVertices hack.Kenneth Graunke2017-02-124-43/+0
* glsl: Update a comment about link errors for TCS && !TES.Kenneth Graunke2017-02-121-1/+9
* glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1Jose Maria Casanova Crespo2017-02-101-4/+7
* glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...Matt Turner2017-02-094-4/+14
* nir: add opcode to perform int64 to bool conversionsSamuel Iglesias Gonsálvez2017-02-092-0/+2