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* spirv: enable SpvCapabilityFloat64 only to supported platformsSamuel Iglesias Gonsálvez2017-01-092-1/+5
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-092-25/+51
* spirv: add support for doubles to OpSpecConstantSamuel Iglesias Gonsálvez2017-01-093-6/+47
* spirv/nir: add (un)packDouble2x32() translationSamuel Iglesias Gonsálvez2017-01-091-0/+2
* spirv/nir: implement DF conversionsSamuel Iglesias Gonsálvez2017-01-093-13/+23
* nir: add nir_type_conversion_op()Samuel Iglesias Gonsálvez2017-01-092-0/+83
* nir: add nir_get_nir_type_for_glsl_type()Samuel Iglesias Gonsálvez2017-01-091-0/+24
* spirv: add support for doubles on OpComposite{Insert,Extract}Samuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: Enable double floating points when copying variables in _vtn_variable_...Samuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: add double support to _vtn_block_load_store()Samuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: add double support to _vtn_variable_load_storeSamuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: add double support to SpvOpCompositeExtractSamuel Iglesias Gonsálvez2017-01-091-2/+14
* spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle working with double-ba...Samuel Iglesias Gonsálvez2017-01-091-12/+40
* spirv: add DF support to SpvOp*ConstantCompositeSamuel Iglesias Gonsálvez2017-01-091-3/+11
* spirv: add DF support to vtn_const_ssa_value()Samuel Iglesias Gonsálvez2017-01-091-3/+5
* spirv: add support for loading DF constantsSamuel Iglesias Gonsálvez2017-01-091-2/+10
* spirv: add definition of double based data typesSamuel Iglesias Gonsálvez2017-01-091-2/+4
* spirv: fix typo in spec_constant_decoration_cb()Samuel Iglesias Gonsálvez2017-01-091-2/+2
* st/mesa/glsl: set num_images directly in shader_infoTimothy Arceri2017-01-092-4/+5
* nir: add another comparison simplificationTimothy Arceri2017-01-091-0/+2
* nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.Kenneth Graunke2017-01-091-0/+4
* nir: Convert ineg(b2i(a)) to a if it's a boolean.Kenneth Graunke2017-01-091-0/+2
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-076-10/+18
* compiler: Change shader_info->tes.vertex_order into a ccw boolean.Kenneth Graunke2017-01-071-1/+2
* Revert recent GLSL slot counting fiasco.Kenneth Graunke2017-01-075-62/+14
* glsl: Make is_fixed_function_array actually check for varyings.Kenneth Graunke2017-01-071-0/+4
* glsl: fix opt_minmax redundancy checks against baserangeTimothy Arceri2017-01-071-2/+2
* nir: Add a local variable-based copy propagation passJason Ekstrand2017-01-063-0/+816
* nir/builder: Add a helper for getting the most recently added instructionJason Ekstrand2017-01-061-0/+7
* nir/builder: Add a load_deref_var helperJason Ekstrand2017-01-061-0/+16
* nir/dead_variables: Remove shader-local variables that are only writtenJason Ekstrand2017-01-061-9/+60
* nir/dead_variables: Removed shared variables when requestedJason Ekstrand2017-01-061-0/+3
* nir: Make glsl_to_nir compact scalar TessLevel arrays.Kenneth Graunke2017-01-061-1/+12
* glsl: Support gl_TessLevelInner/Outer[] as TES input variables.Kenneth Graunke2017-01-061-4/+11
* glsl: Mark whole variable used for ClipDistance and TessLevel*.Kenneth Graunke2017-01-061-3/+23
* glsl: Override the # of varying slots for ClipDistance and TessLevel*.Kenneth Graunke2017-01-061-0/+18
* glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.Kenneth Graunke2017-01-065-11/+17
* st/mesa/glsl: move SamplerTargets to gl_programTimothy Arceri2017-01-061-3/+4
* st/mesa/glsl: set SamplersUsed directly in gl_programTimothy Arceri2017-01-061-1/+2
* mesa/glsl: set sampler units directly in gl_programTimothy Arceri2017-01-061-2/+3
* mesa/glsl: set num_textures per stage directly in shader_infoTimothy Arceri2017-01-063-3/+3
* mesa/glsl: remove hack to reset sampler units to zeroTimothy Arceri2017-01-062-15/+0
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-062-4/+5
* st/mesa/glsl/i965: move ShaderStorageBlocks to gl_programTimothy Arceri2017-01-063-6/+8
* st/mesa/glsl/i965: set num_ssbos directly in shader_infoTimothy Arceri2017-01-064-10/+9
* st/mesa/glsl/i965: move per stage UniformBlocks to gl_programTimothy Arceri2017-01-063-7/+7
* st/mesa/glsl/i965: set num_ubos directly in shader_infoTimothy Arceri2017-01-064-11/+10
* st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_programTimothy Arceri2017-01-062-4/+4
* mesa: add gl_constants::GLSLOptimizeConservativelyMarek Olšák2017-01-052-7/+23
* glsl: run do_lower_jumps properly in do_common_optimizationsMarek Olšák2017-01-051-1/+2