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Author
Age
Files
Lines
*
nir/spirv: Rework function argument setup
Jason Ekstrand
2017-07-05
3
-28
/
+34
*
nir/spirv: Stop trying to convert pointers to SSA in glsl450
Jason Ekstrand
2017-07-05
1
-1
/
+6
*
nir/spirv: Use real pointer types
Jason Ekstrand
2017-07-05
4
-15
/
+60
*
nir/spirv: Stop using glsl_type for function types
Jason Ekstrand
2017-07-05
3
-31
/
+31
*
nir/spirv: Beef up the type system a bit
Jason Ekstrand
2017-07-05
2
-28
/
+59
*
nir/spirv: Compact vtn_type
Jason Ekstrand
2017-07-05
2
-26
/
+39
*
nir/spirv: Simplify type copying
Jason Ekstrand
2017-07-05
1
-7
/
+1
*
nir/spirv: Compute offsets for UBOs and SSBOs up-front
Jason Ekstrand
2017-07-05
2
-27
/
+138
*
nir/spirv: Rework the way pointers get dereferenced
Jason Ekstrand
2017-07-05
2
-64
/
+88
*
nir/spirv: Break variable creation out into a helper
Jason Ekstrand
2017-07-05
1
-172
/
+184
*
nir/spirv: Remove unneeded parameters from pointer_to_offset
Jason Ekstrand
2017-07-05
3
-19
/
+8
*
nir/spirv: Simplify matrix loads/stores
Jason Ekstrand
2017-07-05
2
-100
/
+90
*
nir/spirv: Use the correct stride for non-32-bit vectors
Jason Ekstrand
2017-07-05
1
-1
/
+1
*
nir/spirv: Wrap access chains in a new vtn_pointer data structure
Jason Ekstrand
2017-07-05
4
-159
/
+187
*
nir/spirv: Rename some things from access_chain to pointer
Jason Ekstrand
2017-07-05
4
-82
/
+73
*
nir/spirv: Split up Uniform and UniformConstant storage classes
Jason Ekstrand
2017-07-05
1
-3
/
+7
*
nir/spirv: Add a storage_class_to_mode helper
Jason Ekstrand
2017-07-05
1
-45
/
+78
*
nir/spirv: Use the type from the deref for atomics
Jason Ekstrand
2017-07-05
1
-3
/
+3
*
nir/spirv: Move a "}"
Jason Ekstrand
2017-07-05
1
-1
/
+1
*
glsl_to_nir: zero-initialize var->data.descriptor_set
Nicolai Hähnle
2017-07-05
1
-0
/
+1
*
glsl: add glsl_base_type_is_integer
Nicolai Hähnle
2017-07-05
1
-0
/
+11
*
nir: add NIR_PRINT environment variable
Nicolai Hähnle
2017-07-05
1
-0
/
+19
*
glsl/blob: add valgrind checks that written data is defined
Nicolai Hähnle
2017-07-05
2
-0
/
+13
*
glsl: explicitly zero out padding to gl_shader_variable bitfield
Nicolai Hähnle
2017-07-05
1
-1
/
+4
*
glsl: look for multiple variables simultaneously with find_assignment_visitor
Nicolai Hähnle
2017-07-05
1
-41
/
+81
*
spirv: fix OpBitcast when the src and dst bitsize are different (v3)
Connor Abbott
2017-07-03
1
-1
/
+66
*
glsl: simplify disable_varying_optimizations_for_sso
Nicolai Hähnle
2017-07-03
1
-18
/
+11
*
glsl: always print non-zero var->data.location_frac
Nicolai Hähnle
2017-07-03
1
-1
/
+1
*
nir: Add a lowering pass for UYVY textures
Johnson Lin
2017-06-30
2
-0
/
+19
*
nir: implement GLSL.std.450 NMax, NMIn and NClamp operations
Juan A. Suarez Romero
2017-06-27
1
-0
/
+3
*
nir: add support for 64-bit in SmoothStep function
Juan A. Suarez Romero
2017-06-27
1
-3
/
+5
*
nir: sge operation is defined for floating-point types
Juan A. Suarez Romero
2017-06-27
1
-1
/
+1
*
glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
Juan A. Suarez Romero
2017-06-26
1
-2
/
+5
*
glsl: tidy up int declaration
Timothy Arceri
2017-06-22
1
-2
/
+1
*
glsl: fix typo in comment
Timothy Arceri
2017-06-22
1
-1
/
+1
*
glsl: Track whether uniforms are active per stage
Kenneth Graunke
2017-06-22
3
-0
/
+9
*
spirv: Work around the Doom shader bug
Jason Ekstrand
2017-06-20
2
-0
/
+28
*
glsl: Update build instructions for int64.glsl
Ian Romanick
2017-06-20
1
-2
/
+2
*
glsl: Fix indent in dump code
Elie Tournier
2017-06-20
1
-7
/
+7
*
glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions
Iago Toral Quiroga
2017-06-19
1
-7
/
+9
*
glsl: add ir_variable::contains_bindless()
Samuel Pitoiset
2017-06-14
1
-0
/
+11
*
glsl: set the explicit binding value for bindless samplers/images
Samuel Pitoiset
2017-06-14
1
-6
/
+29
*
glsl: pass the ir_variable object to set_opaque_binding()
Samuel Pitoiset
2017-06-14
1
-3
/
+4
*
glsl: process uniform images declared bindless
Samuel Pitoiset
2017-06-14
2
-9
/
+85
*
glsl: process uniform samplers declared bindless
Samuel Pitoiset
2017-06-14
2
-11
/
+95
*
mesa: add support for glUniformHandleui64*ARB()
Samuel Pitoiset
2017-06-14
3
-0
/
+9
*
glsl: simplify an assertion in lower_ubo_reference
Nicolai Hähnle
2017-06-13
1
-1
/
+1
*
glsl: simplify validate_intrastage_arrays
Nicolai Hähnle
2017-06-13
1
-8
/
+0
*
glsl: simplify varying matching
Nicolai Hähnle
2017-06-13
1
-32
/
+9
*
glsl: remove redundant record_compare check when linking globals
Nicolai Hähnle
2017-06-13
1
-22
/
+17
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