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* nir: remove unused variableTimothy Arceri2016-09-031-2/+0
* nir: remove some fields from nir_shader_compiler_optionsConnor Abbott2016-09-031-3/+0
* nir: fix bug with moves in nir_opt_remove_phis()Connor Abbott2016-09-031-2/+20
* nir: add nir_after_phis() cursor helperConnor Abbott2016-09-031-5/+14
* glsl: expose max atomic counter/buffer consts for tess in ES 3.2Ilia Mirkin2016-09-031-2/+2
* nir: Remove fake edges in the CF handling codeJason Ekstrand2016-09-021-57/+2
* nir/dead_cf: Don't crash on unreachable after-loop blocksJason Ekstrand2016-09-021-1/+2
* glsl: Only force varyings to be flat when varying packing.Kenneth Graunke2016-09-011-2/+3
* glsl: Reject TCS/TES input arrays not sized to gl_MaxPatchVertices.Kenneth Graunke2016-09-011-1/+14
* mesa: Add some more .gitignoreJason Ekstrand2016-08-311-0/+1
* scons: Fix MinGW cross compilation.Jose Fonseca2016-08-311-21/+25
* glsl: Handle patch qualifier on interface blocks.Kenneth Graunke2016-08-303-0/+16
* glsl: add gl_BoundingBox and associated varying slotsIlia Mirkin2016-08-304-1/+21
* mesa: add scaffolding for OES/EXT_primitive_bounding_boxIlia Mirkin2016-08-302-0/+6
* glsl: Fix gl_program::OutputsWritten computation for dual-source blending.Francisco Jerez2016-08-301-1/+1
* glsl: Fix incorrect hard-coded location of the gl_SecondaryFragColorEXT built...Francisco Jerez2016-08-301-7/+2
* glsl: Calculate bitset of secondary outputs written in ir_set_program_inouts.Francisco Jerez2016-08-301-2/+7
* glsl: Fix typo in commentIan Romanick2016-08-301-1/+1
* glsl: Replace most assertions with unreachable()Ian Romanick2016-08-301-10/+9
* glsl: Refactor handling of horizontal operationsIan Romanick2016-08-301-8/+7
* glsl: Use constant_template_horizontal instead of constant_template_horizonta...Ian Romanick2016-08-301-1/+1
* glsl: Eliminate constant_template2Ian Romanick2016-08-301-11/+0
* glsl: Eliminate constant_template5Ian Romanick2016-08-301-22/+1
* glsl: Eliminate constant_template0Ian Romanick2016-08-301-34/+4
* glsl: Eliminate one of the templates for simpler operationsIan Romanick2016-08-301-21/+3
* glsl: Use the generated constant expression codeIan Romanick2016-08-304-1109/+14
* glsl: Generate code for constant ir_triop_csel expressionsIan Romanick2016-08-301-1/+23
* glsl: Generate code for constant ir_triop_lrp expressionsIan Romanick2016-08-301-1/+28
* glsl: Generate code for constant ir_quadop_vector expressionsIan Romanick2016-08-301-2/+20
* glsl: Generate code for constant ir_quadop_bitfield_insert expressionsIan Romanick2016-08-301-4/+21
* glsl: Generate code for constant ir_triop_vector_insert expressionsIan Romanick2016-08-301-2/+25
* glsl: Generate code for constant ir_binop_vector_extract expressionsIan Romanick2016-08-301-1/+21
* glsl: Generate code for constant ir_binop_mul expressionsIan Romanick2016-08-301-2/+54
* glsl: Generate code for constant ir_triop_fma and ir_triop_bitfield_extract e...Ian Romanick2016-08-301-5/+13
* glsl: Generate code for constant ir_binop_dot expressionsIan Romanick2016-08-301-1/+18
* glsl: Generate code for constant ir_binop_lshift and ir_binop_rshift expressionsIan Romanick2016-08-301-2/+13
* glsl: Generate code for constant ir_binop_ldexp expressionsIan Romanick2016-08-301-4/+19
* glsl: Generate code for constant unary expressions that don't assign the dest...Ian Romanick2016-08-301-8/+18
* glsl: Generate code for some constant binary expression that are horizontalIan Romanick2016-08-301-3/+7
* glsl: Generate code for constant unary expression that are horizontalIan Romanick2016-08-301-6/+16
* glsl: Generate code for constant expressions that have an output type the dif...Ian Romanick2016-08-301-11/+33
* glsl: Generate code for constant binary expressions that combine vector and s...Ian Romanick2016-08-301-15/+51
* glsl: Generate code for constant binary expressions that have one operand typeIan Romanick2016-08-301-6/+10
* glsl: Generate code for constant unary expression that have different impleme...Ian Romanick2016-08-301-12/+33
* glsl: Generate code for constant unary expression that map one type to anotherIan Romanick2016-08-301-24/+57
* glsl: Begin generating code for the most basic constant expressionsIan Romanick2016-08-301-17/+158
* glsl: Convert tuple into a classIan Romanick2016-08-301-127/+138
* glsl: Compact a bunch of things onto one lineIan Romanick2016-08-301-66/+20
* glsl: Sort constant expression handling by IR operand enum valueIan Romanick2016-08-301-318/+319
* glsl: Trivial whitespace and punctuation changesIan Romanick2016-08-301-66/+76