| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
This broke piles of image load store tests (179 failures on CI,
mesa_master build #15546, previous build right before this landed
was green). I'd rather not leave the tree on fire over the weekend,
so let's revert for now, and we can figure out what happened next week.
|
|
|
|
|
|
|
|
|
|
| |
No shader-db changes on any Intel platform.
v2: Use a loop to generate patterns. Suggested by Jason.
Reviewed-by: Matt Turner <[email protected]> [v1]
Reviewed-by: Dylan Baker <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
No shader-db changes on any Intel platform.
v2: Use a loop to generate patterns. Suggested by Jason.
Reviewed-by: Matt Turner <[email protected]> [v1]
Reviewed-by: Dylan Baker <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
No shader-db changes on any Intel platform.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Skylake, Broadwell, and Haswell had similar results. (Skylake shown)
total instructions in shared programs: 15256840 -> 15256837 (<.01%)
instructions in affected programs: 4713 -> 4710 (-0.06%)
helped: 3
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.06% max: 0.08% x̄: 0.06% x̃: 0.06%
total cycles in shared programs: 372286583 -> 372286583 (0.00%)
cycles in affected programs: 198516 -> 198516 (0.00%)
helped: 1
HURT: 1
helped stats (abs) min: 10 max: 10 x̄: 10.00 x̃: 10
helped stats (rel) min: <.01% max: <.01% x̄: <.01% x̃: <.01%
HURT stats (abs) min: 10 max: 10 x̄: 10.00 x̃: 10
HURT stats (rel) min: 0.01% max: 0.01% x̄: 0.01% x̃: 0.01%
No changes on any other Intel platform.
v2: Use a loop to generate patterns. Suggested by Jason.
Reviewed-by: Matt Turner <[email protected]> [v1]
Reviewed-by: Dylan Baker <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
For a non-array varying, it is expecting ARRAY_SIZE as 1, instead of 0.
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
From the ARB_enhanced_layouts specification:
"For the property TRANSFORM_FEEDBACK_BUFFER_INDEX, a single integer
identifying the index of the active transform feedback buffer
associated with an active variable is written to <params>. For
variables corresponding to the special names "gl_NextBuffer",
"gl_SkipComponents1", "gl_SkipComponents2", "gl_SkipComponents3",
and "gl_SkipComponents4", -1 is written to <params>."
We were storing the xfb_buffer value, instead of the value
corresponding to GL_TRANSFORM_FEEDBACK_BUFFER_INDEX.
Note that the implementation assumes that varyings would be sorted by
offset and buffer.
Signed-off-by: Antia Puentes <[email protected]>
Signed-off-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Instead of a custom ARB_gl_spirv xfb gather info pass.
In fact, this is not only about reusing code, but the current custom
code was not handling properly how many varyings are enumerated from
some complex types. So this change is also about fixing some corner
cases.
v2: Use util_bitcount, simplify current stage check (Kenneth)
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
On OpenGL, a array of a simple type adds just one varying. So
gl_transform_feedback_varying_info struct defined at mtypes.h includes
the parameters Type (base_type) and Size (number of elements).
This commit checks this when the recursive add_var_xfb_outputs call
handles arrays, to ensure that just one is addded.
We also need to take into account AoA here
v2: use glsl_type_is_leaf from nir_types (Timothy Arceri)
v3: simplified aoa check, without the need ot using glsl_type_is_leaf,
using glsl_types_is_struct (Timothy Arceri)
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
| |
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Right now we are only re-sorting outputs. But it is better to sort too
varyings, as linker expect them to be sorted out (as it was done on
GLSL). For varyings, and to make easier to compute buffer_index, we
sort also by buffer. We could do the same for outputs, but we lack a
reason for that, so we left it as it is (just offset).
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In order to be used for OpenGL (right now for ARB_gl_spirv).
This commit adds two new structures:
* nir_xfb_varying_info: that identifies each individual varying. For
each one, we need to know the type, buffer and xfb_offset
* nir_xfb_buffer_info: as now for each buffer, in addition to the
stride, we need to know how many varyings are assigned to it.
For this patch, the only case where num_outputs != num_varyings is
with the case of doubles, that for dvec3/4 could require more than one
output. There are more cases though (like aoa), that will be handled
on following patches.
v2: updated after new nir general XFB support introduced for "anv: Add
support for VK_EXT_transform_feedback"
v3: compute num_varyings beforehand for allocating, instead of relying
on num_outputs as approximate value (Timothy Arceri)
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
| |
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Where component_offset here is the offset when accessing components of
a packed variable. Or in other words, location_frac on
nir.h. Different places of mesa use different names for it.
Technically nir_xfb_info consumer can get the same from the
component_mask, it seems somewhat forced to make it to compute it,
instead of providing it.
v2: rename local location_frac for comp_offset, more similar to the
intended use (Timothy Arceri)
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
| |
Unlike most of the cases in which we do this by hand, the new helper
properly handles non-32-bit pointers.
Reviewed-by: Karol Herbst <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
There's no guarantee when build_deref_follower is called that the two
derefs have the same bit size destination. Insert a cast on the array
index in case we have differing bit sizes. While we're here, insert
some asserts in build_deref_array and build_deref_ptr_as_array. The
validator will catch violations here but they're easier to debug if we
catch them while building.
Reviewed-by: Karol Herbst <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Because we already know the immediate right-hand parameter, we can
potentially save the optimizer a bit of work.
Reviewed-by: Karol Herbst <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes a leak:
==7576== 320 (48 direct, 272 indirect) bytes in 1 blocks are definitely lost in loss record 26 of 26
==7576== at 0x4C2EE3B: malloc (vg_replace_malloc.c:309)
==7576== by 0x53EF0E4: ralloc_size (ralloc.c:119)
==7576== by 0x53EF0C2: ralloc_context (ralloc.c:113)
==7576== by 0x5471F64: nir_split_per_member_structs (nir_split_per_member_structs.c:176)
==7576== by 0x51288CF: anv_shader_compile_to_nir (anv_pipeline.c:216)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
| |
glsl_to_nir() is still missing support for converting certain
functions to NIR, so for those we use the GLSL IR optimisations
to remove the functions.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
| |
This allows us to use the ctx with glsl_to_nir() in a following
patch.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Instead of trusting the caller to already have created a softfp64
function shader and added all its functions to our shader, we simply
take the softfp64 shader as an argument and do the function inlining
ouselves. This means that there's no more nasty functions lying around
that the caller needs to worry about cleaning up.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This pulls the guts of function inlining into a builder helper so that
it can be used elsewhere. The rest of the infrastructure is still
needed for most inlining cases to ensure that everything gets inlined
and only ever once. However, there are use-cases where you just want to
inline one little thing. This new helper also has a neat trick where it
can seamlessly inline a function from one nir_shader into another.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This doesn't really change anything as the functions will all get
inlined anyway. However it does let us do a bit of the work earlier and
in a common place.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The lowering we do for 64-bit instructions can cause a single NIR ALU
instruction to blow up into hundreds or thousands of instructions
potentially with control flow. If loop unrolling isn't aware of this,
it can unroll a loop 20 times which contains a nir_op_fsqrt which we
then lower to a full software implementation based on integer math.
Those 20 invocations suddenly get a lot more expensive than NIR loop
unrolling currently expects. By giving it an approximate estimate
function, we can prevent loop unrolling from going to town when it
shouldn't.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We already have one internally for int64 but we don't have a similar one
for doubles so we'll have to make one.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This is set to True only for numeric conversion opcodes.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Replace done using:
find ./src -type f -exec sed -i -- \
's/glsl_type_is_struct(/glsl_type_is_struct_or_ifc(/g' {} \;
Acked-by: Karol Herbst <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
Acked-by: Karol Herbst <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Replace done using:
find ./src -type f -exec sed -i -- \
's/record_location_offset(/struct_location_offset(/g' {} \;
Acked-by: Karol Herbst <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Replace done using:
find ./src -type f -exec sed -i -- \
's/get_record_instance(/get_struct_instance(/g' {} \;
Acked-by: Karol Herbst <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Replace was done using:
find ./src -type f -exec sed -i -- \
's/is_record(/is_struct(/g' {} \;
Acked-by: Karol Herbst <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Not complete, mostly just adding things as I encounter them in CTS. But
not getting far enough yet to hit most of the OpenCL.std instructions.
Anyway, this is better than nothing and covers the most common builtins.
v2: add hadd proof from Jason
move some of the lowering into opt_algebraic and create new nir opcodes
simplify nextafter lowering
fix normalize lowering for inf
rework upsample to use nir_pack_bits
add missing files to build systems
v3: split lines of iadd/sub_sat expressions
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
v2: use formula with fewer operations
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
v2: add assert in else clause
make local group intrinsics 32 bit wide
v3: always use 32 bit constant for local_size
v4: add comment by Jason
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
v2: add some vtn_fail_ifs
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
we define it inside 'include/c99_math.h' so it is safe to use.
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Note that locations can be set in different units, and the multiplier
argument caters to supporting these different units. For example,
st_glsl_to_nir uses dwords (4 bytes) so the multiplier should be 4,
while tgsi_to_nir uses bytes, so the multiplier should be 16.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The nir_lower_uniforms_to_ubo function is useful outside of
mesa/state_tracker, and in fact is needed to produce NIR for
drivers that have the PIPE_CAP_PACKED_UNIFORMS capability.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch adds a shader_info field that tells the driver to use window
space coordinates for a given vertex shader. It also enables this feature
in radeonsi (the only NIR-capable driver that supported it in TGSI),
and makes tgsi_to_nir aware of it.
Signed-Off-By: Timur Kristóf <[email protected]>
Tested-by: Andre Heider <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This lets us emit the VPM_WRITEs directly from
nir_intrinsic_store_output() (useful once NIR scheduling is in place so
that we can reduce register pressure), and lets future NIR scheduling
schedule the math to generate them. Even in the meantime, it looks like
this lets NIR DCE some more code and make better decisions.
total instructions in shared programs: 6429246 -> 6412976 (-0.25%)
total threads in shared programs: 153924 -> 153934 (<.01%)
total loops in shared programs: 486 -> 483 (-0.62%)
total uniforms in shared programs: 2385436 -> 2388195 (0.12%)
Acked-by: Ian Romanick <[email protected]> (nir)
|
|
|
|
|
|
|
| |
We were printing only when the channel was exactly the start channel, so
scalarized loads/stores would be missing the name on the rest.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
| |
We need more space than just a 32-bit scalar and we have to burn all
that space anyway so we may as well expose it to the driver. This also
fixes a subtle bug when UBOs and SSBOs have different pointer types.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
| |
With the new deref changes, the old pointer_offset version may not be
the right one to call. Just call the generic one and let it sort it
out.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We can't pull it from the variable type because it might be an array of
blocks and not just the one block. While we're here, throw in some
error checking.
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: [email protected]
|
|
|
|
|
|
|
|
|
|
|
| |
When we have a larger sampler index, we get into the "high sampler"
scenario and need an instruction header. Even in SIMD8, this pushes the
instruction over the sampler message size maximum of 11 registers.
Instead, we have to lower TXD to TXL.
Fixes: cb98e0755f8d "intel/fs: Support min_lod parameters on texture..."
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
No idea how this fell through the cracks besides the fact that the
sampler bound at 0 almost always works and the CTS isn't amazing. In
any case, this appears to have been broken for almost forever.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: [email protected]
|
|
|
|
|
|
|
|
|
|
| |
Use new nir opcode nir_[i/u]mul_2x32_64 and extract lower and higher 32
bits as needed instead of emitting mul and mul_high.
v2: Surround the switch case with curly braces (Jason Ekstrand)
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Optimize a situation where we only need lower 32 bits from 64 bit
result.
Signed-off-by: Sagar Ghuge <[email protected]>
Suggested-by: Matt Turner <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|