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Age
Files
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*
nir/spirv: Allow loop breaks in a switch body.
Bas Nieuwenhuizen
2017-10-02
1
-1
/
+1
*
glsl: do not set the 'smooth' qualifier by default on ES shaders
Nicolai Hähnle
2017-10-02
2
-12
/
+16
*
glsl/lower_instruction: handle denorms and overflow in ldexp correctly
Nicolai Hähnle
2017-09-29
1
-64
/
+107
*
meson: Add build Intel "anv" vulkan driver
Dylan Baker
2017-09-27
3
-0
/
+291
*
glcpp: Avoid unnecessary call to strlen
Thomas Helland
2017-09-26
2
-9
/
+39
*
glcpp: Use string_buffer for line continuation removal
Thomas Helland
2017-09-26
1
-7
/
+18
*
glsl: Change the parser to use the string buffer
Thomas Helland
2017-09-26
3
-164
/
+78
*
nir: add some helpers for doing linking
Timothy Arceri
2017-09-26
3
-0
/
+151
*
glsl: mark xfb varyings as always active
Timothy Arceri
2017-09-26
1
-0
/
+3
*
nir: add always_active_io to nir variable
Timothy Arceri
2017-09-26
2
-0
/
+11
*
glsl: silence signed/unsigned comparison warning
Brian Paul
2017-09-21
1
-1
/
+1
*
glsl/linker: properly fix output variable overlap check
Nicolai Hähnle
2017-09-21
1
-6
/
+12
*
glsl: merge loop_controls.cpp with loop_unroll.cpp
Timothy Arceri
2017-09-21
5
-128
/
+34
*
glsl: move loop analysis helpers to loop_analysis.cpp
Timothy Arceri
2017-09-21
3
-146
/
+139
*
spirv: Flip the tessellation winding order
Jason Ekstrand
2017-09-20
1
-7
/
+2
*
glsl/linker: fix output variable overlap check
Nicolai Hähnle
2017-09-20
1
-6
/
+11
*
glsl: Unify ir_constant::const_elements and ::components
Ian Romanick
2017-09-19
6
-113
/
+24
*
glsl: Rename ir_constant::array_elements to ::const_elements
Ian Romanick
2017-09-19
6
-22
/
+22
*
glsl: Silence unused parameter warnings
Ian Romanick
2017-09-19
6
-19
/
+12
*
glsl: buffer variables can be readonly and writeonly
Juan A. Suarez Romero
2017-09-19
1
-11
/
+3
*
glsl: replace conditional compilation with MAYBE_UNUSED
Eric Engestrom
2017-09-19
1
-3
/
+2
*
glsl: avoid accessing invalid memory after get_variable_being_redeclared()
Iago Toral Quiroga
2017-09-14
1
-20
/
+19
*
glsl: make the redeclared variable NULL if it is deleted
Iago Toral Quiroga
2017-09-14
1
-3
/
+6
*
glsl: use 'declared_var' instead of 'var' after checking redeclarations
Iago Toral Quiroga
2017-09-14
1
-2
/
+2
*
glsl: compile unused function out
Eric Engestrom
2017-09-13
1
-0
/
+2
*
util/disk_cache: turn MESA_GLSL_CACHE_DISABLE into a boolean
Eric Engestrom
2017-09-12
1
-2
/
+2
*
glsl: Disallow unsized array of atomic_uint
Iago Toral Quiroga
2017-09-12
1
-0
/
+11
*
nir/spirv: handle if's with same label in both branches
Juan A. Suarez Romero
2017-09-12
1
-2
/
+10
*
nir/spirv: fix chain access with different index bit sizes
Samuel Iglesias Gonsálvez
2017-09-11
1
-3
/
+8
*
nir: put compact into bitfields in nir_variable_data
Dave Airlie
2017-09-07
1
-1
/
+1
*
spirv: Add support for the HelperInvocation builtin
Jason Ekstrand
2017-09-05
1
-1
/
+4
*
glsl: define YY_NO_INPUT to prevent unused symbol warnings
Matt Turner
2017-08-29
1
-0
/
+1
*
nir: Remove series of unnecessary conversions
Matt Turner
2017-08-29
1
-1
/
+1
*
nir/spirv: Use unreachable("...") rather than assert(!"...")
Matt Turner
2017-08-29
2
-13
/
+13
*
compiler: Add $(WNO_OVERRIDE_INIT) to AM_CFLAGS
Matt Turner
2017-08-29
1
-0
/
+1
*
util: move string_to_uint_map to glsl
Emil Velikov
2017-08-29
9
-7
/
+228
*
nir: Fix system_value_from_intrinsic for subgroups
Jason Ekstrand
2017-08-28
1
-4
/
+4
*
nir: Fix some whatespace
Jason Ekstrand
2017-08-28
1
-5
/
+5
*
glsl: fix counting of vertex shader output slots used by explicit vars
Ilia Mirkin
2017-08-28
1
-1
/
+2
*
glsl: fix glsl_struct_field size calculations for shader cache
Nicolai Hähnle
2017-08-25
1
-7
/
+4
*
glsl: pass shader source keys to the disk cache
Timothy Arceri
2017-08-25
2
-9
/
+23
*
util/disk_cache: rename mesa cache dir and introduce cache versioning
Timothy Arceri
2017-08-25
1
-2
/
+4
*
glsl: stop adding pointers from bindless structs to the cache
Timothy Arceri
2017-08-24
1
-4
/
+8
*
glsl: stop adding pointers from shader_info to the cache
Timothy Arceri
2017-08-24
1
-6
/
+25
*
compiler: move pointers to the start of shader_info
Timothy Arceri
2017-08-24
1
-3
/
+3
*
glsl: always write a name/label string to the cache
Timothy Arceri
2017-08-24
1
-4
/
+7
*
glsl: don't write uniform storage offset if there isn't one
Timothy Arceri
2017-08-24
1
-3
/
+10
*
glsl: add has_uniform_storage() helper to shader cache
Timothy Arceri
2017-08-24
1
-6
/
+13
*
glsl: stop adding pointers from glsl_struct_field to the cache
Timothy Arceri
2017-08-24
1
-7
/
+38
*
glsl: stop adding pointers from gl_shader_variable to the cache
Timothy Arceri
2017-08-24
1
-12
/
+28
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