| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: Rebase on 19a541f (nir: Get rid of nir_constant_data)
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Connor Abbott <[email protected]> [v1]
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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The lowering passes 64-bit integer operations will generate a lot of
these.
v2: Modify the HANDLE_PACK_UNPACK_INVERSE so that the breaks apply to
the switch instead of the 'do { } while(true)' loop.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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These functions are directly available in shaders. A #define is added
to detect the presence. This allows these functions to be tested using
piglit regardless of whether the driver uses them for lowering. The
GLSL spec says that functions and macros beginning with __ are reserved
for use by the implementation... hey, that's us!
v2: Use function inlining.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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These functions are directly available in shaders. A #define is added
to detect the presence. This allows these functions to be tested using
piglit regardless of whether the driver uses them for lowering. The
GLSL spec says that functions and macros beginning with __ are reserved
for use by the implementation... hey, that's us!
v2: Use function inlining.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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These functions are directly available in shaders. A #define is added
to detect the presence. This allows these functions to be tested using
piglit regardless of whether the driver uses them for lowering. The
GLSL spec says that functions and macros beginning with __ are reserved
for use by the implementation... hey, that's us!
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: Rename lower_64bit.cpp and lower_64bit_test.cpp to lower_int64.
Suggested by Matt.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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These functions are directly available in shaders. A #define is added
to detect the presence. This allows these functions to be tested using
piglit regardless of whether the driver uses them for lowering. The
GLSL spec says that functions and macros beginning with __ are reserved
for use by the implementation... hey, that's us!
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: Add missing break in GLSL_TYPE_INT64 case. Notice by Matt.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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If ARB_gpu_shader_int64 is supported, ARB_shader_clock also adds
clockARB() that returns a uint64_t. Rather than add new opcodes and
intrinsics for this, just wrap the existing intrinsic with a
packUint2x32.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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These are all the allowed 64-bit functions from ARB_gpu_shader_int64
spec.
v2: restrict int64/double functions better.
v3 (idr): Delete spurious blank lines. Suggested by Matt.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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As for the double code, but using the 64-bit integer conversions.
v2 (idr): Remove some spurious u2i() and i2u() operations when packing
and unpacking, respectively, int64_t varyings.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]> [v1]
Reviewed-by: Matt Turner <[email protected]>
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Just add support in two more places in ast parsing.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This adds 64-bit integer support to some AST and IR operations where
it is needed.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We need builder support to implement some of the builtins.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This adds support to call the new operations on conversions.
v2 (idr): Delete an unnecessary break-statement. Noticed by Matt. Add
a missing blank line. Noticed by Ian.
v3 (idr): "cut them down later" => Remove ir_unop_b2u64 and
ir_unop_u642b. Handle these with extra i2u or u2i casts just like
uint(bool) and bool(uint) conversion is done.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]> [v1]
Reviewed-by: Matt Turner <[email protected]> [v2]
Reviewed-by: Nicolai Hähnle <[email protected]>
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This just adds the new operations and add 64-bit integer support to all
the existing cases where it is needed.
v2: fix some issues found in testing.
v2.1: add unreachable (Ian), add missing int/uint pack/unpack (Dave).
v3 (idr): Rebase on top of idr's series to generate
ir_expression_operation_constant.h. In addition, this version:
Adds missing support for ir_unop_bit_not, ir_binop_all_equal,
ir_binop_any_nequal, ir_binop_vector_extract,
ir_triop_vector_insert, and ir_quadop_vector.
Removes support for uint64_t from ir_unop_abs and ir_unop_sign.
v4 (idr): "cut them down later" => Remove ir_unop_b2u64 and
ir_unop_u642b. Handle these with extra i2u or u2i casts just like
uint(bool) and bool(uint) conversion is done.
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]> [v2]
Reviewed-by: Matt Turner <[email protected]> [v3]
Reviewed-by: Nicolai Hähnle <[email protected]>
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This adds all the conversions in the world, I'm not 100% sure of all of
these are needed, but add all of them and we can cut them down later.
v2: fix issue with packing output types.
v3 (idr): Rebase on top of idr's series to generate
ir_expression_operation_constant.h. Fix transposed ir_validate
assertions for ir_unop_u642i64 and ir_unop_i642u64. Add missing
automatic type setup for ir_unop_u642i64 and ir_unop_i642u64.
v4 (idr): "cut them down later" => Remove ir_unop_b2u64 and
ir_unop_u642b. Handle these with extra i2u or u2i casts just like
uint(bool) and bool(uint) conversion is done.
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]> [v2]
Reviewed-by: Matt Turner <[email protected]> [v3]
Reviewed-by: Nicolai Hähnle <[email protected]>
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Just add support to the double case, same code should work.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This adds 64-bit ints to the link_varyings 64-bit support.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This adds support for 64-bit integer constants to the parser,
ast and ir.
v2: fix a few issues found in testing.
v3: Add missing ir_constant copy contructor support.
v4: Use PRIu64 and PRId64 in printfs in glsl_parser_extras.cpp.
Suggested by Nicolai. Rebase on Marek's linalloc changes.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]> [v2]
Reviewed-by: Matt Turner <[email protected]> [v3]
Reviewed-by: Nicolai Hähnle <[email protected]>
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This adds the builtins and the lexer support.
To avoid too many warnings, it adds basic support to the type in a few
other places in mesa, mostly in the trivial places.
It also adds a query to be used later for if a type is an integer 32 or 64.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This just adds the basic boilerplate support.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Some applications might add location decoration to samplers. Rather
than raising an error it seems it would make more sense to just
discard these decorations.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: 17.0 <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Add the following optimisations:
min(x, -x) = -abs(x)
min(x, -abs(x)) = -abs(x)
min(x, abs(x)) = x
max(x, -abs(x)) = x
max(x, abs(x)) = abs(x)
max(x, -x) = abs(x)
shader-db:
total instructions in shared programs: 13067779 -> 13067775 (-0.00%)
instructions in affected programs: 249 -> 245 (-1.61%)
helped: 4
HURT: 0
total cycles in shared programs: 252054838 -> 252054806 (-0.00%)
cycles in affected programs: 504 -> 472 (-6.35%)
helped: 2
HURT: 0
Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We were including it once per value, so probably around 10k times.
Let's not cause the compiler any more work than we have to.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Here we remove the single use of this field in gl_linked_shader
which allows us to move the field out of gl_shader_info
While we are at it we rewrite link_xfb_stride_layout_qualifiers()
to be more clear.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Also move out of the shared gl_shader_info.
Reviewed-by: Lionel Landwerlin <[email protected]>
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There is no reason for this to be in the shared gl_shader_info or
to copy it to gl_program at the end of linking (its already there).
Reviewed-by: Lionel Landwerlin <[email protected]>
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This is only used by gl_linked_shader as a temp during linking
so use a temp there instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This is only used by gl_linked_shader as a temp during linking
so use a temp there instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This is only used by gl_linked_shader as a temp during linking
so use a temp there instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This is never used in gl_linked_shader other than as a temp
during linking so just use a temp instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This is only used by gl_shader not gl_linked_shader so move it
there.
Reviewed-by: Lionel Landwerlin <[email protected]>
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We also move EarlyFragmentTests out of the gl_shader_info struct
as it is now only used by gl_shader.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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We also move NumProgramResourceList at the same time.
GLES does interface validation on SSO at runtime so we need to move
this to be able to switch to storing gl_program pointers in
CurrentProgram.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This allows us to cleanup the functions that pass this count around,
but more importantly we will be able to call the uniform linking
functions from that backends linker without having to pass this
information to the backend directly via Driver.LinkShader().
Reviewed-by: Kenneth Graunke <[email protected]>
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Currently this just breaks up the linking code a bit but in the
future i965 will call this from the backend via Driver.LinkShader()
so that we can do NIR optimisations before assigning uniform
locations.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Earlier commit imported a SHA1 implementation and relaxed the SHA1 and
disk cache handling, broking the Windows builds.
Restrict things for now until we get to a proper fix.
Fixes: d1efa09d342 "util: import sha1 implementation from OpenBSD"
Signed-off-by: Emil Velikov <[email protected]>
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