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* nir: Return progress from nir_lower_doubles().Matt Turner2017-03-232-22/+42
* nir: Return progress from nir_lower_vars_to_ssa().Matt Turner2017-03-232-3/+7
* nir: Fix syntax.Matt Turner2017-03-232-6/+6
* nir: Fix misspellings.Matt Turner2017-03-234-7/+7
* nir: Stop using apostrophes to pluralize.Matt Turner2017-03-2321-43/+43
* glsl: Link glsl_compiler with CLOCK_LIB.Vinson Lee2017-03-221-1/+2
* glsl: lower sqrt(abs()) and inversesqrt(abs()) if requestedSamuel Pitoiset2017-03-222-0/+15
* Android: clean-up trailing '\' in make variablesRob Herring2017-03-222-3/+3
* spirv: consistently use ifndef guards over pragma onceEmil Velikov2017-03-223-2/+10
* nir: consistently use ifndef guards over pragma onceEmil Velikov2017-03-2210-11/+38
* glsl: consistently use ifndef guards over pragma onceEmil Velikov2017-03-2231-23/+48
* compiler: consistently use ifndef guards over pragma onceEmil Velikov2017-03-222-2/+4
* nir: Add positional argument specifiers.Vinson Lee2017-03-212-2/+2
* tests/cache_test: use the blob key's actual first byteGrazvydas Ignotas2017-03-211-6/+2
* util/disk_cache: use a helper to compute cache keysGrazvydas Ignotas2017-03-213-17/+20
* spirv: Implement IsInf using an integer comparisonJason Ekstrand2017-03-201-1/+1
* glsl: use set for copy propagation killsTimothy Arceri2017-03-181-37/+28
* glsl: don't leak memory when trying to count loop iterationsTimothy Arceri2017-03-181-2/+3
* util/sha1: drop _mesa_sha1_{update, format} return typeEmil Velikov2017-03-152-9/+10
* util/disk_cache: actually enforce cache sizeAlan Swanson2017-03-151-3/+19
* util/disk_cache: use a thread queue to write to shader cacheTimothy Arceri2017-03-151-0/+47
* nir/constant_expressions: Refactor helper functionsJason Ekstrand2017-03-141-24/+27
* nir: Rework conversion opcodesJason Ekstrand2017-03-149-191/+127
* glsl/nir: Use nir_type_conversion_opJason Ekstrand2017-03-141-37/+32
* nir: Rewrite nir_type_conversion_opJason Ekstrand2017-03-141-63/+92
* nir: Add a get_nir_type_for_glsl_base_type helperJason Ekstrand2017-03-141-2/+8
* nir/validate: Rework ALU bit-size rule validationJason Ekstrand2017-03-141-32/+33
* nir/validate: Validate that bit sizes and components always matchJason Ekstrand2017-03-141-38/+63
* nir: Make image_size a variable-width intrinsicJason Ekstrand2017-03-143-11/+16
* nir/lower_tex: Use tex_instr_dest_size for txs destinationsJason Ekstrand2017-03-141-1/+2
* nir/spirv: Restrict the number of channels in texture coordinatesJason Ekstrand2017-03-141-1/+2
* nir/copy_prop: Respect the source's number of componentsJason Ekstrand2017-03-141-33/+96
* nir/intrinsics: Make load_barycentric_input take a 2-component coorJason Ekstrand2017-03-141-1/+3
* glsl: don't use ralloc for blob creationTimothy Arceri2017-03-134-20/+15
* glsl: don't recompile a shader on fallback unless neededTimothy Arceri2017-03-121-0/+7
* mesa/glsl: introduce new gl_compile_status enumTimothy Arceri2017-03-121-2/+2
* glsl/tests: remove any bashismsEmil Velikov2017-03-102-4/+4
* nir: remove shebang from python scriptsEmil Velikov2017-03-107-7/+0
* glsl: remove shebang from python scriptsEmil Velikov2017-03-102-2/+0
* glsl/tests: remove execute bit from compare_ir python scriptEmil Velikov2017-03-101-0/+0
* glsl/tests: suffix .sh/.py files as applicableEmil Velikov2017-03-106-9/+9
* exec_list: Add a foreach_list_typed_from macroRobert Bragg2017-03-091-0/+5
* glsl/blob: clear padding bytesGrazvydas Ignotas2017-03-091-3/+6
* glsl: builtin: always return clones of the builtinsLionel Landwerlin2017-03-093-8/+20
* spirv: Silence unused variable warnings in release modeJason Ekstrand2017-03-071-0/+1
* util/disk_cache: fix make checkTimothy Arceri2017-03-061-7/+12
* Revert "glsl: Switch to disable-by-default for the GLSL shader cache"Timothy Arceri2017-03-061-5/+0
* nir/int64: Properly handle imod/iremJason Ekstrand2017-03-031-3/+21
* nir/builder: Add an int64 immediate helperJason Ekstrand2017-03-031-0/+11
* glsl: fix subroutine mismatch between declarations/definitionsSamuel Pitoiset2017-03-035-8/+18