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* util/disk_cache: use a thread queue to write to shader cacheTimothy Arceri2017-03-151-0/+47
* nir/constant_expressions: Refactor helper functionsJason Ekstrand2017-03-141-24/+27
* nir: Rework conversion opcodesJason Ekstrand2017-03-149-191/+127
* glsl/nir: Use nir_type_conversion_opJason Ekstrand2017-03-141-37/+32
* nir: Rewrite nir_type_conversion_opJason Ekstrand2017-03-141-63/+92
* nir: Add a get_nir_type_for_glsl_base_type helperJason Ekstrand2017-03-141-2/+8
* nir/validate: Rework ALU bit-size rule validationJason Ekstrand2017-03-141-32/+33
* nir/validate: Validate that bit sizes and components always matchJason Ekstrand2017-03-141-38/+63
* nir: Make image_size a variable-width intrinsicJason Ekstrand2017-03-143-11/+16
* nir/lower_tex: Use tex_instr_dest_size for txs destinationsJason Ekstrand2017-03-141-1/+2
* nir/spirv: Restrict the number of channels in texture coordinatesJason Ekstrand2017-03-141-1/+2
* nir/copy_prop: Respect the source's number of componentsJason Ekstrand2017-03-141-33/+96
* nir/intrinsics: Make load_barycentric_input take a 2-component coorJason Ekstrand2017-03-141-1/+3
* glsl: don't use ralloc for blob creationTimothy Arceri2017-03-134-20/+15
* glsl: don't recompile a shader on fallback unless neededTimothy Arceri2017-03-121-0/+7
* mesa/glsl: introduce new gl_compile_status enumTimothy Arceri2017-03-121-2/+2
* glsl/tests: remove any bashismsEmil Velikov2017-03-102-4/+4
* nir: remove shebang from python scriptsEmil Velikov2017-03-107-7/+0
* glsl: remove shebang from python scriptsEmil Velikov2017-03-102-2/+0
* glsl/tests: remove execute bit from compare_ir python scriptEmil Velikov2017-03-101-0/+0
* glsl/tests: suffix .sh/.py files as applicableEmil Velikov2017-03-106-9/+9
* exec_list: Add a foreach_list_typed_from macroRobert Bragg2017-03-091-0/+5
* glsl/blob: clear padding bytesGrazvydas Ignotas2017-03-091-3/+6
* glsl: builtin: always return clones of the builtinsLionel Landwerlin2017-03-093-8/+20
* spirv: Silence unused variable warnings in release modeJason Ekstrand2017-03-071-0/+1
* util/disk_cache: fix make checkTimothy Arceri2017-03-061-7/+12
* Revert "glsl: Switch to disable-by-default for the GLSL shader cache"Timothy Arceri2017-03-061-5/+0
* nir/int64: Properly handle imod/iremJason Ekstrand2017-03-031-3/+21
* nir/builder: Add an int64 immediate helperJason Ekstrand2017-03-031-0/+11
* glsl: fix subroutine mismatch between declarations/definitionsSamuel Pitoiset2017-03-035-8/+18
* i965: Do int64 lowering in NIRJason Ekstrand2017-03-011-54/+53
* nir: Add a simple int64 lowering passJason Ekstrand2017-03-013-0/+289
* spirv: Use nir_builder for control flowJason Ekstrand2017-03-011-31/+14
* nir/lower_indirect: Use nir_builder control-flow helpersJason Ekstrand2017-03-011-30/+5
* nir/lower_gs_intrinsics: Use nir_builder control-flow helpersJason Ekstrand2017-03-011-6/+3
* glsl/nir: Use nir_builder's new control-flow helpersJason Ekstrand2017-03-011-27/+11
* nir/builder: Add support for easily building control-flowJason Ekstrand2017-03-011-0/+95
* glsl/int64: Fix a typo in imod64Jason Ekstrand2017-03-012-15/+9
* glsl: remove unecessary flags.q.subroutine_defSamuel Pitoiset2017-03-015-10/+7
* compiler: Free types in _mesa_glsl_release_types() rather than autofree.Kenneth Graunke2017-02-271-1/+4
* glsl: reject samplers not declared as uniform/function params earlierSamuel Pitoiset2017-02-271-0/+9
* glsl: use is_sampler() anywhere it's possibleSamuel Pitoiset2017-02-274-16/+15
* glsl: use is_image() anywhere it's possibleSamuel Pitoiset2017-02-272-3/+2
* glsl: add missing blend_support qualifier in validate_flags()Samuel Pitoiset2017-02-271-1/+2
* glsl: use an enum for AMD_conservative_depth layout qualifiersSamuel Pitoiset2017-02-274-35/+40
* glsl: add has_shader_image_load_store()Samuel Pitoiset2017-02-273-4/+7
* nir: Delete unused arg in get_iterationElie TOURNIER2017-02-271-2/+2
* compiler: style clean-ups in blob.hTimothy Arceri2017-02-251-21/+21
* glsl: Fix missing-braces warning.Vinson Lee2017-02-241-1/+1
* nir: delete magic numberElie TOURNIER2017-02-241-1/+11