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Age
Files
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*
nir: fix validation message
Timothy Arceri
2016-08-03
1
-2
/
+2
*
ast: Updated AST_NUM_OPERATORS for coherence with ast_operators
Andres Gomez
2016-08-02
2
-9
/
+10
*
glsl: be more strict on block qualifiers
Timothy Arceri
2016-07-31
1
-11
/
+73
*
glsl: add name param to validate_flags()
Timothy Arceri
2016-07-31
3
-10
/
+9
*
glsl: add component to ast_type_qualifier::validate_flags
Timothy Arceri
2016-07-31
1
-1
/
+2
*
glsl: fix uninitialized instance variable
Jan Ziak
2016-07-29
1
-0
/
+1
*
glsl: fix optimization of discard nested multiple levels
Nicolai Hähnle
2016-07-28
1
-1
/
+8
*
glsl: free hash tables earlier
Timothy Arceri
2016-07-28
1
-7
/
+3
*
glsl: Remove references to tail_pred.
Matt Turner
2016-07-26
1
-9
/
+9
*
glsl: Avoid aliasing violations.
Matt Turner
2016-07-26
2
-10
/
+4
*
glsl: Separate overlapping sentinel nodes in exec_list.
Matt Turner
2016-07-26
22
-134
/
+162
*
glsl: reuse main extension table to appropriately restrict extensions
Ilia Mirkin
2016-07-23
8
-328
/
+205
*
nir: Lower interp_var_at_* like a normal load_var for flat inputs.
Kenneth Graunke
2016-07-22
1
-0
/
+4
*
spirv/nir: Add support for ImageQuerySamples
Jason Ekstrand
2016-07-22
1
-0
/
+3
*
spirv/nir: Handle texture projectors
Jason Ekstrand
2016-07-22
1
-0
/
+15
*
nir/spirv: Refactor coordinate handling in handle_texture
Jason Ekstrand
2016-07-22
1
-29
/
+28
*
spirv/nir: Refactor type handling in handle_texture
Jason Ekstrand
2016-07-22
1
-5
/
+8
*
spirv/nir: Move opcode selection higher up in handle_texture
Jason Ekstrand
2016-07-22
1
-48
/
+48
*
spirv/nir: Don't increment coord_components for array lod queries
Jason Ekstrand
2016-07-22
1
-1
/
+1
*
nir/lower_tex: Add support for lowering coordinate offsets
Jason Ekstrand
2016-07-22
2
-0
/
+64
*
nir/lower_tex: Add some helpers for working with tex sources
Jason Ekstrand
2016-07-22
1
-16
/
+30
*
nir: Add a helper for determining the type of a texture source
Jason Ekstrand
2016-07-22
1
-0
/
+44
*
spirv/nir: Properly handle gather components
Jason Ekstrand
2016-07-22
1
-1
/
+11
*
spirv/nir: Add support for shadow samplers that return vec4
Jason Ekstrand
2016-07-22
1
-1
/
+2
*
spirv/nir: Fix some texture opcode asserts
Jason Ekstrand
2016-07-22
1
-2
/
+2
*
glsl: subroutine types cannot be compared
Andres Gomez
2016-07-22
1
-0
/
+4
*
nir: Add a base const_index to shared atomic intrinsics.
Kenneth Graunke
2016-07-21
1
-10
/
+10
*
glsl: re-enable varying packing in GL4.4+
Timothy Arceri
2016-07-22
1
-30
/
+24
*
nir: add doubles component packing support
Timothy Arceri
2016-07-21
1
-0
/
+20
*
nir/inline: Constant-initialize local variables in the callee if needed
Jason Ekstrand
2016-07-20
1
-2
/
+40
*
nir: Add a nir_deref_foreach_leaf helper
Jason Ekstrand
2016-07-20
2
-0
/
+120
*
nir: Add nir_load_interpolated_input lowering code.
Kenneth Graunke
2016-07-20
2
-5
/
+100
*
nir: Add new intrinsics for fragment shader input interpolation.
Kenneth Graunke
2016-07-20
5
-0
/
+51
*
nir: Fix uninitialized use of 'replacement'.
Kenneth Graunke
2016-07-19
1
-1
/
+1
*
nir/algebraic: Optimize fabs(u2f(x))
Ian Romanick
2016-07-19
1
-0
/
+1
*
glsl: Add lowering pass for ir_bin_imul_high
Ian Romanick
2016-07-19
2
-0
/
+150
*
glsl: Add lowering pass for ir_unop_find_msb
Ian Romanick
2016-07-19
2
-0
/
+107
*
glsl: Add lowering pass for ir_unop_find_lsb
Ian Romanick
2016-07-19
2
-0
/
+87
*
glsl: Add lowering pass for ir_unop_bitfield_reverse
Ian Romanick
2016-07-19
2
-0
/
+92
*
glsl: Add lowering pass for ir_quadop_bitfield_insert
Ian Romanick
2016-07-19
2
-0
/
+74
*
glsl: Add lowering pass for ir_triop_bitfield_extract
Ian Romanick
2016-07-19
2
-0
/
+81
*
glsl: Add lowering pass for ir_unop_bit_count
Ian Romanick
2016-07-19
2
-0
/
+54
*
MESA_shader_integer_functions: Allow new function overload matching rules
Ian Romanick
2016-07-19
1
-5
/
+7
*
MESA_shader_integer_functions: Allow implicit int->uint conversions
Ian Romanick
2016-07-19
2
-6
/
+10
*
MESA_shader_integer_functions: Expose new built-in functions
Ian Romanick
2016-07-19
1
-11
/
+20
*
MESA_shader_integer_functions: Boiler plate extension tracking
Ian Romanick
2016-07-19
4
-0
/
+8
*
glsl: use linked shaders rather than compiled shaders
Timothy Arceri
2016-07-19
1
-4
/
+4
*
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Kenneth Graunke
2016-07-17
17
-62
/
+62
*
nir: Use dest.ssa.num_components rather than intrin->num_components.
Kenneth Graunke
2016-07-15
1
-1
/
+1
*
nir: Update outdated intrinsic const_index comments.
Kenneth Graunke
2016-07-15
1
-7
/
+9
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