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gallium_va_encpackedheader01
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Author
Age
Files
Lines
*
glsl/linker: Pass absolute location to add_shader_variable()
Kristian Høgsberg Kristensen
2016-04-12
1
-7
/
+10
*
glsl/linker: Add add_shader_variable() helper
Kristian Høgsberg Kristensen
2016-04-12
1
-19
/
+23
*
glsl: Reject illegal qualifiers on atomic counter uniforms.
Kenneth Graunke
2016-04-12
1
-0
/
+11
*
glsl: Add a method to print error messages for illegal qualifiers.
Kenneth Graunke
2016-04-12
2
-0
/
+90
*
glsl: Update hash table comments in constant propagation
Rhys Kidd
2016-04-12
1
-3
/
+3
*
nir: Fix typo in comment
Ian Romanick
2016-04-11
1
-1
/
+1
*
nir: Merge redudant integer clamping.
Markus Wick
2016-04-11
1
-1
/
+4
*
nir: Silence unused "options" warning in algebraic passes.
Kenneth Graunke
2016-04-11
1
-0
/
+1
*
nir: Do basic constant reassociation.
Kenneth Graunke
2016-04-11
1
-0
/
+8
*
nir/lower_system_values: Add support for several computed values
Jason Ekstrand
2016-04-11
2
-3
/
+73
*
glsl/shader_enums: Add the other two compute builtins
Jason Ekstrand
2016-04-11
2
-0
/
+4
*
glsl/shader_enums: Add an enum for Vulkan InstanceIndex
Jason Ekstrand
2016-04-11
2
-0
/
+8
*
compiler: android: flesh out nir into separate makefile
Emil Velikov
2016-04-11
3
-23
/
+51
*
compiler: automake: flesh out NIR into separate makefile.
Emil Velikov
2016-04-11
2
-70
/
+94
*
compiler: automake: split out glsl into separate makefile
Emil Velikov
2016-04-11
2
-194
/
+218
*
compiler: remove {glsl,nir}/Makefile.sources
Emil Velikov
2016-04-11
4
-534
/
+1
*
glsl: move the android build scripts a level up
Emil Velikov
2016-04-11
3
-7
/
+10
*
glsl: move the scons build script a level up
Emil Velikov
2016-04-11
3
-20
/
+20
*
nir: add a pass for lowering (un)pack_double_2x32
Connor Abbott
2016-04-11
5
-0
/
+100
*
nir: add split versions of (un)pack_double_2x32
Connor Abbott
2016-04-11
1
-0
/
+36
*
nir: don't try to scalarize unpack_double_2x32
Connor Abbott
2016-04-11
1
-0
/
+3
*
nir: add support for (un)pack_double_2x32
Connor Abbott
2016-04-11
2
-0
/
+35
*
nir: add i2d and u2d opcodes
Iago Toral Quiroga
2016-04-11
2
-0
/
+10
*
nir: add d2i, d2u, d2b opcodes
Iago Toral Quiroga
2016-04-11
2
-0
/
+6
*
nir: add support for d2f and f2d
Connor Abbott
2016-04-11
2
-0
/
+5
*
nir/glsl_to_nir: set bit_size on ssbo_load result
Iago Toral Quiroga
2016-04-11
1
-2
/
+3
*
nir/glsl_to_nir: add bit-size info to add_instr()
Samuel Iglesias Gonsálvez
2016-04-11
1
-10
/
+14
*
nir/split_var_copies: handle doubles
Connor Abbott
2016-04-11
1
-0
/
+2
*
nir/instr_set: handle 64-bit bit-sizes
Connor Abbott
2016-04-11
1
-5
/
+17
*
nir: handle doubles in nir_deref_get_const_initializer_load()
Connor Abbott
2016-04-11
1
-1
/
+5
*
nir/print: add support for printing doubles and bitsize
Connor Abbott
2016-04-11
1
-3
/
+16
*
nir/glsl_to_nir: support doubles
Connor Abbott
2016-04-11
1
-26
/
+38
*
nir/lower_load_const_to_scalar: support doubles and multiple bit sizes
Iago Toral Quiroga
2016-04-11
1
-2
/
+6
*
nir/lower_to_source_mods: Handle different bit sizes
Iago Toral Quiroga
2016-04-11
1
-2
/
+3
*
nir: add bit_size info to nir_load_const_instr_create()
Samuel Iglesias Gonsálvez
2016-04-11
9
-15
/
+20
*
nir/lower_vec: adapt to different bit sizes
Connor Abbott
2016-04-11
1
-0
/
+1
*
nir: add bit_size info to nir_ssa_undef_instr_create()
Samuel Iglesias Gonsálvez
2016-04-11
9
-12
/
+20
*
nir/locals_to_regs: adapt to different bit sizes
Connor Abbott
2016-04-11
1
-0
/
+1
*
nir/from_ssa: adapt to different bit sizes
Connor Abbott
2016-04-11
1
-0
/
+2
*
nir: Add a pass for gathering various bits of shader info
Jason Ekstrand
2016-04-10
4
-0
/
+164
*
glsl: Don't remove XFB-only varyings.
Kenneth Graunke
2016-04-10
1
-1
/
+1
*
glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310
Ilia Mirkin
2016-04-09
1
-1
/
+1
*
glsl: handle unsigned int wraparound in link_shaders()
Lars Hamre
2016-04-09
1
-4
/
+4
*
nir/types: Add a wrapper for count_attribute_slots
Jason Ekstrand
2016-04-07
2
-0
/
+10
*
glsl: use has_shader_storage_buffer_objects helper
Ilia Mirkin
2016-04-05
1
-2
/
+1
*
glsl: remove remaining tabs in link_uniform_blocks.cpp
Timothy Arceri
2016-04-06
1
-5
/
+5
*
mesa: remove unused IsShaderStorage field
Timothy Arceri
2016-04-06
1
-1
/
+0
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
6
-238
/
+251
*
nir: Use PRIi64 and PRIu64 instead of %ld and %lu.
Kenneth Graunke
2016-04-04
1
-2
/
+3
*
glsl: Lower variable indexing of system value arrays unconditionally.
Kenneth Graunke
2016-04-04
1
-0
/
+20
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