index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
compiler
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
glsl: use the linear allocator in glsl_symbol_table
Marek Olšák
2016-10-31
1
-8
/
+8
*
glsl: use the linear allocator for ast_node and derived classes
Marek Olšák
2016-10-31
6
-113
/
+114
*
glsl/lexer: use the linear allocator
Marek Olšák
2016-10-31
3
-8
/
+12
*
glcpp: use the linear allocator for most objects
Marek Olšák
2016-10-31
3
-118
/
+91
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
7
-10
/
+13
*
nir: zero allocated memory where needed
Juha-Pekka Heikkila
2016-10-31
6
-7
/
+7
*
glsl/glcpp: initialize all fields of glcpp_parser_t on creation
Tapani Pälli
2016-10-31
1
-0
/
+3
*
glsl: Fix reading of uninitialized memory
Juha-Pekka Heikkila
2016-10-31
2
-4
/
+4
*
glsl: initialize glsl_struct_field properly
Marek Olšák
2016-10-31
2
-38
/
+6
*
glsl: Improve accuracy of alpha scaling in advanced blend lowering.
Kenneth Graunke
2016-10-28
1
-2
/
+8
*
glsl: inspect interfaces in contains_foo()
Juan A. Suarez Romero
2016-10-27
2
-13
/
+14
*
glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
Kenneth Graunke
2016-10-27
4
-3
/
+49
*
glsl: Pass ctx to program interface query helper functions.
Kenneth Graunke
2016-10-27
1
-13
/
+20
*
glsl: Add pthread libs to cache_test
Rhys Kidd
2016-10-27
1
-1
/
+4
*
compiler: avoid warning about redefinition of PYTHON_GEN
Erik Faye-Lund
2016-10-26
3
-3
/
+1
*
compiler: automake: add shader_info.h to the sources list
Emil Velikov
2016-10-26
1
-1
/
+2
*
glsl: update default precision qualifier when it is set in the shader
Samuel Iglesias Gonsálvez
2016-10-26
1
-1
/
+4
*
nir: stop adjusting driver location for varying packing
Timothy Arceri
2016-10-26
2
-47
/
+2
*
compiler: remove copy_shader_info()
Timothy Arceri
2016-10-26
2
-35
/
+1
*
glsl: set uses texture gather directly in shader_info
Timothy Arceri
2016-10-26
2
-3
/
+1
*
glsl/st/mesa: use common system values read field
Timothy Arceri
2016-10-26
2
-3
/
+2
*
glsl: set patch outputs written directly in shader_info
Timothy Arceri
2016-10-26
2
-3
/
+2
*
glsl: set patch inputs read directly in shader_info
Timothy Arceri
2016-10-26
2
-3
/
+2
*
glsl: set outputs read directly in shader_info
Timothy Arceri
2016-10-26
2
-3
/
+2
*
r200/glsl/st/mesa: use common outputs written field
Timothy Arceri
2016-10-26
2
-7
/
+6
*
mesa/glsl: set double inputs read directly in shader_info
Timothy Arceri
2016-10-26
2
-2
/
+1
*
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
2016-10-26
2
-7
/
+6
*
mesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_...
Timothy Arceri
2016-10-26
1
-4
/
+0
*
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
2016-10-26
1
-11
/
+2
*
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Timothy Arceri
2016-10-26
2
-13
/
+4
*
mesa: remove now unused IsCentroid from gl_fragment_program
Timothy Arceri
2016-10-26
1
-5
/
+1
*
compiler: update the comment for enum glsl_interp_mode
Timothy Arceri
2016-10-26
1
-1
/
+1
*
glsl: remove now unused InterpQualifier
Timothy Arceri
2016-10-26
1
-5
/
+2
*
mesa: set cs shader_info metadata directly
Timothy Arceri
2016-10-26
1
-9
/
+0
*
compiler: add additional cs metadata fields to shader info
Timothy Arceri
2016-10-26
2
-0
/
+6
*
mesa: set gs shader_info metadata directly
Timothy Arceri
2016-10-26
1
-10
/
+0
*
compiler: add input primative field for gs in shader info
Timothy Arceri
2016-10-26
2
-0
/
+4
*
mesa: copy tes metadata directly to shared shader info
Timothy Arceri
2016-10-26
1
-11
/
+0
*
compiler: add fields for tes metadata to shader info
Timothy Arceri
2016-10-26
2
-0
/
+18
*
mesa: set tcs shader_info metadata directly
Timothy Arceri
2016-10-26
1
-4
/
+0
*
glsl: add temporary copy_shader_info() function
Timothy Arceri
2016-10-26
4
-46
/
+88
*
glsl: add a shader info field to the gl_program type
Timothy Arceri
2016-10-26
1
-1
/
+2
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
14
-96
/
+102
*
nir: move nir_shader_info to a common compiler header
Timothy Arceri
2016-10-26
2
-96
/
+133
*
glsl: add matrix layout information to interface block types
Iago Toral Quiroga
2016-10-24
8
-12
/
+42
*
glsl/mesa: remove unused namespace support from the symbol table
Timothy Arceri
2016-10-24
2
-11
/
+11
*
glsl/es31: precision qualifier doesn't need to match in shader interface bloc...
Samuel Iglesias Gonsálvez
2016-10-24
2
-3
/
+14
*
glsl: move intrastage_match() after interstage_member_mismatch()
Samuel Iglesias Gonsálvez
2016-10-24
1
-46
/
+46
*
glsl: Indirect array indexing on non-last SSBO member must fail compilation
Iago Toral Quiroga
2016-10-20
2
-7
/
+15
*
nir: Optimize integer division and modulus with 1
Ian Romanick
2016-10-19
1
-0
/
+4
[prev]
[next]