index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
compiler
Commit message (
Expand
)
Author
Age
Files
Lines
*
glsl: (trivial) fix type typo
Roland Scheidegger
2016-12-06
1
-1
/
+1
*
glsl: fix ldexp lowering if bitfield insert lowering is also requested
Roland Scheidegger
2016-12-06
1
-5
/
+16
*
nir: Remove some unused fields from nir_variable
Jason Ekstrand
2016-12-05
3
-43
/
+0
*
nir: Delete most of the constant_initializer support
Jason Ekstrand
2016-12-05
5
-146
/
+12
*
nir: Simplify nir_lower_gs_intrinsics
Jason Ekstrand
2016-12-05
1
-21
/
+16
*
nir/lower_returns: Stop using constant initializers
Jason Ekstrand
2016-12-05
1
-4
/
+5
*
glsl/nir: Call nir_lower_constant_initializers
Jason Ekstrand
2016-12-05
1
-0
/
+2
*
nir: Add a pass for lowering away constant initializers
Jason Ekstrand
2016-12-05
3
-0
/
+115
*
spirv: Builtin Layer is an input for fragment shaders
Iago Toral Quiroga
2016-12-03
1
-1
/
+6
*
nir: Get rid of nir_constant_data
Jason Ekstrand
2016-12-02
7
-105
/
+98
*
st/mesa/glsl: move Version to gl_shader_program_data
Timothy Arceri
2016-12-02
3
-18
/
+23
*
glsl: use linked_shaders bitmask to iterate stages for subroutine fields
Timothy Arceri
2016-11-30
2
-31
/
+26
*
mesa/glsl: add bitmask to track stages a program was linked against
Timothy Arceri
2016-11-30
1
-0
/
+1
*
nir: print var binding in dumps.
Dave Airlie
2016-11-29
1
-1
/
+1
*
mesa: fix active subroutine uniforms properly
Timothy Arceri
2016-11-29
2
-1
/
+2
*
Revert "glsl: allow layout qualifier overrides with ARB_shading_language_420p...
Andres Gomez
2016-11-25
1
-6
/
+1
*
Revert "glsl: geom shader max_vertices layout must match."
Andres Gomez
2016-11-25
3
-13
/
+9
*
glsl: push layout-qualifier-name values from variable declarations to global
Andres Gomez
2016-11-25
3
-23
/
+60
*
glsl: simplified error checking for duplicated layout-qualifiers
Andres Gomez
2016-11-25
2
-24
/
+6
*
glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier API
Andres Gomez
2016-11-25
3
-12
/
+10
*
glsl: ignore all but the rightmost layout qualifier name from the rightmost l...
Andres Gomez
2016-11-25
3
-77
/
+84
*
glsl: refactor duplicated validations between 2 layout-qualifiers
Andres Gomez
2016-11-25
1
-50
/
+76
*
glsl: assert on incoherent point mode layout-id-qualifier validation
Andres Gomez
2016-11-25
1
-10
/
+6
*
glsl: remove unneeded check for incompatible primitive types in GS
Andres Gomez
2016-11-25
1
-10
/
+3
*
glsl: simplifies the merge of the default in layout qualifier
Andres Gomez
2016-11-25
1
-84
/
+81
*
glsl: split default in layout qualifier merge
Andres Gomez
2016-11-25
3
-62
/
+93
*
glsl: split default out layout qualifier merge
Andres Gomez
2016-11-25
3
-37
/
+72
*
glsl: merge layouts into the default one as the last step in interface blocks
Andres Gomez
2016-11-25
4
-22
/
+40
*
glsl: ignore all but the rightmost layout-qualifier-name
Andres Gomez
2016-11-25
1
-5
/
+6
*
compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...
Aaron Watry
2016-11-23
1
-1
/
+3
*
compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...
Aaron Watry
2016-11-23
1
-2
/
+8
*
nir/spirv: implement ordered / unordered floating point comparisons properly
Iago Toral Quiroga
2016-11-23
1
-1
/
+52
*
nir: Add a layer_id system value intrinsic
Jason Ekstrand
2016-11-22
1
-0
/
+1
*
spirv: Stop warning about input attachments
Jason Ekstrand
2016-11-22
1
-1
/
+1
*
spirv: Handle the InputAttachmentIndex decoration
Jason Ekstrand
2016-11-22
2
-0
/
+5
*
compiler: Add the rest of the subpassInput types
Jason Ekstrand
2016-11-22
3
-6
/
+22
*
glsl: add gl_linked_shader::SourceChecksum
Marek Olšák
2016-11-22
1
-0
/
+10
*
mesa/glsl: remove unused uses_builtin_functions field
Timothy Arceri
2016-11-23
1
-1
/
+0
*
spirv: Silence unsupported capability warnings for Clip/CullDistance.
Kenneth Graunke
2016-11-22
1
-2
/
+2
*
nir: add a pass to compact clip/cull distances.
Kenneth Graunke
2016-11-22
3
-0
/
+190
*
nir: Add a "compact array" flag and IO lowering code.
Kenneth Graunke
2016-11-22
7
-18
/
+67
*
glsl: fix NULL check
Timothy Arceri
2016-11-22
1
-1
/
+1
*
glsl/lower_output_reads: remove unused mem_ctx
Nicolai Hähnle
2016-11-21
1
-4
/
+0
*
glsl/lower_output_reads: bail early in tessellation control shaders
Nicolai Hähnle
2016-11-21
1
-2
/
+6
*
glsl/lower_output_reads: fix geometry shader output handling with conditional...
Nicolai Hähnle
2016-11-21
1
-1
/
+0
*
glsl: don't flatten if-blocks with dynamic array indices
Nicolai Hähnle
2016-11-21
1
-2
/
+17
*
nir: Add a C wrapper for glsl_type::is_array_of_arrays().
Kenneth Graunke
2016-11-19
2
-0
/
+7
*
compiler: Store the clip/cull distance array sizes in shader_info.
Kenneth Graunke
2016-11-19
2
-4
/
+7
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
9
-164
/
+176
*
glsl: add new program driver function to standalone compiler
Timothy Arceri
2016-11-19
1
-18
/
+43
[next]