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* compiler/nir_types: Handle vectors in glsl_get_array_elementJason Ekstrand2017-11-071-0/+2
| | | | | | | | | | | Most of NIR doesn't allow doing array indexing on a vector (though it does on a matrix). However, nir_lower_io handles it just fine and this behavior is needed for shared variables in Vulkan. This commit makes glsl_get_array_element do something sensible for vector types and makes nir_validate happy with them. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Validate base types on array dereferencesJason Ekstrand2017-11-071-2/+16
| | | | | | | | | We were already validating that the parent type goes along with the child type but we weren't actually validating that the parent type is reasonable. This fixes that. Acked-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir,intel/compiler: Use a fixed subgroup sizeJason Ekstrand2017-11-072-24/+13
| | | | | | | | | | | | | | | | The GL_ARB_shader_ballot spec says that gl_SubGroupSizeARB is declared as a uniform. This means that it cannot change across an invocation such as a draw call or a compute dispatch. For compute shaders, we're ok because we only ever use one dispatch size. For fragment, however, the hardware dynamically chooses between SIMD8 and SIMD16 which violates the spec. Instead, let's just pick a subgroup size based on the shader stage. The fixed size we choose for compute shaders is a bit higher than strictly needed but there's no real harm in that. The advantage is that, if they do anything interesting with the value, NIR will see it as an immediate and can optimize better. Acked-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir/lower_subgroups: Lower ballot intrinsics to the specified bit sizeJason Ekstrand2017-11-073-30/+83
| | | | | | | | | | | | | | Ballot intrinsics return a bitfield of subgroups. In GLSL and some SPIR-V extensions, they return a uint64_t. In SPV_KHR_shader_ballot, they return a uvec4. Also, some back-ends would rather pass around 32-bit values because it's easier than messing with 64-bit all the time. To solve this mess, we make nir_lower_subgroups take a new parameter called ballot_bit_size and it lowers whichever thing it gets in from the source language (uint64_t or uvec4) to a scalar with the specified number of bits. This replaces a chunk of the old lowering code. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir/builder: Add a nir_imm_intN_t helperJason Ekstrand2017-11-071-0/+12
| | | | | | | This lets you easily build integer immediates of arbitrary bit size. Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* nir/lower_system_values: Lower SUBGROUP_*_MASK based on typeJason Ekstrand2017-11-071-2/+3
| | | | | | | | | The SUBGROUP_*_MASK system values are uint64_t when coming in from GLSL but uvec4 when coming in from SPIR-V. Lowering based on type allows us to nicely handle both. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Make ballot intrinsics variable-sizeJason Ekstrand2017-11-073-6/+8
| | | | | | | | This way they can return either a uvec4 or a uint64_t. At the moment, this is a no-op since we still always return a uint64_t. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Add a ssa_dest_init_for_type helperJason Ekstrand2017-11-071-0/+9
| | | | | | | This would be useful a number of places Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Add a new subgroups lowering passJason Ekstrand2017-11-076-182/+201
| | | | | | | | | | | | This commit pulls nir_lower_read_invocations_to_scalar along with most of the guts of nir_opt_intrinsics (which mostly does subgroup lowering) into a new nir_lower_subgroups pass. There are various other bits of subgroup lowering that we're going to want to do so it makes a bit more sense to keep it all together in one pass. We also move it in i965 to happen after nir_lower_system_values to ensure that because we want to handle the subgroup mask system value intrinsics here. Reviewed-by: Iago Toral Quiroga <[email protected]>
* intel/cs: Push subgroup ID instead of base thread IDJason Ekstrand2017-11-071-3/+1
| | | | | | | | | | We're going to want subgroup ID for SPIR-V subgroups eventually anyway. We really only want to push one and calculate the other from it. It makes a bit more sense to push the subgroup ID because it's simpler to calculate and because it's a real API thing. The only advantage to pushing the base thread ID is to avoid a single SHL in the shader. Reviewed-by: Iago Toral Quiroga <[email protected]>
* intel/cs: Rework the way thread local ID is handledJason Ekstrand2017-11-071-0/+3
| | | | | | | | | | Previously, brw_nir_lower_intrinsics added the param and then emitted a load_uniform intrinsic to load it directly. This commit switches things over to use a specific NIR intrinsic for the thread id. The one thing I don't like about this approach is that we have to copy thread_local_id over to the new visitor in import_uniforms. Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: fix a typoGwan-gyeong Mun2017-11-061-1/+1
| | | | | Signed-off-by: Mun Gwan-gyeong <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* glsl: Allow precision mismatch on dead data with GLSL ES 1.00Tomasz Figa2017-11-061-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit 259fc505454ea6a67aeacf6cdebf1398d9947759 added linker error for mismatching uniform precision, as required by GLES 3.0 specification and conformance test-suite. Several Android applications, including Forge of Empires, have shaders which violate this rule, on a dead varying that will be eliminated. The problem affects a big number of applications using Cocos2D engine and other GLES implementations accept this, this poses a serious application compatibility issue. Starting from GLSL ES 3.0, declarations with conflicting precision qualifiers are explicitly prohibited. However GLSL ES 1.00 does not clearly specify the behavior, except that "Uniforms are defined to behave as if they are using the same storage in the vertex and fragment processors and may be implemented this way. If uniforms are used in both the vertex and fragment shaders, developers should be warned if the precisions are different. Conversion of precision should never be implicit." The word "used" is not clear in this context and might refer to 1) declared (same as GLES 3.x) 2) referred after post-processing, or 3) linked after all optimizations are done. Looking at existing applications, 2) or 3) seems to be widely adopted. To avoid compatibility issues, turn the error into a warning if GLSL ES version is lower than 3.0 and the data is dead in at least one of the shaders. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97532 Signed-off-by: Tomasz Figa <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: fix interpolateAtXxx(some_vec[idx], ...) with dynamic idxNicolai Hähnle2017-11-031-1/+30
| | | | | | | | | | | | | The dynamic index of a vector (not array!) is lowered to a sequence of conditional assignments. However, the interpolate_at_* expressions require that the interpolant is an l-value of a shader input. So instead of doing conditional assignments of parts of the shader input and then interpolating that (which is nonsensical), we interpolate the entire shader input and then do conditional assignments of the interpolated result. Reviewed-by: Timothy Arceri <[email protected]>
* glsl: allow any l-value of an input variable as interpolant in interpolateAt*Nicolai Hähnle2017-11-032-5/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | The intended rule has been clarified in GLSL 4.60, Section 8.13.2 (Interpolation Functions): "For all of the interpolation functions, interpolant must be an l-value from an in declaration; this can include a variable, a block or structure member, an array element, or some combination of these. Component selection operators (e.g., .xy) may be used when specifying interpolant." For members of interface blocks, var->data.must_be_shader_input must be determined on-the-fly after lowering interface blocks, since we don't want to disable varying packing for an entire block just because one input in it is used in interpolateAt*. v2: keep setting must_be_shader_input in ast_function (Ian) v3: follow the relaxed rule of GLSL 4.60 v4: only apply the relaxed rules to desktop GL (the ES WG decided that the relaxed rules may apply in a future version but not retroactively; see also dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.*) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378 Reviewed-by: Ian Romanick <[email protected]> (v1) Reviewed-by: Timothy Arceri <[email protected]>
* nir/serialize: fix build with gcc 4.4.7Dave Airlie2017-11-031-19/+19
| | | | | | | I had to build on RHEL6 today, and noticed this. Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nir: skip lowering sampler if there is no dereferenceTimothy Arceri2017-11-031-1/+3
| | | | | | This avoids a crash on the output of nir_lower_bitmap(). Reviewed-by: Nicolai Hähnle <[email protected]>
* nir: add tess patch support to nir_remove_unused_varyings()Timothy Arceri2017-11-031-19/+42
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl/shader_cache: Save fs (BlendSupport) metadataJordan Justen2017-10-311-0/+6
| | | | | | | | | | | | | | | | | | Fixes many GL 4.5 CTS blend tests, such as: * GL45-CTS.blend_equation_advanced.extension_directive_enable * GL45-CTS.blend_equation_advanced.extension_directive_warn * GL45-CTS.blend_equation_advanced.blend_all.GL_MULTIPLY_KHR_all_qualifier * GL45-CTS.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR v2: * Directly save the BlendSupport field to avoid potentially including a pointer in the future in the structure is updated. (tarceri) Cc: Timothy Arceri <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/glsl: add api_enabled flag to gl_transform_feedback_infoTimothy Arceri2017-10-311-1/+4
| | | | | | | | | | This will be used to disable the shader cache when xfb is enabled via the api as we don't currently allow for it when generating the sha for the shader. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* blob: Don't set overrun if reading 0 bytes at end of dataJordan Justen2017-10-311-1/+1
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl/shader_cache: Save and restore serialized nir in gl_programJordan Justen2017-10-311-0/+16
| | | | | | | | | v3: * Rename serialized_nir* to driver_cache_blob*. (Tim) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add hooks for testing serializationJason Ekstrand2017-10-312-0/+36
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* nir: add serialization and deserializationConnor Abbott2017-10-314-0/+1248
| | | | | | | | | | | | | | | | | | | | v2 (Jason Ekstrand): - Various whitespace cleanups - Add helpers for reading/writing objects - Rework derefs - [de]serialize nir_shader::num_* - Fix uses of blob_reserve_bytes - Use a bitfield struct for packing tex_instr data v3: - Zero nir_variable struct on deserialization. (Jordan) - Allow nir_serialize.h to be included in C++. (Jordan) - Handle NULL info.name. (Jason) - Set info.name to NULL when name is NULL. (Jordan) Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARBNeil Roberts2017-10-311-2/+22
| | | | | | | | | | | | | | | | | | Previously the values were calculated by just shifting ~0 by the invocation ID. This would end up including bits that are higher than gl_SubGroupSizeARB. The corresponding CTS test effectively requires that these high bits be zero so it was failing. There is a Piglit test as well but this appears to checking the wrong values so it passes. For the two greater-than bitmasks, this patch adds an extra mask with (~0>>(64-gl_SubGroupSizeARB)) to force these bits to zero. Fixes: KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680#c3 Reviewed-by: Jason Ekstrand <[email protected]> Cc: [email protected] Signed-off-by: Neil Roberts <[email protected]>
* glsl: Fix bad formatting in a commentIan Romanick2017-10-301-1/+1
| | | | | | Trivial Signed-off-by: Ian Romanick <[email protected]>
* glsl/linker: Check that re-declared, inter-shader built-in blocks matchEduardo Lima Mitev2017-10-301-0/+29
| | | | | | | | | | | | | | | | | | | | | | | >From GLSL 4.5 spec, section "7.1 Built-In Language Variables", page 130 of the PDF states: "If multiple shaders using members of a built-in block belonging to the same interface are linked together in the same program, they must all redeclare the built-in block in the same way, as described in section 4.3.9 “Interface Blocks” for interface-block matching, or a link-time error will result." Fixes: * GL45-CTS.CommonBugs.CommonBug_PerVertexValidation v2 (Neil Roberts): Explicitly look for gl_PerVertex in the symbol tables instead of waiting to find a variable in the interface. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102677 Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Eduardo Lima Mitev <[email protected]> Signed-off-by: Neil Roberts <[email protected]>
* glsl: Use the utility function to copy symbols between symbol tablesEduardo Lima Mitev2017-10-302-31/+10
| | | | | | | | | | This effectively factorizes a couple of similar routines. v2 (Neil Roberts): Non-trivial rebase on master Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Eduardo Lima Mitev <[email protected]> Signed-off-by: Neil Roberts <[email protected]>
* glsl_parser_extra: Add utility to copy symbols between symbol tablesEduardo Lima Mitev2017-10-302-0/+48
| | | | | | | | | | | | | | | | | | | | | | | Some symbols gathered in the symbols table during parsing are needed later for the compile and link stages, so they are moved along the process. Currently, only functions and non-temporary variables are copied between symbol tables. However, the built-in gl_PerVertex interface blocks are also needed during the linking stage (the last step), to match re-declared blocks of inter-stage shaders. This patch adds a new utility function that will factorize current code that copies functions and variables between two symbol tables, and in addition will copy explicitly declared gl_PerVertex blocks too. The function will be used in a subsequent patch. v2 (Neil Roberts): Allow the src symbol table to be NULL and explicitly copy the gl_PerVertex symbols in case they are not referenced in the exec_list. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Eduardo Lima Mitev <[email protected]> Signed-off-by: Neil Roberts <[email protected]>
* glsl: Remove ir_binop_greater and ir_binop_lequal expressionsIan Romanick2017-10-3011-62/+39
| | | | | | | | | | | | | | | | | | | NIR does not have these instructions. TGSI and Mesa IR both implement them using < and >=, repsectively. Removing them deletes a bunch of code and means I don't have to add code to the SPIR-V generator for them. v2: Rebase on 2+ years of change... and fix a major bug added in the rebase. text data bss dec hex filename 8255291 268856 294072 8818219 868e2b 32-bit i965_dri.so before 8254235 268856 294072 8817163 868a0b 32-bit i965_dri.so after 7815339 345592 420592 8581523 82f193 64-bit i965_dri.so before 7813995 345560 420592 8580147 82ec33 64-bit i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl/parser: Track built-in types using the glsl_type directlyIan Romanick2017-10-304-12/+28
| | | | | | | | | | | | | | | | | | | Without the lexer changes, tests/glslparsertest/glsl2/tex_rect-02.frag fails. Before this change, the parser would determine that sampler2DRect is not a valid type because the call to state->symbols->get_type() in ast_type_specifier::glsl_type() would return NULL. Since ast_type_specifier::glsl_type() is now going to return the glsl_type pointer that it received from the lexer, it doesn't have an opportunity to generate an error. text data bss dec hex filename 8255243 268856 294072 8818171 868dfb 32-bit i965_dri.so before 8255291 268856 294072 8818219 868e2b 32-bit i965_dri.so after 7815195 345592 420592 8581379 82f103 64-bit i965_dri.so before 7815339 345592 420592 8581523 82f193 64-bit i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl/parser: Return the glsl_type object from the lexerIan Romanick2017-10-302-282/+182
| | | | | | | | | | | | | | | This allows us to use a single token for every built-in type except void. text data bss dec hex filename 8275163 269336 294072 8838571 86ddab 32-bit i965_dri.so before 8255243 268856 294072 8818171 868dfb 32-bit i965_dri.so after 7836963 346552 420592 8604107 8349cb 64-bit i965_dri.so before 7815195 345592 420592 8581379 82f103 64-bit i965_dri.so after Yes, the 64-bit binary shrinks by 21k. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl/parser: Allocate identifier inside classify_identifierIan Romanick2017-10-301-29/+15
| | | | | | | | | | | | | | | Passing YYSTYPE into classify_identifier enables a later patch. text data bss dec hex filename 8310339 269336 294072 8873747 876713 32-bit i965_dri.so before 8275163 269336 294072 8838571 86ddab 32-bit i965_dri.so after 7845579 346552 420592 8612723 836b73 64-bit i965_dri.so before 7836963 346552 420592 8604107 8349cb 64-bit i965_dri.so after Yes, the 64-bit binary shrinks by 8k. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl/parser: Move anonymous struct name handling to the parserIan Romanick2017-10-302-14/+11
| | | | | | | | | | | | | | | | | | There are two callers of the constructor, and they are right next to each other. Move the "#anon_struct" name handling to the parser so that the conditional can be removed. I've also deleted part of the comment (about the memory leak) because I don't think it's quite accurate or relevant. text data bss dec hex filename 8310399 269336 294072 8873807 87674f 32-bit i965_dri.so before 8310339 269336 294072 8873747 876713 32-bit i965_dri.so after 7845611 346552 420592 8612755 836b93 64-bit i965_dri.so before 7845579 346552 420592 8612723 836b73 64-bit i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl/parser: Silence unused parameter warningIan Romanick2017-10-303-5/+5
| | | | | | | | | | glsl/glsl_parser_extras.cpp: In constructor ‘ast_struct_specifier::ast_struct_specifier(void*, const char*, ast_declarator_list*)’: glsl/glsl_parser_extras.cpp:1675:50: warning: unused parameter ‘lin_ctx’ [-Wunused-parameter] ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier, ^~~~~~~ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: Silence unused parameter warningsIan Romanick2017-10-302-7/+8
| | | | | | | | | | | | | | | | | | | | | | glsl/standalone_scaffolding.cpp: In function ‘GLbitfield _mesa_program_state_flags(const gl_state_index*)’: glsl/standalone_scaffolding.cpp:103:66: warning: unused parameter ‘state’ [-Wunused-parameter] _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) ^ glsl/standalone_scaffolding.cpp: In function ‘char* _mesa_program_state_string(const gl_state_index*)’: glsl/standalone_scaffolding.cpp:109:67: warning: unused parameter ‘state’ [-Wunused-parameter] _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) ^ glsl/standalone_scaffolding.cpp: In function ‘void _mesa_delete_shader(gl_context*, gl_shader*)’: glsl/standalone_scaffolding.cpp:115:40: warning: unused parameter ‘ctx’ [-Wunused-parameter] _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) ^~~ glsl/standalone_scaffolding.cpp: In function ‘void _mesa_delete_linked_shader(gl_context*, gl_linked_shader*)’: glsl/standalone_scaffolding.cpp:123:47: warning: unused parameter ‘ctx’ [-Wunused-parameter] _mesa_delete_linked_shader(struct gl_context *ctx, ^~~ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* Revert "foo"Emil Velikov2017-10-301-12/+12
| | | | | | | This reverts commit 27d5a7bce09aef83d3349cca5f3777007b3b94b6. I fat fingered it, failing to reset the checkout before applying the sequential commit.
* fooEmil Velikov2017-10-301-12/+12
| | | | Signed-off-by: Emil Velikov <[email protected]>
* nir: Make nir_gather_info collect a uses_fddx_fddy flag.Kenneth Graunke2017-10-292-0/+23
| | | | | | | | i965 turns fddx/fddy into their coarse/fine variants based on the ctx->Hint.FragmentShaderDerivative setting. It needs to know whether this can impact a shader in order to better guess NOS settings. Reviewed-by: Jason Ekstrand <[email protected]>
* spirv: Claim support for the simple memory modelJason Ekstrand2017-10-261-1/+2
| | | | | | | | | | It's rather surprising that we've never actually hit this before. Aparently, Ian's SPIR-V generator currently claims the Simple when you don't do anything complex. We really shouldn't assert-fail on it. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Cc: [email protected]
* glsl/linker: Fix type checks for location aliasingIago Toral Quiroga2017-10-261-3/+19
| | | | | | | | | | | | | | From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68, (Location aliasing): "Further, when location aliasing, the aliases sharing the location must have the same underlying numerical type (floating-point or integer)." The current implementation is too strict, since it checks that the the base types are an exact match instead. Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: refactor check_location_aliasingIago Toral Quiroga2017-10-261-64/+46
| | | | | | | Mostly, this merges the type checks with all the other checks so we only have a single loop for this. Acked-by: Ilia Mirkin <[email protected]>
* glsl/linker: validate explicit locations for SSO programsIago Toral Quiroga2017-10-263-0/+71
| | | | | | | | | | | v2: - we only need to validate inputs to the first stage and outputs from the last stage, everything else has already been validated during cross_validate_outputs_to_inputs (Timothy). - Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia) Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: generalize validate_explicit_variable_location for SSOIago Toral Quiroga2017-10-261-2/+16
| | | | | | | | | | | | | | | | | | | For non-SSO programs, we only need to validate outputs, since the cross validation of outputs to inputs will ensure that we produce linker errors for invalid inputs too. Hoever, for the SSO path there is no output to input validation, so we need to validate inputs explicitly. Generalize the function so it can handle this as well. Also, notice that vertex shader inputs and fragment shader outputs are already validated in assign_attribute_or_color_locations() for both SSO and non-SSO paths, so we should not try to validate that here again (in fact, the function would require explicit paths to handle these two cases properly). Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: create a helper function to validate explicit locationsIago Toral Quiroga2017-10-261-39/+55
| | | | | | | | | Currently, we only validate explicit locations for non-SSO programs. This creates a helper that we can call from both SSO and non-SSO paths directly, so we can reuse all the logic behind this. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: outputs in the same location must share auxiliary storageIago Toral Quiroga2017-10-261-6/+30
| | | | | | | | | | | | | | | | | | From ARB_enhanced_layouts: "[...]when location aliasing, the aliases sharing the location must have the same underlying numerical type (floating-point or integer) and the same auxiliary storage and interpolation qualification.[...]" Add code to the linker to validate that aliased locations do have the same aux storage. Fixes: KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_auxiliary_storage Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: outputs in the same location must share interpolationIago Toral Quiroga2017-10-261-4/+41
| | | | | | | | | | | | | | | | | From ARB_enhanced_layouts: "[...]when location aliasing, the aliases sharing the location must have the same underlying numerical type (floating-point or integer) and the same auxiliary storage and interpolation qualification.[...]" Add code to the linker to validate that aliased locations do have the same interpolation. Fixes: KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_interpolation Reviewed-by: Timothy Arceri <[email protected]>
* glsl/linker: fix location aliasing checks for interface variablesIago Toral Quiroga2017-10-261-12/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The existing code was checking the whole interface variable rather than its members, which is not what we want: we want to check aliasing for each member in the interface variable. Surprisingly, there are piglit tests that verify this and were passing due to a bug in the existing code: when we were computing the last component used by an interface variable we would use the 'vector' path and multiply by vector_elements, which is 0 for interface variables. This made the loop that checks for aliasing be a no-op and not add the interface variable to the list of outputs so then we would fail to link when we did not see a matching output for the same input in the next stage. Since the tests expect a linker error to happen, they would pass, but not for the right reason. Unfortunately, the current implementation uses ir_variable instances to keep track of explicit locations. Since we don't have ir_variables instances for individual interface members, we need to have a custom struct with the data we need. This struct has the ir_variable (which for interface members is the whole interface variable), plus the data that we need to validate for each aliased location, for now only the base type, which for interface members we will take from the appropriate field inside the interface variable. Later patches will expand this custom struct so we can also check other requirements for location aliasing, specifically that we have matching interpolation and auxiliary storage, that once again, we will take from the appropriate field members for the interface variables. v2: - Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia) Fixes: KHR-GL45.enhanced_layouts.varying_block_automatic_member_locations Fixes (these were passing before but for incorrect reasons): tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-location-overlap.shader_test tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-mixed-order-overlap.shader_test Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: refactor link-time validation of output locationsIago Toral Quiroga2017-10-261-55/+73
| | | | | | | | | Move the checks for explicit locations to a separate function. We will use this in a follow-up patch to validate locations for interface variables where we need to validate each interface member rather than the interface variable itself. Reviewed-by: Timothy Arceri <[email protected]>
* glsl/linker: report linker errors for invalid explicit locations on inputsIago Toral Quiroga2017-10-261-0/+7
| | | | | | | | | | | We were assuming that if an input has an invalid explicit location it would fail to link because it would not find the corresponding output, however, since we look for the matching output by indexing the explicit_locations array with the input location, we still need to ensure that we don't index out of bounds. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>