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*
nir/opt_intrinsics: Rework progress
Jason Ekstrand
2017-10-25
1
-5
/
+9
*
nir/lower_wpos_ytransform: Support system value intrinsics
Jason Ekstrand
2017-10-25
1
-0
/
+4
*
glsl_to_nir: Zero nir_constant in constant_copy for valgrind & nir_serialize
Jordan Justen
2017-10-25
1
-1
/
+1
*
glsl_to_nir: Zero nir_variable struct for valgrind & nir_serialize
Jordan Justen
2017-10-25
1
-1
/
+1
*
nir: Zero nir_load_const_instr::value for valgrind & nir_serialize
Jordan Justen
2017-10-25
1
-1
/
+1
*
nir: Zero local_size const struct for valgrind & nir_serialize
Jordan Justen
2017-10-25
1
-0
/
+1
*
glsl: Add field initializers for glsl_struct_field default constructor
Jordan Justen
2017-10-25
1
-0
/
+7
*
compiler/types: Support [de]serializing void types
Jason Ekstrand
2017-10-25
1
-0
/
+3
*
nir/intrinsics: Set the correct num_indices for load_output
Jason Ekstrand
2017-10-25
1
-1
/
+1
*
glsl: move shader_cache type handling to glsl_types
Connor Abbott
2017-10-25
3
-171
/
+178
*
meson: extract out variable for nir_algebraic.py
Rob Clark
2017-10-24
1
-0
/
+2
*
glsl: fix derived cs variables
Ilia Mirkin
2017-10-23
9
-118
/
+244
*
nir: Print the components referenced for split or packed shader in/outs.
Eric Anholt
2017-10-20
1
-1
/
+25
*
nir: Add a safety check that we don't remove dead I/O vars after lowering.
Eric Anholt
2017-10-20
1
-4
/
+14
*
nir: Get rid of nir_shader::stage
Jason Ekstrand
2017-10-20
25
-87
/
+90
*
nir: set default lod to texture opcodes that needed it but don't provide it
Samuel Iglesias Gonsálvez
2017-10-20
1
-0
/
+13
*
glsl/linker: produce error when invalid explicit locations are used
Iago Toral Quiroga
2017-10-19
3
-5
/
+43
*
nir: Add a helper for adding texture instruction sources
Jason Ekstrand
2017-10-17
3
-25
/
+28
*
nir: add component level support to remove_unused_io_vars()
Timothy Arceri
2017-10-16
1
-16
/
+21
*
glsl: mark xfb inputs as always_active_io
Timothy Arceri
2017-10-16
1
-3
/
+19
*
nir: add variant of lower_io_to_scalar to be called earlier
Timothy Arceri
2017-10-16
2
-0
/
+255
*
nir: add glsl_channel_type() helper
Timothy Arceri
2017-10-16
2
-0
/
+29
*
nir: add glsl_type_is_64bit() to nir_types
Timothy Arceri
2017-10-16
2
-0
/
+7
*
blob: Use intptr_t instead of ssize_t
Jason Ekstrand
2017-10-13
2
-7
/
+7
*
meson: fix blob test includes
Dylan Baker
2017-10-13
1
-1
/
+1
*
nir: Get rid of the variable on vote intrinsics
Jason Ekstrand
2017-10-12
2
-5
/
+3
*
nir/opcodes: Fix constant-folding of ufind_msb
Jason Ekstrand
2017-10-12
1
-1
/
+1
*
compiler/blob: Make some parameters void instead of uint8_t
Jason Ekstrand
2017-10-12
2
-5
/
+5
*
compiler/blob: Constify the reader
Jason Ekstrand
2017-10-12
3
-11
/
+11
*
compiler/blob: Add (reserve|overwrite)_(uint32|intptr) helpers
Jason Ekstrand
2017-10-12
2
-2
/
+61
*
compiler/blob: make blob_reserve_bytes() more useful
Connor Abbott
2017-10-12
3
-20
/
+12
*
compiler/blob: Allow for fixed-size blobs with a NULL data pointer
Jason Ekstrand
2017-10-12
2
-3
/
+10
*
compiler/blob: Add a concept of a fixed-allocation blob
Jason Ekstrand
2017-10-12
2
-1
/
+37
*
compiler/blob: Switch to init/finish instead of create/destroy
Jason Ekstrand
2017-10-12
4
-76
/
+68
*
compiler: Move blob up a level
Jason Ekstrand
2017-10-12
5
-5
/
+5
*
meson: Add inc_compiler to the libglsl includes
Jason Ekstrand
2017-10-12
1
-1
/
+1
*
glsl/blob: Return false from grow_to_fit if we've ever failed
Jason Ekstrand
2017-10-12
2
-1
/
+13
*
glsl/blob: Return false from ensure_can_read on overrun
Jason Ekstrand
2017-10-12
1
-0
/
+3
*
nir: Make nir_shader_gather_info() track texelFetch texture accesses.
Kenneth Graunke
2017-10-12
1
-1
/
+13
*
compiler: Move gl_program::TexelFetchSamplers to shader_info.
Kenneth Graunke
2017-10-12
1
-0
/
+3
*
nir: bump loop unroll limit to 96.
Dave Airlie
2017-10-11
1
-1
/
+3
*
nir: Move vc4's alpha test lowering to core NIR.
Eric Anholt
2017-10-10
6
-0
/
+157
*
glsl/linker: add check for compute shared memory size
Nicolai Hähnle
2017-10-10
3
-6
/
+23
*
spirv: Fix SpvOpAtomicISub
Józef Kucia
2017-10-09
1
-0
/
+1
*
glsl: tidy up IR after loop unrolling
Timothy Arceri
2017-10-10
1
-1
/
+7
*
glsl: make loop unrolling more like the nir unrolling path
Timothy Arceri
2017-10-10
3
-67
/
+163
*
glsl: check if induction var incremented before use in terminator
Timothy Arceri
2017-10-10
1
-0
/
+38
*
glsl: don't drop instructions from unreachable terminators continue branch
Timothy Arceri
2017-10-10
2
-8
/
+27
*
meson: Build i965 and dri stack
Dylan Baker
2017-10-09
4
-7
/
+366
*
meson: add nir_linking_helpers.c to libnir
Dylan Baker
2017-10-09
1
-0
/
+1
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