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| * nir: add support for (un)pack_double_2x32Connor Abbott2016-04-112-0/+35
| * nir: add i2d and u2d opcodesIago Toral Quiroga2016-04-112-0/+10
| * nir: add d2i, d2u, d2b opcodesIago Toral Quiroga2016-04-112-0/+6
| * nir: add support for d2f and f2dConnor Abbott2016-04-112-0/+5
| * nir/glsl_to_nir: set bit_size on ssbo_load resultIago Toral Quiroga2016-04-111-2/+3
| * nir/glsl_to_nir: add bit-size info to add_instr()Samuel Iglesias Gonsálvez2016-04-111-10/+14
| * nir/split_var_copies: handle doublesConnor Abbott2016-04-111-0/+2
| * nir/instr_set: handle 64-bit bit-sizesConnor Abbott2016-04-111-5/+17
| * nir: handle doubles in nir_deref_get_const_initializer_load()Connor Abbott2016-04-111-1/+5
| * nir/print: add support for printing doubles and bitsizeConnor Abbott2016-04-111-3/+16
| * nir/glsl_to_nir: support doublesConnor Abbott2016-04-111-26/+38
| * nir/lower_load_const_to_scalar: support doubles and multiple bit sizesIago Toral Quiroga2016-04-111-2/+6
| * nir/lower_to_source_mods: Handle different bit sizesIago Toral Quiroga2016-04-111-2/+3
| * nir: add bit_size info to nir_load_const_instr_create()Samuel Iglesias Gonsálvez2016-04-119-15/+20
| * nir/lower_vec: adapt to different bit sizesConnor Abbott2016-04-111-0/+1
| * nir: add bit_size info to nir_ssa_undef_instr_create()Samuel Iglesias Gonsálvez2016-04-119-12/+20
| * nir/locals_to_regs: adapt to different bit sizesConnor Abbott2016-04-111-0/+1
| * nir/from_ssa: adapt to different bit sizesConnor Abbott2016-04-111-0/+2
| * nir: Add a pass for gathering various bits of shader infoJason Ekstrand2016-04-104-0/+164
| * glsl: Don't remove XFB-only varyings.Kenneth Graunke2016-04-101-1/+1
| * glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310Ilia Mirkin2016-04-091-1/+1
| * glsl: handle unsigned int wraparound in link_shaders()Lars Hamre2016-04-091-4/+4
* | nir/lower_system_values: Simplify the computation of LocalInvocationIndexJason Ekstrand2016-04-101-9/+8
* | nir/gather_info: Handle discard_ifJason Ekstrand2016-04-081-0/+1
* | Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-079-248/+280
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| * nir/types: Add a wrapper for count_attribute_slotsJason Ekstrand2016-04-072-0/+10
| * glsl: use has_shader_storage_buffer_objects helperIlia Mirkin2016-04-051-2/+1
| * glsl: remove remaining tabs in link_uniform_blocks.cppTimothy Arceri2016-04-061-5/+5
| * mesa: remove unused IsShaderStorage fieldTimothy Arceri2016-04-061-1/+0
| * glsl: fully split apart buffer block arraysTimothy Arceri2016-04-066-238/+251
| * nir: Use PRIi64 and PRIu64 instead of %ld and %lu.Kenneth Graunke2016-04-041-2/+3
| * glsl: Lower variable indexing of system value arrays unconditionally.Kenneth Graunke2016-04-041-0/+20
* | Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-0415-1634/+1572
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| * nir/search: Don't match inexact expressions with exact subexpressionsJason Ekstrand2016-04-041-5/+18
| * glsl: Print "precise" on ir_variable nodes.Kenneth Graunke2016-04-031-2/+3
| * glsl: make *sampler2DMSArray available in ESSL 3.20Ilia Mirkin2016-04-031-5/+7
| * glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shaderIlia Mirkin2016-04-031-1/+2
| * glsl: allow conservative depth qualifiers in GLSL 420Ilia Mirkin2016-04-031-1/+3
| * glsl: add ARB_ES3_1_compatibility supportIlia Mirkin2016-04-035-8/+18
| * glsl: rename var and simplify ifTimothy Arceri2016-04-021-4/+4
| * glsl: store ubo or ssbo index in block indexTimothy Arceri2016-04-022-22/+29
| * glsl: store stage reference in gl_uniform_blockTimothy Arceri2016-04-022-22/+22
| * glsl: simplify buffer block resource limit checkingTimothy Arceri2016-04-021-55/+32
| * glsl: simplify SSBO resources checkTimothy Arceri2016-04-021-7/+1
| * glsl: split buffer block arrays earlierTimothy Arceri2016-04-021-27/+27
| * glsl: only set buffer block binding once during initialisationTimothy Arceri2016-04-021-26/+6
| * glsl: Fix prorgram interface query locations biasing for SSO.Kenneth Graunke2016-04-011-5/+13
| * glsl: Return -1 for program interface query locations in many cases.Kenneth Graunke2016-04-011-5/+33
| * glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.Kenneth Graunke2016-04-011-2/+10
| * glsl: Clean up some leftover cruft.Kenneth Graunke2016-04-011-4/+1