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* nir: Only float and double types can be matricesIan Romanick2016-12-122-19/+24
* nir: Move fsat outside of fmin/fmax if second arg is 0 to 1.Matt Turner2016-12-122-0/+25
* glsl: remember per-component vertex streams for packed varyingsNicolai Hähnle2016-12-123-2/+24
* spirv: Use a simpler and more correct implementaiton of tanh()Jason Ekstrand2016-12-091-9/+14
* glsl: Use a simpler formula for tanhJason Ekstrand2016-12-091-8/+10
* compiler/glsl: fix precision problem of tanhHaixia Shi2016-12-091-2/+10
* mesa: add support for GL_INTEL_conservative_rasterizationLionel Landwerlin2016-12-078-7/+70
* mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).Plamena Manolova2016-12-078-1/+49
* nir: In split_var_copies_block, uint, int, and bool types cannot be matricesIan Romanick2016-12-061-3/+5
* glsl: (trivial) fix type typoRoland Scheidegger2016-12-061-1/+1
* glsl: fix ldexp lowering if bitfield insert lowering is also requestedRoland Scheidegger2016-12-061-5/+16
* nir: Remove some unused fields from nir_variableJason Ekstrand2016-12-053-43/+0
* nir: Delete most of the constant_initializer supportJason Ekstrand2016-12-055-146/+12
* nir: Simplify nir_lower_gs_intrinsicsJason Ekstrand2016-12-051-21/+16
* nir/lower_returns: Stop using constant initializersJason Ekstrand2016-12-051-4/+5
* glsl/nir: Call nir_lower_constant_initializersJason Ekstrand2016-12-051-0/+2
* nir: Add a pass for lowering away constant initializersJason Ekstrand2016-12-053-0/+115
* spirv: Builtin Layer is an input for fragment shadersIago Toral Quiroga2016-12-031-1/+6
* nir: Get rid of nir_constant_dataJason Ekstrand2016-12-027-105/+98
* st/mesa/glsl: move Version to gl_shader_program_dataTimothy Arceri2016-12-023-18/+23
* glsl: use linked_shaders bitmask to iterate stages for subroutine fieldsTimothy Arceri2016-11-302-31/+26
* mesa/glsl: add bitmask to track stages a program was linked againstTimothy Arceri2016-11-301-0/+1
* nir: print var binding in dumps.Dave Airlie2016-11-291-1/+1
* mesa: fix active subroutine uniforms properlyTimothy Arceri2016-11-292-1/+2
* Revert "glsl: allow layout qualifier overrides with ARB_shading_language_420p...Andres Gomez2016-11-251-6/+1
* Revert "glsl: geom shader max_vertices layout must match."Andres Gomez2016-11-253-13/+9
* glsl: push layout-qualifier-name values from variable declarations to globalAndres Gomez2016-11-253-23/+60
* glsl: simplified error checking for duplicated layout-qualifiersAndres Gomez2016-11-252-24/+6
* glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier APIAndres Gomez2016-11-253-12/+10
* glsl: ignore all but the rightmost layout qualifier name from the rightmost l...Andres Gomez2016-11-253-77/+84
* glsl: refactor duplicated validations between 2 layout-qualifiersAndres Gomez2016-11-251-50/+76
* glsl: assert on incoherent point mode layout-id-qualifier validationAndres Gomez2016-11-251-10/+6
* glsl: remove unneeded check for incompatible primitive types in GSAndres Gomez2016-11-251-10/+3
* glsl: simplifies the merge of the default in layout qualifierAndres Gomez2016-11-251-84/+81
* glsl: split default in layout qualifier mergeAndres Gomez2016-11-253-62/+93
* glsl: split default out layout qualifier mergeAndres Gomez2016-11-253-37/+72
* glsl: merge layouts into the default one as the last step in interface blocksAndres Gomez2016-11-254-22/+40
* glsl: ignore all but the rightmost layout-qualifier-nameAndres Gomez2016-11-251-5/+6
* compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...Aaron Watry2016-11-231-1/+3
* compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...Aaron Watry2016-11-231-2/+8
* nir/spirv: implement ordered / unordered floating point comparisons properlyIago Toral Quiroga2016-11-231-1/+52
* nir: Add a layer_id system value intrinsicJason Ekstrand2016-11-221-0/+1
* spirv: Stop warning about input attachmentsJason Ekstrand2016-11-221-1/+1
* spirv: Handle the InputAttachmentIndex decorationJason Ekstrand2016-11-222-0/+5
* compiler: Add the rest of the subpassInput typesJason Ekstrand2016-11-223-6/+22
* glsl: add gl_linked_shader::SourceChecksumMarek Olšák2016-11-221-0/+10
* mesa/glsl: remove unused uses_builtin_functions fieldTimothy Arceri2016-11-231-1/+0
* spirv: Silence unsupported capability warnings for Clip/CullDistance.Kenneth Graunke2016-11-221-2/+2
* nir: add a pass to compact clip/cull distances.Kenneth Graunke2016-11-223-0/+190
* nir: Add a "compact array" flag and IO lowering code.Kenneth Graunke2016-11-227-18/+67