| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
| |
Intel was the only user and now NIR can do the lowering.
v2: do not try to handle it as a system value directly for the SPIR-V
path. In GL we rather handle it as a uniform like we do for the
GLSL path (Jason).
v3: drop LowerTESPatchVerticesIn as well (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
| |
New generated files from:
bb1e6ff161c ("spirv: Add a prepass to set types on vtn_values")
65fc16c9741 ("autotools: set XA versions in configure.ac and configure header file")
Reviewed-by: Jordan Justen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Technically, the GLSLang bug related to this can also affect SSBO writes
where the bool -> uint conversion is missing. However, the only known
shipping application with an old enough version of GLSLang to cause
issues with this is the new DOOM game so we keep the workaround as small
as possible.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104424
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
| |
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104338
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104424
Tested-by: Eero Tamminen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
| |
This rules out things such as trying to store a pointer to a local
variable.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
| |
Tested-by: Eero Tamminen <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Previously, we were storing a pointer to the vtn_value because we use it
to look up decorations when we create input/output variables. This
works, but it also may be useful to have the id itself so we may as well
store that instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
| |
Now that higher levels are enforcing decoration sanity, we don't need
the vtn_asserts here. This function *should* be safe but we still want
a few well-placed regular asserts in case something goes awry.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This reworks the error checking on our generic handling of decorations.
The objective is to validate all of the SPIR-V assumptions we make
up-front and convert redundant checks to compiled-out asserts. The most
important part of this is to ensure that member decorations only occur
on OpTypeStruct and that the member is never out-of-bounds. This way
later code can assume that the member is sane and not have to worry
about OOB array access due to a misplaced OpMemberDecorate.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
| |
This is a bit simpler since we have fewer enum values in the case. It's
also a bit more efficient because we're making fewer glsl_get_* calls.
While we're at it, add better type validation.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
| |
Now that vtn_base_type is a real and full base type, we can switch on
that instead of the GLSL base type which is a lot fewer cases in our
switch.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
We re-assign later inside the bit_size switch
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Respect the std430 rules for determining offset and size of struct
members when using a std430 buffer. std140 rules lead to wrong buffer
offsets in that case.
Fixes my test case attached in Bugzilla. No piglit changes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104492
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
| |
Using 4, as it is the default value on mesa. See mesa/main/config.h
and the following commit that introduced the value:
15ac66e331abdab12e882d80a6b4f647bc905298
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
ARB_transform_feedback3 sets a minimum of 1, ARB_gpu_shader5 a minimum
of 4. It shouldn't matter too much, so choosing the later.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
| |
Used to handle how many ubo you can define on the context. Minimimum
defined as 36 on ARB_uniform_buffer_object spec, up to 84 on OpenGL
4.6 (12 per stage at each moment).
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
Every now and then I execute the standalone compiler, get the
non-version error, and need to remember what I'm doing wrong
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
I needed this in the vc5 compiler.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
| |
For GL_ARB_compute_variable_group_size
Reported-by: Karol Herbst <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This reverts commit 7665383a33f9ce9256aa121cbe4d3bd948dff145 and is
squashed together with https://patchwork.freedesktop.org/patch/194610/
(spirv: avoid infinite loop / freeze in vtn_cfg_walk_blocks()) which
fixes https://bugs.freedesktop.org/show_bug.cgi?id=104359 properly.
Fixes: 9702fac68e (spirv: consider bitsize when handling OpSwitch cases)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104359
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This reverts commit 9702fac68e8bd07be8871f7925d7f9fb98da3699, which
hangs vulkancts and crucible on all platforms.
The patch is being reverted because it disables continuous integration
testing. The patch from bug 104359 does not apply to master.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104359
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes a varying packing issue when using transform feedback in
GL_SEPARATE_ATTRIBS mode. By time we get to linking, we already
know that the number of feedback attributes is under the
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS limit so packing isn't
as critical. In fact, packing/splitting vec3 attributes can cause
trouble because splitting effectively creates another TFB output
which can exceed device limits. So, disable vec3 packing when it's
not needed to avoid that issue.
Fixes the Piglit ext_transform_feedback-separate test on VMware
driver.
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
| |
Handle comparing the packing class using the same method as we do
for var->data.is_xfb_only
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
| |
And change *components to components[] as a reminder that it's an array.
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
| |
In some cases, I think loop code is easier to read without continue
statements.
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The mix of bitwise operators with * and + to compute the packing_class
values was a little weird. Just use bitwise ops instead.
v2: add assertion to make sure interpolation bits fit without collision,
per Timothy. Basically, rewrite function to be simpler.
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
| |
The use of break/continue was kind of weird/confusing.
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
| |
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
| |
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
| |
Reviewed by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
| |
Fixes: bb1e6ff161c ("spirv: Add a prepass to set types on vtn_values")
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
|
|
|
|
|
|
|
| |
When walking over all the cases in a OpSwitch, take in account the bitsize
of the literals to avoid getting wrong cases.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
If we don't remap and output this code would trample the outputs
read bits.
This fixes a regression in
dEQP-VK.tessellation.shader_input_output.barrier
Fixes: 1c9c42d16b4c (nir: add varying component packing helpers)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The Talos Principle contains shaders with an OpSelect between two
vectors where the condition is a scalar boolean. This is technically
against the spec bout nir_builder gracefully handles it by splatting
out the condition to all the channels. So long as the condition is a
boolean, just emit a warning instead of failing.
Reviewed-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104246
|
|
|
|
|
|
| |
VC5 requires that all txd are lowered in the shader.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
We want the clamping of the coordinate to apply after the offset, so we
need to do math to lower the offset out of the instruction. Fixes texwrap
offset cases for GL_CLAMP with GL_NEAREST on vc5.
Note: I moved the get_texture_size() verbatim, so that it was defined
before use.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Commit bb1e6ff161c9 ("spirv: Add a prepass to set types on vtn_values")
added generation of vtn_gather_types.c, but forgot to add it to the
Android build files.
Fixes: bb1e6ff161c9 ("spirv: Add a prepass to set types on vtn_values")
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
|
| |
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
|
| |
|
| |
|
|
|
|
|
|
| |
Pointers with no storage type are converted to inout variables but SSA
values and pointers with a storage type (which turns into a uint or
uvec2) are just input variables.
|