| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Respect the std430 rules for determining offset and size of struct
members when using a std430 buffer. std140 rules lead to wrong buffer
offsets in that case.
Fixes my test case attached in Bugzilla. No piglit changes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104492
Reviewed-by: Timothy Arceri <[email protected]>
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Using 4, as it is the default value on mesa. See mesa/main/config.h
and the following commit that introduced the value:
15ac66e331abdab12e882d80a6b4f647bc905298
Reviewed-by: Ian Romanick <[email protected]>
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ARB_transform_feedback3 sets a minimum of 1, ARB_gpu_shader5 a minimum
of 4. It shouldn't matter too much, so choosing the later.
Reviewed-by: Ian Romanick <[email protected]>
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Used to handle how many ubo you can define on the context. Minimimum
defined as 36 on ARB_uniform_buffer_object spec, up to 84 on OpenGL
4.6 (12 per stage at each moment).
Reviewed-by: Ian Romanick <[email protected]>
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Every now and then I execute the standalone compiler, get the
non-version error, and need to remember what I'm doing wrong
Reviewed-by: Ian Romanick <[email protected]>
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I needed this in the vc5 compiler.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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For GL_ARB_compute_variable_group_size
Reported-by: Karol Herbst <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This reverts commit 7665383a33f9ce9256aa121cbe4d3bd948dff145 and is
squashed together with https://patchwork.freedesktop.org/patch/194610/
(spirv: avoid infinite loop / freeze in vtn_cfg_walk_blocks()) which
fixes https://bugs.freedesktop.org/show_bug.cgi?id=104359 properly.
Fixes: 9702fac68e (spirv: consider bitsize when handling OpSwitch cases)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104359
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This reverts commit 9702fac68e8bd07be8871f7925d7f9fb98da3699, which
hangs vulkancts and crucible on all platforms.
The patch is being reverted because it disables continuous integration
testing. The patch from bug 104359 does not apply to master.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104359
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This fixes a varying packing issue when using transform feedback in
GL_SEPARATE_ATTRIBS mode. By time we get to linking, we already
know that the number of feedback attributes is under the
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS limit so packing isn't
as critical. In fact, packing/splitting vec3 attributes can cause
trouble because splitting effectively creates another TFB output
which can exceed device limits. So, disable vec3 packing when it's
not needed to avoid that issue.
Fixes the Piglit ext_transform_feedback-separate test on VMware
driver.
Reviewed-by: Timothy Arceri <[email protected]>
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Handle comparing the packing class using the same method as we do
for var->data.is_xfb_only
Reviewed-by: Timothy Arceri <[email protected]>
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And change *components to components[] as a reminder that it's an array.
Reviewed-by: Timothy Arceri <[email protected]>
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In some cases, I think loop code is easier to read without continue
statements.
Reviewed-by: Timothy Arceri <[email protected]>
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The mix of bitwise operators with * and + to compute the packing_class
values was a little weird. Just use bitwise ops instead.
v2: add assertion to make sure interpolation bits fit without collision,
per Timothy. Basically, rewrite function to be simpler.
Reviewed-by: Timothy Arceri <[email protected]>
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The use of break/continue was kind of weird/confusing.
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed by: Timothy Arceri <[email protected]>
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Fixes: bb1e6ff161c ("spirv: Add a prepass to set types on vtn_values")
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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When walking over all the cases in a OpSwitch, take in account the bitsize
of the literals to avoid getting wrong cases.
Reviewed-by: Jason Ekstrand <[email protected]>
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If we don't remap and output this code would trample the outputs
read bits.
This fixes a regression in
dEQP-VK.tessellation.shader_input_output.barrier
Fixes: 1c9c42d16b4c (nir: add varying component packing helpers)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The Talos Principle contains shaders with an OpSelect between two
vectors where the condition is a scalar boolean. This is technically
against the spec bout nir_builder gracefully handles it by splatting
out the condition to all the channels. So long as the condition is a
boolean, just emit a warning instead of failing.
Reviewed-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104246
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VC5 requires that all txd are lowered in the shader.
Reviewed-by: Ian Romanick <[email protected]>
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We want the clamping of the coordinate to apply after the offset, so we
need to do math to lower the offset out of the instruction. Fixes texwrap
offset cases for GL_CLAMP with GL_NEAREST on vc5.
Note: I moved the get_texture_size() verbatim, so that it was defined
before use.
Reviewed-by: Ian Romanick <[email protected]>
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Commit bb1e6ff161c9 ("spirv: Add a prepass to set types on vtn_values")
added generation of vtn_gather_types.c, but forgot to add it to the
Android build files.
Fixes: bb1e6ff161c9 ("spirv: Add a prepass to set types on vtn_values")
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Pointers with no storage type are converted to inout variables but SSA
values and pointers with a storage type (which turns into a uint or
uvec2) are just input variables.
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Previously, we just gave them exactly the same type as the respective
image (which already had a sampler2D or similar type). Now they have
their own base type and a pointer to the vtn_type for the image.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101560
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Instead of calling vtn_add_case for the default case and then looping,
add an is_default variable and do everything inside the loop. This will
make the next commit easier.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This autogenerated pass will automatically find and set the type field
on all vtn_values. This way we always have the type and can use it for
validation and other checks.
Reviewed-by: Ian Romanick <[email protected]>
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At the moment, this just lets us drop the const_type for constants and
unify things a bit. Eventually, we will use this to store the types of
all SPIR-V SSA values.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Since we switched over to lowering SLM access directly in SPIR-V -> NIR,
we no longer have vtn_variables for SLM. It's all safe as with UBOs and
SSBOs but we need to let it through in the assert.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104213
Fixes: 8761a04d0d9332d9c0c99164faf855fc3c741f7c
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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There is no chain, so checking the length ends with a SEGFAULT.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103579
Cc: <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The ARB_get_program_binary extension requires that uniform values in a
program be restored to their initial value just after linking.
This patch saves off the initial values just after linking. When the
program is restored by glProgramBinary, we can use this to copy the
initial value of uniforms into UniformDataSlots.
V2 (Timothy Arceri):
- Store UniformDataDefaults only when serializing GLSL as this
is what we want for both disk cache and ARB_get_program_binary.
This saves us having to come back later and reset the Uniforms
on program binary restores.
Signed-off-by: Timothy Arceri <[email protected]>
Signed-off-by: Jordan Justen <[email protected]> (v1)
Reviewed-by: Tapani Pälli <[email protected]>
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This will allow us to use the program serialization to implement
ARB_get_program_binary.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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To avoid any vulkan driver to include the GL mtypes.h. Renamed as
eventually this could be used by drivers not using nir.
v2: remove compiler/spirv/spirv.h from mtypes (Alejandro)
v3: added the definition at compiler/shader_info.h (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <[email protected]>
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In that case, nir_eval_const_opcode() will evaluate the conversion
but as it was using destination's bit_size, the resulting
value was just a cast of the source constant value. By passing the
source's bit size, it does the conversion properly.
Fixes:
dEQP-VK.spirv_assembly.instruction.*.opspecconstantop.*convert*
v2:
- Remove invalid conversion op cases.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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